Discworld (computer game)

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Discworld is a point-and-click adventure released in 1995 by Perfect 10 Productions (later renamed Perfect Entertainment ). The plot of the game is laid out in Terry Pratchett's Discworld and roughly follows the book Guards! Guards! , however, Captain Sam Mumm was replaced by Rincewind the Wizard ( dubbed Eric Idle in the original ).

There are two sequels to the game called Discworld II - Probably missing ...!? (1996) and Discworld Noir (1999).

action

A group of conspirators used magic to raise a dragon in the city of Ankh-Morpork. Rincewind is asked by the Arch Chancellor of the Invisible University to build a kite detector based on a kite compendium. With it he then finds the hiding place of the (female) dragon, who brings Rincewind to uncover the conspiracy in order to be freed himself. For this, six pieces of gold jewelry that each of the conspirators carries with them must be found. Rincewind travels 12 hours back in time through L-Space and attends a summoners' ceremony. After handing over all the jewelry to the dragon, he travels back in time and swaps the book for conjuring dragons with a book for making custard . The dragon disappears.

Rincewind reports to the city's patriarch, who, to be on the safe side, does not believe in dragons. When Rincewind tries to convince him that he has accomplished a heroic deed, the dragon reappears. Now the protagonist has to find various objects that make him a hero in order to be able to defeat the dragon that has been summoned again. After finding all the items, the townspeople are gathered in the market square to watch the battle. The frightened Rincewind steals a loving swamp kite from Lady Käsedick, which he converts into a weapon using hot coals. When this doesn't work, Rincewind throws a custard with a love spell on the kite, so that both kites fall in love and fly away happily.

Gameplay

Discworld is a classic point-and-click adventure . Rincewind, the player character, moves through a scrolling background and interacts with people and objects with a click. A map of the city and the surrounding area serves as a quick way to travel between different places. Items can be examined or used, and items picked up either go to a walking box, which Rincewind almost always accompanies, or to the sorcerer's apprentice bag, which is limited. This makes it necessary to have the correct item with you in certain situations in which the box cannot follow. A special feature of the game is traveling through L-Space, a journey through time whose actions in the past have an impact on the game's present.

Versions

The game was originally released on both floppy disk and CD-ROM , with the CD-ROM version containing sound effects and a synchronization of all the characters involved.

After the publication of Discworld II, development began on a second CD-ROM version, which is based on the new Windows engine and should contain various bug fixes that had not been closed in the original game. In addition, a previously unreleased cutscene should be added. However, this second CD-ROM version was never released because the publisher did not want to bear the costs necessary to test the game.

The game is based on the Tinsel engine, which is now integrated into ScummVM , so that Discworld can be played on many different platforms.

reception

The game received praise for its humor, synchronization and graphics. Critics complained about the gameplay and puzzles. Discworld is considered a difficult and challenging adventure game.

Web links

Individual evidence

  1. Jump up ↑ Dave Johnston, Lead Programmer Discworld I & II, about the Director's Cut of Discworld 1. Retrieved August 25, 2011 .
  2. ScummVM: Compatibility from Discworld .
  3. Scanned test report .