Grand Monster Slam
Grand Monster Slam | |
---|---|
Studio | Golden Goblins |
Publisher | Rainbow Arts |
Erstveröffent- lichung |
1989 |
platform | Amiga , Atari ST , C64 , PC ( MS-DOS ) |
genre | Sports simulation |
Game mode | Single player |
control | Keyboard , joystick |
medium | differently |
language | English |
Grand Monster Slam is a computer game for Commodore Amiga , Commodore 64 , Atari ST and PC . In the first edition of the list of the 100 best games of all time by Amiga Power magazine , it was declared the hundred best Amiga game of all time. It never made the top 100 list again.
The game is based on a fictional Grand Monster Slam tournament in the fantasy world GhoID. The participants in the Grand Monster Slam are borrowed from popular fantasy breeds, including trolls , orcs , ogres and goblins . The player takes on the role of an unnamed dwarf . In the endgame, the player meets a golden goblin named Winner , which is based on the company logo of the developer Golden Goblins .
The tournament
The game consists of two leagues with eight opponents each and a final league with three opponents who have supernatural powers. In each league, the player must compete against the competition in a knockout system and, after winning a final, successfully complete a round of Faulton Feeding (see below) in order to advance to the next league.
After winning all games in the final league, the player receives a gold medal and a yellow jacket from the king. If the player loses a game, he is made a court jester . If that happens in a higher league, he gets the opportunity to start again in the current league, but loses all points.
regulate
A normal game takes place on a small court, about the size of a tennis court . Each of the two players stands at one end of the court in front of six horizontally lined up beloms (also known as "boms").
The beloms are brown, spherical, ball-like creatures with faces that tremble when the player approaches.
The goal in Grand Monster Slam is to kick all of your beloms over to the opponent's side and then run to the opposing side and demonstrate your victory. When stepped beloms get to the opposite side, they move to an empty spot in the row of six playpoints in front of the player as soon as a seat becomes vacant. In order to win, the player must try to hit the opponent with his own beloms so that he is knocked over and no beloms can shoot over himself. The gameplay consists of dodging the opposing beloms while shooting your own beloms over as accurately as possible.
The playing field is separated from the spectator stands by a wall. If a belom is shot over this wall, the player receives a penalty, which is here called pelvan (derived from English: penalty ). A duck-like creature slides down on a rope from the area above the square and moves to the other half of the square. The favored player kicks this pelvan to the other side, whereby the punished player has to try to catch the figure. If he does not manage to do this, he has to take three beloms from the opponent as a penalty (if the opponent has fewer than four left, only so many move that just one belom remains). If he catches the pelvan, one of his beloms will pass to the enemy. The pelvan can be shot straight, right, or left, and the catcher can move in the same directions, so there is a third chance of catching the pelvan.
In the first division the field is empty. In the second and third division the opponents are separated by a small wall with a hole in the middle. This has two consequences: the beloms have to be kicked with more force to get them over the wall and the player has to move to the center of the square to walk through the gap to the other side of the square after having played all of the beloms shot over.
Mini-games
Grand Monster Slam includes two mini-games that take place between the main games. They can also be started from the main menu for practice.
Revenge of the Beloms
Revenge of the Beloms takes place after each quarter-finals and semi-finals. The player is circled by eight beloms that are placed in the cardinal points and attack him one after the other. They indicate which Belom will attack by kicking up dust before moving towards the player. The player has to fend them off by pushing them away with a dumbbell-like weapon. If a belom gets into the area behind the end of the dumbbell, it overruns the player, the other beloms join in and everyone bounces up and down on the player's body. This ends the mini-game.
Before each game, the king gives the player a goal of how many beloms the player must fend off in order to keep his points. This goal is set higher and higher as the tournament progresses. Depending on how many Beloms the player can fend off in relation to the target, he loses points that he won in the last round or he receives bonus points.
Faulton feeding
After each successful final in the first or second division, the player must complete a round of Faulton Feeding . This takes place in the same place as the main games. As usual, six beloms are lined up in front of the player and on the other side there are six pillars on which sit frog-like creatures called slothons . The player must shoot the Beloms into the open mouths of the Faultons by kicking with the correct force so that the Beloms do not land over or under the Faultons.
In the first feeding the player must successfully feed at least two Faultons, in the second game at least four. If he is successful, he can move up to the next league, otherwise he must repeat the last league.
music
The soundtrack for the game comes from Chris Hülsbeck , was performed as part of a series of concerts by the WDR Rundfunkorchester Köln and is included on the album Symphonic Shades .
Individual evidence
- ↑ Amiga Magazine Rack, Amiga Power All-Time Top 100 Games (1991–1996), http://amr.abime.net/amr_amiga_power_top_100.php
- ↑ symphonicshades.com: In Review: Grand Monster Slam , February 16, 2008