Witch dance (game)

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Witch dance (game)
Game data
author Bjorn Hell
graphic Graham Howells ,
Walter Pepperle
publishing company FX Schmid (1988),
Ravensburger (1999, 2007)
Publishing year 1988, 1999, 2007
Art Memory game, running game
Teammates 3 to 6
Duration 30 - 60 minutes
Age from 8 years


Game of the year 1989: shortlist

Hexentanz is a board game by the author Björn Hölle for 3 to 6 players, ages 8+. It was first published by FX Schmid in 1988 . After the takeover of FX Schmid, it was published by Ravensburger in 1999 . In 2007 Ravensburger released a new edition. The game was published in different languages.

Hexentanz is a modification of the Indian pachisi game.


  • game schedule
  • 25 witch hats
  • 30 witch heads (5 each dark blue, yellow, green, light blue, pink and red)
  • 1 cube
  • How to play

game schedule

The game board consists of 36 fields (excluding start and finish positions). Between the starting point of a respective "color" and its departure field there are 26 fields in the direction of play (8 in the opposite direction). There is no throwing out, but the relevant piece moves 7 spaces backwards after its color has been shown to all other players. If this field is occupied again, he moves a further 7 fields backwards. If you pull backwards several times, you won't get to the same place after one round. Theoretically, you would have to move seven spaces backwards for seven rounds until you came to the same place, but this cannot happen in the game.


Each player receives 2 to 4 figures of one color, depending on the number of players. As with all Pachisi descendants, these figures have to be brought from a starting position to the finish and "dance" around a cauldron. The color of the figures cannot be seen from the outside, however - they are covered by black cones , similar to witch hats. Only a mark on the underside reveals the color. However, this may only be viewed if the player guides this pawn to his goal, or he may look at a pawn of his choice when rolling a "6" instead of moving a pawn.


In contrast to other Pachisi descendants, where every figure has a visible color, the player has to remember which his figures are. Since every player is allowed to move any figure, there are some tactical variants - e.g. B. lead opposing pieces past the target or hit your own piece with a stranger, because they have to be set back seven spaces each time until they find a free space, which makes it possible to be "set back" in front of your own target. However, the color of a reset witch is shown to all players, so you have to think twice about when it makes sense.


Included in the shortlist for Game of the Year 1989.

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