History app

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Dimensions of a history app (visualization)

History apps are apps for dealing with history and history culture in the area of ​​learning (see also learning software , e-learning ), entertainment or the combination of learning and training (see also edutainment ). They are used to deal with an individual historical topic or as part of a course (curriculum) ; in the social form of individual learning or in the context of a group or class ( “flipped classroom” ). What apps have in common is interactivity , i.e. the active participation of users by solving tasks. These can be evaluated by the program itself or as part of classroom teaching. They differ from learning platforms in that no material is exchanged and the content of the app is predefined.

Areas of application and objectives

  • Educational games: factual knowledge and training; Educational games enable the playful memorization of facts and simple contexts in the form of tasks in multiple choice format. Examples: LearningApps .
  • Simulations: knowledge; Simulations enable knowledge by playing through simplified models of historical processes in the form of simulation or role-playing games; see Simtainment .
    History app Escape from the Holocaust, page with the possibility of choosing among the people
  • Training in historical thinking : acquisition of history didactic skills (see history didactic competence models ); Perceiving history and the past, opening up history and the past, orienting oneself in past and present, acting in the present and the future. Such history apps encourage users to deal with sources and representations (= materials) in the field of history and historical culture. With a set of materials, you set up a learning landscape in which the users can move partially guided, partially move freely and solve tasks. Examples:

Web links

literature

Daniel Bernsen, Alexander König, Thomas Spahn: Media and historical learning. A determination of the ratio and a plea for digital history didactics. In: Journal for Digital History, Volume 1, 2012, pp. 1–27
Peter Gautschi : "Histotainment" on the tablet PC and in the Bourbaki Museum. In: Joanna Wojdon (Ed.): E-teaching history. Cambridge Scholars Publishing, Cambridge 2016, ISBN 978-1443885843 , pp. 38–49
Teacher's guide to “My Bourbaki Panorama”, Lucerne 2016 (PDF, 14MB)
Jeremiah McCall: Gaming the past. Using video games to teach secondary history. Routledge, London, New York 2011, ISBN 978-0-415-88759-5
Dennis Röder: Smartphone Apps: Their Use of History and Use for History Teaching. In: Joanna Wojdon (Ed.): E-teaching history. Cambridge Scholars Publishing, Cambridge 2016, ISBN 978-1443885843 , p. 141-152

Individual evidence

  1. according to the Education Directors Conference of German-speaking Switzerland (DEDK): curriculum 21 ; other, slightly different models: history-didactic competence models
  2. Videobook for the Bourbaki panorama (for iOS devices)
  3. Handout for teachers
  4. Available free of charge from Google Playstore , App Store and _erinnern.at_ (Windows version)
  5. http://app-in-die-geschichte.de/about