Gangster City

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Gangster City
Game data
author Henrik Larsson , Kristian Amundsen Østby
graphic Fiore GmbH
publishing company HUCH!
Publishing year 2018
Art Card game, deduction game
Teammates 1 to 6
Duration about 20 minutes
Age from 10 years on

Gangster City is a deduction game by the game authors Henrik Larsson and Kristian Amundsen Østby from 2018. The game is designed for one to six players, ages ten and up, and was released in 2018 by HUCH! published for the Nuremberg Toy Fair . In the game, the other players have to solve a murder case using logical combinations of their cards. In addition to the normal way of playing, in which the players play against each other, there is a solo version of the game that can also be played cooperatively .

Theme and equipment

The aim of the game is that the participants use their cards to solve a murder case and determine the perpetrator, the weapon, the location of the crime and the motive. It is accordingly thematically similar to the well-known board game Cluedo and its approach corresponds to other logic puzzles . Whoever has solved two cases first wins the game.

The game material consists mainly of 54 case cards. Each case card shows the perpetrator of the case at the location of the crime as well as the weapon and the motive for the murder. In addition to the instructions for use, there are also six feet, in each of which a card can be placed, and six player aids with the brief rules of the game.

Style of play

Before the start of the game, the case cards are shuffled and each player is given a face-down case card that he is not allowed to look at. The players place their case cards on their feet in such a way that they can only be seen by the other players and not by himself. The remaining cards are shuffled and placed as a face-down draw pile in the middle of the game, the top three cards are turned up and placed next to them.

Possible actions per turn
  • take a card
    (investigate)
  • Express suspicion

The game is played clockwise starting with a starting player. Each active player can choose between two possible actions: he can take a card and use it to investigate, or he can express a suspicion:

  1. If a player takes a card, he holds it out so that all other players can see it and compare it with his Fallkerte. The other players tell him how many matches this card has with the case card. The numbers 0 to 3 are indicated on the edges of the cards and the player places the card in front of him according to the information with the number of matches. If he later has the feeling that the other players have not told him the truth, he can ask them again - if the assumption is correct, his case is considered resolved.
  2. If a player has the impression that he can solve his case using the clue cards in front of him, he may express a suspicion. Instead of taking a card, he names the perpetrator, the location, the motive and the weapon and the other players tell him whether this information matches his card. If he is wrong, he must continue playing, but may not draw any more cards this round. If he is right, the case is solved.

If a player has solved a case, he may place his case card in front of him and take a new card, which he places in the stand like the first one. The first player to solve two cases wins the game.

Rule tightening

The game instructions suggest two rule changes that can make the game a little more difficult:

  1. a player may only resolve a case incorrectly once and is eliminated the second time.
  2. the number of cases to be solved is increased.

Solo play and cooperative play

In addition to the normal way of playing, in which the players play against each other, there is a solo version of the game that can also be played cooperatively . In the case of the cooperative game, all players try to solve a case together in the form of a logic puzzle. For this purpose, the game instructions offer a number of unsolved cases with different degrees of difficulty that should be solved. After the case number, individual cards are given with their number and the number of their matches with the solution. The player or the group places these cards in front of them and tries to solve the case with this information.

expenditure

The game Gangster City was developed by the Swedish game designers Henrik Larsson and Kristian Amundsen Østby . It was published in spring 2018 by HUCH! for the Nuremberg Toy Fair in a multilingual version in German, English, French and Dutch.

supporting documents

  1. a b c d e f Game instructions Gangster City ( Memento of the original from March 31, 2018 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / www.hutter-trade.com
  2. ^ Versions of Gangster City at BoardGameGeek; accessed on March 30, 2018.

Web links