Kahuna (game)

from Wikipedia, the free encyclopedia
Arabana-Ikibiti
Kahuna
Deskohraní 08-09-27 197.jpg
Game data
author Günter Cornett
graphic Sabine Mielke (Bamboo Games),
R. Soued , B. Herried , S. Mielke (Funagain),
C. Stephan , T. Rick , A. Pohl (Kosmos)
publishing company Bamboo Games (1997),
Funagain (1998),
Kosmos (1998),
Rio Grande Games ,
Tilsit Éditions ,
999 Games ,
u. a.
Publishing year 1997, 1998
Art Board game
Teammates 2
Duration 30 to 40 minutes
Age from 10 years on

Awards

Game of the year 1999: Shortlist
As d'Or 2000: Super As d'Or

Kahuna is a strategy board game with a chance / luck component by Günter Cornett . The game was published in 1997 by Cornett's Bambus Verlag as Arabana-Ikibiti . Funagain released a US version of this game in early 1998. At the end of 1998 the game was published as Kahuna by Kosmos-Verlag . This version of Kosmos has now been translated into several languages.

Kahuna was shortlisted for Game of the Year in 1999 and received the Super As d'Or 2000.

action

Two priests of different voodoo religions want to decide the majority of an island kingdom for themselves. These islands are in close proximity to each other and are connected by many bridges. The priests occupy an island when they have occupied the majority of the bridges to or from that island. If an island is conquered, all opposing bridges are removed. This quickly results in profound changes in the majority structure, which can also affect the balance of power on other islands.

The random element here is formed by the bridges, which are distributed using playing cards with the island name (stands for a bridge to or from this island). Any number of cards can be played in one turn, but only one can be picked up. You can only hold a limited number of cards in your hand. The card is accepted via three open and one hidden card, from which one can choose one.

Scoring and end of the game

After all island cards have been played, the first scoring takes place, whereby the player with the majority of the islands receives one point. The cards are shuffled for a second round, and this is then given two points. In the third round, the islands are scored individually.

Control deviations

The final phase of the game is characterized by gaining control of your opponent's bridges and replacing them with your own. This requires a lot of island cards. However, the rules of the game state that a player may hold a maximum of five cards in their hand. If he draws a sixth card, he must discard a card from his hand. To counter this problem, the rule can be changed as follows: A maximum of five cards can be used in the first round. Six cards in the second round and seven cards in the last round.

strategy

Kahuna is a strategy game ; thus the player can significantly improve his chance of victory through an optimized strategy. An important note is which card the opponent picks up and to adapt your own tactics to it. In addition, it is helpful to analyze where the opponent has his weak points (which islands can easily be brought down) and to pick up the corresponding maps.

variants

  • In 2002 the Bambus-Verlag published a similar game for 2 to 4 players as Kanaloa . This game was nominated for the Gamers Choice Award 2002.
  • In 2002 the Bambus-Verlag published a multiplayer version of Kahuna for 3 to 4 players as Arabana-Opodopo .
  • Tilsit Éditions then published Arabana-Opodopo in 2003 as a version for 2 to 4 players, also under the title Kanaloa
  • An online version of the game that can be played in the browser is made available on the Yucata Internet platform .

Web links

Individual evidence

  1. yucata.de with the online version of the game Kahuna , accessed on January 13, 2017.