Kazuaki Morita

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Kazuaki Morita ( Japanese 森田 和 明 , Morita Kazuaki ; born November 27, 1965 in Fukuoka Prefecture ) is a Japanese game developer . He works as a programmer and manager at Systems Research & Development (SRD) and in this position was centrally involved in the implementation of several games in the Super Mario and The Legend of Zelda series .

Act

Kazuaki Morita, born on November 27, 1965 in the Japanese prefecture of Fukuoka, taught himself his programming skills. He was employed by Systems Research & Development, which began programming games for the Japanese video game company Nintendo in the early 1980s . The first game with Morita's participation was the 1985 NES version of Ice Climber , which he himself described as a warm-up for the NES.

Then Morita was involved in the technical implementation of Super Mario Bros. and also contributed creatively to the game by creating the type of opponent "Hammer Brother". He then worked on other Super Mario games and also programmed games in the The Legend of Zelda series . When he began experimenting with the Game Boy in 1991, development of The Legend of Zelda: Link's Awakening began . Morita, who described himself as a big angel fan, built a fishing mini-game into this game, which has since appeared in many other Zelda games.

In the mid-1990s, 3D graphics sprouted. The first 3D game Morita helped develop was Star Fox 64 , which gave him experience with 3D games. In the following years Morita was mainly used as a senior programmer. He is also a board member at SRD and manager of the EAD branch in Kyoto.

Ludography

Web links

Individual evidence

  1. English translation of a developer interview for Link's Awakening DX . In: GlitterBerri. Retrieved April 14, 2014 .
  2. English translation of a developer interview from the Shogakukan publisher's guide to Link's Awakening. (No longer available online.) In: GlitterBerri. Archived from the original on December 24, 2013 ; accessed on April 14, 2014 (English). Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / www.glitterberri.com
  3. a b c Inside Zelda, Part 9: Living The Code Of Honor. (No longer available online.) In: Zelda.com. Archived from the original on March 31, 2009 ; accessed on April 14, 2014 (English). Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / www.zelda.com
  4. a b Iwata asks: The Legend of Zelda Spirit Tracks, 2: The History of Zelda Games for the Handheld Console, 1: Like a Workshop. In: Nintendo. Retrieved April 14, 2014 .