Branding
![](https://upload.wikimedia.org/wikipedia/commons/thumb/e/e8/The_Cardsharps.jpg/220px-The_Cardsharps.jpg)
![](https://upload.wikimedia.org/wikipedia/commons/thumb/1/14/Falschspieler_Gerard_van_Honthorst.jpg/220px-Falschspieler_Gerard_van_Honthorst.jpg)
Brandeln is a historical card game for four people, with three playing against one.
The rules
The cards
You use a pack of 32-sheet French playing cards and remove the eights from it, i.e. H. you play with 28 hands.
The order of precedence
In the trump suit , the jack and then the seven counts as the highest trump, so the ranking is as follows
Jack> Seven> Ace> King> Queen> Ten> Nine
In the other colors , the ranking of the card values is the usual one for trick play:
Ace> King> Queen> Jack> Ten> Nine> Seven
Preparations
As usual, there is a draw for places and information. Giving, announcing and playing out takes place around the left. Everyone receives seven cards, first two, then three, then two again.
The offer
The player to the left of the dealer has the forehand and declares himself first.
- If he thinks he is taking three tricks in one of the four colors, which then becomes trump, he says: “A brandel” or “I brandle” .
- If it passes, the second, then the third and fourth are entitled to bid.
The announcer can also be outbid by 4, 5, 6 tricks, but play the brandel, whereby he is outbid, himself.
He does not announce the color in which the player is branding until he is left with the game.
If you say begging, you don't want to make a trick. The begging beats 6 tricks.
The highest game that surpasses everything is murder, where you have to take all 7 tricks.
The game
The player who makes the highest bid leads to the first trick.
Color is served or trumps are won. In the game of begging, in which there are no trumps, the aftermath has to outstrip if possible.
The billing
The branding of three stitches is rewarded with three, that of four, five and six stitches with four, five and six, the begging with seven and the murder with eight tokens, which each of the opponents pays to the announcer if he wins.
If the announcer loses, he must pay the corresponding amount to each of the three opponents.
Over- and undercuts are not paid.
source
- Branding . In: Heinrich August Pierer , Julius Löbe (Hrsg.): Universal Lexicon of the Present and the Past . 4th edition. tape 3 . Altenburg 1857, p. 179 ( zeno.org ).
literature
- l. von Alvensleben, Encyclopedia of Games , p.143f
- Claus D. Grupp: Card games in families and friends. Revised and redesigned edition. Original edition. Falken, Niedernhausen / Ts. 1996/1997 , ISBN 3-635-60061-X , p. 57f.
- Hugo Kastner, Gerald Kador Folkvord: The great Humboldt encyclopedia of card games. Humboldt, Baden-Baden 2005, ISBN 3-89994-058-X , pp. 124f. [1]
- Sven Pieper, Bärbel Schmidt card games. Reclam's Universal Library Volume 4216, Stuttgart 1994
- David Parlett : Oxford Dictionary of Card Games. Oxford University Press Oxford New York 1992/96
- Branding . In: Spielkartenfabrik Altenburg (ed.): Extended game rules booklet from Altenburg , Verlag Altenburger Spielkartenfabrik, Leipzig 1983, p. 54ff