Enscape

from Wikipedia, the free encyclopedia

Enscape is a commercial real-time rendering and virtual reality plug-in . It is mainly used in the architecture segment and is developed and maintained by Enscape GmbH, founded in 2013 and based in Karlsruhe .

Enscape

Enscape logo
Basic data

Publishing year 2015
Current  version 2.6.0

(20.09.2019)

operating system Windows
category Real time renderer
License Commercially
https://www.enscape3d.com

Overview

The main focus of Enscape lies in the calculation of realistic representations of architecture with low operating complexity. A real-time process is used to achieve higher iteration speeds on the planning project through reduced waiting times. The respective CAD model is used, for example, to derive a virtual reality simulation.

Enscape uses OpenGL 4.3 and Vulkan and provides photo-realistic representations of the underlying CAD models. Using a path tracing process and physically based material models, the global illumination can ( global illumination are displayed realistically).

The following construction solutions are currently supported:

Special features of the renderer

  • Enscape is based on the internally developed renderer, which is optimized for architectural visualization .
  • GPU-controlled rendering technologies are used in order to be able to represent all architectural project sizes without loss of detail (such as through LOD processes [ level of detail ]) .
  • Hybrid ray tracing to simulate physically correct indirect lighting and reflection, whereby image-based " screen space " techniques are combined with BVH- based global data structures.
  • Global lighting calculations can thus be carried out very quickly and largely independently of the complexity of the project.

literature

  • Eric Haines, Tomas Akenine-Möller: Ray Tracing Gems. Apress, Berkeley, CA (2019), ISBN 978-1-4842-4426-5 ( website ).
  • John G. Brook, SketchUp for Builders: A Comprehensive Guide for Creating 3D Building Models Using SketchUp. Wiley; 1 edition 2018, ISBN 978-1119484004 pp. 329-332.
  • Christoph van Treeck, Thomas Kistemann, Christian Schauer, building technology as a structure provider for construction and operating processes. Springer Vieweg; Edition: 1st edition 2019, ISBN 9783662581575 pp. 74–76.

Web links

Individual evidence

  1. Enscape version history: https://enscape3d.com/version-history/
  2. System requirements. Enscape GmbH, accessed on July 16, 2019 .
  3. ^ Willberger T., Musterle C., Bergmann S .: Deferred Hybrid Path Tracing. In: Haines E., Akenine-Möller T. (eds) Ray Tracing Gems. Ed .: Apress, Berkeley, CA. 2019, ISBN 978-1-4842-4426-5 .
  4. ^ Willberger T., Musterle C., Bergmann S .: Deferred Hybrid Path Tracing. In: Haines E., Akenine-Möller T. (eds) Ray Tracing Gems. Ed .: Apress, Berkeley, CA. 2019, ISBN 978-1-4842-4426-5 , pp. 455 ff .
  5. System Requirements. Enscape GmbH, accessed on June 14, 2019 .
  6. ^ Thomas Schander: Deferred Path Tracing By Enscape. In: GPUOpen - an AMD initiative. AMD, December 6, 2017, accessed June 17, 2019 .