Exile (computer game)

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Exile was a computer game that first appeared in December 1988 for the BBC Micro home computer and was subsequently implemented for other home computers.

action

The player takes on the role of Mike Finn, who is sent to the planet Phoebus to rescue a group of survivors held captive by the insane scientist Triax. The scientist appears briefly at the very beginning of the game to steal an important piece of equipment from Finn's spaceship.

Game plot locations

In addition to the two spaceships Perseus and Pericles , the player will find many tunnel and cave systems. The names of these cave and tunnel systems are given below, sorted from the planet's surface downwards:

Aurora, Honeycomb, Lyre, Eridanus, Amaranth, Rune, Hamlet, Inferno, Sarawak, Puck, Nemesis, Orotund, Bigwig, Waters, Sulaco, Artesian, Carrion, Eclipse, Gemini, Madrigal, Zephyr, Pogrom, Drey, Behemoth, Yarrow, Nebulous, Loganberry, Laager, Ferro, Askance, Aquila, Nidus, Blackdown, Abscond, Diapason, Agamen, Vendetta, Scorpius, Brazil, Okhotsk, Tutelary, Eros, Palermo, Aeolus, Esplanade, Fury, Antipodes, Hades, Eyre, Pascal, Hydra, Hercules, Cassandra, Cetus, Triton, Acheron, Zeppelin, Kielder

Game principle and technology

The game contains both other characters with which the player can interact, as well as an environment with its own gravitational pull, wind, fire, water, explosions, etc. The player needs new energy for his weapons and his rocket backpack, which he is constantly in the game can collect in different places. The character cannot die: if he runs out of energy, he will be beamed back to the starting point of the game.

For the BBC Micro, an extended version was released in addition to the basic version of the game, which was intended for computers with extended memory. Sound effects were also included in this version .

Production notes

It was programmed by Peter Irvin (who also wrote Starship Command ) and Jeremy Smith (author of Thrust ). The game was later ported to the home computers Commodore 64 , Atari ST , Amiga and CD³² . The Amiga and ST versions of the game were implemented by William Reeve. Tony Cox implemented the porting of the game from the Amiga to the Amiga CD³².

Programmer Jeremy Smith died in a tragic car accident a few years after developing the game Exile. Peter Irvin works as a game developer to this day.

Years after publication, the source code of the BBC micro version was reconstructed and analyzed via disassembly .

Peter Irvin worked for some time on a revised version of the game for Apple iOS based on the Amiga AGA version. The publication was planned for 2010. However, the game has not yet been released and there have been no further announcements.

Exile is also the name of a shareware computer role-playing game trilogy made by Spiderweb Software .

reception

The zzap! 64 magazine praised the level of detail of the animation and the ability to interact with the game environment.

Web links

Individual evidence

  1. ^ Exile disassembly . level7.org.uk. Retrieved January 14, 2013: “ Published by Superior Software in 1988, Exile is widely regarded as the most technically advanced game released for the BBC Micro. Featuring an enormous procedurally generated landscape, a complete physics engine and a host of game elements to interact with, it remains unsurpassed in pushing the capabilities of the system to their limits. "
  2. Exile is back! . Inventivity Limited. Retrieved October 10, 2011.
  3. a b Zzap! 64 # 75, June 1991, p. 12: Exile. Retrieved April 30, 2017 .