Grand (Skat)
Grand (also big game ) is a solo performance at the Skat , only the four in the boys in the game as a trump apply.
The grand has the base value 24, which multiplied by the peak factor results in the stimulus value. For example, a game with the Jacks of Clubs would result in the bidding value with a game 2 × 24 = 48. The player may then bid up to this value and, if he wins the bidding, take up the Skat.
It makes sense to play a grand if you have more than half of the highest cards or the highest cards of all suits for the matching jacks of one color . If you have all four jacks, a grand is advisable if you have the appropriate high color values in hand.
Examples of a grand hand
In both examples, it is assumed that the solo player is in the foreground (i.e. has the lead) so that the examples do not become too complex. You should only play a grand game from the middle or hindquarters if you can safely back at least two or more suits, have the highest jacks and do not have to serve two or more suits.
- Solo players (Jack of Clubs, Jack of Spades, Ace of Hearts, Ten of Hearts, King of Hearts, Queen of Hearts, Seven of Hearts, Ace of Spades, Ten of Spades, Seven of Diamonds).
In this game, the solo player could come out with the jack of clubs and, if he is lucky, already pull both jacks of the opponent. If not, he plays the Jack of Spades. Then he plays his heart series, then his two spades. He will probably lose the seven of diamonds in the end, but Schneider will win the game .
- Solo players (Jack of Clubs, Jack of Spades, Jack of Hearts, Jack of Diamonds, King of Hearts, Queen of Hearts, Seven of Hearts, Ace of Spades, Ten of Spades, King of Spades).
Here the solo player has a high chance of winning. He can come out with the seven of hearts and hope that the opponents will draw the ace of hearts and the ten of hearts (of course, coming out with the seven of hearts is only recommended if you have enough jacks or the highest wrong suits around yourself to be able to bring back the play); in the worst case, the last four hearts are in only one opposing hand. With this, the solo player could lose three tricks of the heart if the two opponents are curled and, if the other high wrong suits are in the unsuitable opponent's hand, lose the game [1. Trick: seven of hearts, nine of hearts, ace of clubs; 2nd trick: Ace of Hearts, Ace of Diamonds, Queen of Hearts; 3rd trick: ten of hearts, ten of clubs, king of hearts = 60 points (so-called split ass ) for contra].
Playing a grand without Jacks of Clubs and Jacks of Spades is usually not advisable. Then you should only consider it if you have the highest cards of all four suits and are convinced that you will get over 60 points. If you have almost the whole row of one color, but with the jacks of hearts and diamonds, you would lose the game Schneider or even black.
variants
Grand hand
The solo player says that he wins the game without taking up the skat, which increases the peak value by one. Example: with 1 game 2 hands 3 × 24 = 72 bid value.
Grand hand tailor
With this variant, the solo player announces that he will win the game without taking up the Skat, even in the Schneider division , i.e. with at least 90 points. The top value increases by two compared to a simply won grand hand . Example: with 1 game 2 hands 3 tailors 4 tailors announced 5 × 24 = 120 bidding value.
Grand Hand Black
You are not allowed to take up the skat, so you have to play hand. Furthermore, you have to win the game with black , i.e. without tricks from the contra players. The top value increases again by two compared to a Grand Hand Schneider won in the Schneider prize category . Example: with 1 game 2 hands 3 tailors 4 tailors announced 5 black 6 black announced 7 × 24 = 168 bidding value.
Grand Hand Ouvert
The Grand Hand Ouvert is the highest game in Skat. It is played in the same way as a black grand hand , but the solo player must play with cards face up. Compared to a Grand Hand Black won , the peak value increases by one. Example: with 1 game 2 hands 3 tailors 4 tailors announced 5 black 6 black announced 7 Ouvert 8 × 24 = 192 bidding value.
According to statistics from Skatcorner.de, of 8,611,409 games only 633 were won as Grand Hand Ouvert .
history
Even at the beginning of the history of the game of Skat there was an ace game in which, similar to zero, there were no trumps and the jacks lined up. The Grand was developed from this early variant before 1870.
In the first general Skat order of 1886, three game variants of the Grand were explained:
- Grand Tourné : The player provoked on Tourné , turned over one of the two Skat cards and showed it to the other players. If the card was a jack, he could choose whether to play the jack's suit or a grand. The Grand Tournè had a base value of 12.
- Grand Solo : This variant of the game corresponds to today's Grand Hand. A Grand Solo had a base value of 16.
- Grand Ouvert : The Grand Ouvert also corresponded to today's style of play. It had a base value of 24. In addition, there was a bonus of 120 points for a Grand Ouvert, so that the smallest Grand Ouvert was worth 144 points.
With the official introduction of the modern value stimulus in 1927, the Tourné games lost their meaning and were abolished.
In 1932 at the 13th Skat Congress in Altenburg, the basic value of the Grand was set at 24 and that of the Grand Ouvert at 36. Nevertheless, regionally different basic values were calculated for many decades.
The last official change took place in 1998 with the introduction of the International Skat Code, when the basic value of the Grand Ouvert was defined as 24 and the level of play was openly included in the calculation. Before that, the two variants (30 or 36) were openly widespread regardless of the level of play. The highest grand ouvert with a base value of 24 with 4 (game 5, hand 6, tailor 7, tailor announced 8, black 9, black announced 10, open 11) reaches 264 points. With a base value of 36 (30), 360 (300) points were then achieved, as the open level was not applicable.