Enscape
Enscape is a commercial real-time rendering and virtual reality plug-in . It is mainly used in the architecture segment and is developed and maintained by Enscape GmbH, founded in 2013 and based in Karlsruhe .
Enscape
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Basic data
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Publishing year | 2015 |
Current version | 2.6.0
(20.09.2019) |
operating system | Windows |
category | Real time renderer |
License | Commercially |
https://www.enscape3d.com |
Overview
The main focus of Enscape lies in the calculation of realistic representations of architecture with low operating complexity. A real-time process is used to achieve higher iteration speeds on the planning project through reduced waiting times. The respective CAD model is used, for example, to derive a virtual reality simulation.
Enscape uses OpenGL 4.3 and Vulkan and provides photo-realistic representations of the underlying CAD models. Using a path tracing process and physically based material models, the global illumination can ( global illumination are displayed realistically).
The following construction solutions are currently supported:
Special features of the renderer
- Enscape is based on the internally developed renderer, which is optimized for architectural visualization .
- GPU-controlled rendering technologies are used in order to be able to represent all architectural project sizes without loss of detail (such as through LOD processes [ level of detail ]) .
- Hybrid ray tracing to simulate physically correct indirect lighting and reflection, whereby image-based " screen space " techniques are combined with BVH- based global data structures.
- Global lighting calculations can thus be carried out very quickly and largely independently of the complexity of the project.
literature
- Eric Haines, Tomas Akenine-Möller: Ray Tracing Gems. Apress, Berkeley, CA (2019), ISBN 978-1-4842-4426-5 ( website ).
- John G. Brook, SketchUp for Builders: A Comprehensive Guide for Creating 3D Building Models Using SketchUp. Wiley; 1 edition 2018, ISBN 978-1119484004 pp. 329-332.
- Christoph van Treeck, Thomas Kistemann, Christian Schauer, building technology as a structure provider for construction and operating processes. Springer Vieweg; Edition: 1st edition 2019, ISBN 9783662581575 pp. 74–76.
Web links
- Nvidia Quadro RTX 4000 review , AEC Magazine, March 1, 2019 (benchmark test of the RTX 4000 with the help of Enscape)
- Bob Pette: Prepare for Future of Design: Introducing the Quadro RTX 4000 , Nvidia Blog, October 12, 2018 (Showcase of the new RTX 4000 with Enscape)
- Andreas Schilling: Bistro demo with hybrid ray tracing recreated , Hardwareluxx , April 3, 2019
- Glenn Howells shows how IT can inject time into creative process , PlaceTech, March 26, 2019
- Greg Corke: Five tools for real-time rendering , AEC Magazine, September 21, 2018
- Nadia Cameron: VR tapped by Sydney hospital to engage visitors and staff in redevelopment , CMO From IDG , February 11, 2019
- Katherine Allen: Exploring Your Project in Virtual Reality , ArchDaily, January 14, 2019
- Rich Thomas: Gensler Project Architect Nate Dison Solves Problems and Sets Precedents , Autodesk's Redshift, January 31, 2018
- Henry T. Casey: HP Brings VR to its Workstations in G4 ZBook Lineup , Laptop Mag, April 17, 2017
- Camille Khouri: Black mirrors: part two , ArchitectureNow, April 20, 2018
- Tom Sawyer , Jeff Rubenstone , and Scott Lewis: Making Construction Innovation Stick , February 14, 2018
- Hyeyun Jung: Collaborative Design Process With Enscape Plug-In , May 16, 2018
Individual evidence
- ↑ Enscape version history: https://enscape3d.com/version-history/
- ↑ System requirements. Enscape GmbH, accessed on July 16, 2019 .
- ^ Willberger T., Musterle C., Bergmann S .: Deferred Hybrid Path Tracing. In: Haines E., Akenine-Möller T. (eds) Ray Tracing Gems. Ed .: Apress, Berkeley, CA. 2019, ISBN 978-1-4842-4426-5 .
- ^ Willberger T., Musterle C., Bergmann S .: Deferred Hybrid Path Tracing. In: Haines E., Akenine-Möller T. (eds) Ray Tracing Gems. Ed .: Apress, Berkeley, CA. 2019, ISBN 978-1-4842-4426-5 , pp. 455 ff .
- ↑ System Requirements. Enscape GmbH, accessed on June 14, 2019 .
- ^ Thomas Schander: Deferred Path Tracing By Enscape. In: GPUOpen - an AMD initiative. AMD, December 6, 2017, accessed June 17, 2019 .