Guillotine (game)

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guillotine
Game data
author Paul Peterson
graphic Quinton Hoover ,
Mike Raabe ,
Sven Papenbrock
publishing company Wizards of the Coast (1998),
Amigo (2002),
et al. a.
Publishing year 1998, 2002
Art Card game
Teammates 2 to 5
Duration 30 - 45 minutes
Age from 12 years

Awards

Origins Award 1998: Best card game
à la carte Card game award 2003: 6th place

Guillotine is a card game first released in 1998 by Wizards of the Coast . In 2002 a German version was published by Amigo .

The play set consists of a guillotine , 50 nobility cards and 60 action cards. The game is recommended for 2 to 5 players, ages 12 and up.

The aim of the game is to behead as many nobles as possible during the French Revolution . Each nobility card gives different plus or minus points. At the end the points are totaled and the player with the most points wins the game. A game consists of three days (rounds).

At the beginning of the game, the nobility and action cards are shuffled separately. Each player receives five action cards face down in hand and twelve nobility cards are turned face up on the table. A player determines the beginning of the row by setting up the guillotine . The player with the longest neck starts the first day and decides whether to play an action card or immediately behead a nobleman. Since the player has to behead the nobleman directly in front of the guillotine, he can use an action card to change the order of the nobles in order to avoid having to draw minus points. With certain action cards that he places in front of himself, he can increase his score at the end of the game or with cards that he puts down in front of the other players, reduce their score. In addition, action cards can be used to take the nobles from other players, bring new nobles into line, hinder another player on his turn or receive action cards from other players. After he has either played an action card or has waived it, he decapitates the first nobleman. Some nobles lead to certain actions. So it can be For example, it can happen that the next nobleman in line has to be beheaded, that additional action cards are received or that the next player's decision-making options are influenced. All nobles that a player decapitates are put on his stack. His score at the end of the game is based on them. Finally, he draws a new action card - even if he has not played an action card - and it is the next player's turn.

As soon as all the nobles on display have been beheaded or the day has ended prematurely with an action card or Robespierre's beheading , twelve new nobles are placed in front of the guillotine and the next day begins. All players keep their own action and nobility cards.

As soon as the third day has ended, the game is also over. The players then only have the option of placing action cards in front of them, which earn further points. The players count their points and the player with the most points wins the game. The points are obtained either directly from the points printed on the cards or by combining them with other nobility or action cards.

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