Kororinpa

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Kororinpa
Studio Hudson Soft
Publisher Nintendo
Erstveröffent-
lichung
Wii: March 30, 2007 December 2, 2006 February 23, 2007
United StatesUnited States
JapanJapan
EuropeEurope
platform Wii
genre Puzzle , action
Subject Patience
Game mode Single player , two player (simultaneous)
control Wii Remote , Nunchuk (2nd player only)
medium DVD-ROM
language English, German, French, Spanish, Italian
Age rating
USK released from 0
PEGI recommended for ages 3+

Kororinpa - Ball Rolling Maze Game (in German: Kugel labyrinth -Spiel) is a game of patience for the Wii , in which you steer a ball through various courses by tilting the track with the help of the Wii remote control.

Gameplay

Kororinpa has no background story or anything like that. The only point is to steer the ball across the path to the target. In this way you roll through fifty different levels (plus fifteen secret levels).

control

It is controlled by tilting and rotating the track with the help of the Wii Remote. Depending on how strong and fast you tilt the Wiimote, you influence the web in the same way. Due to the (digital) laws of gravitation, the ball then has no other option than to bend over the incline of the path and roll in the corresponding direction. The more the track is inclined, the faster the ball rolls (but the speed also depends on the type of ball).

Rules of the game

The main goal is to get the ball to the target, but first one condition must be met: All red crystals distributed on the field must be collected, only then is the target open. There are also green crystals. In each level there is one hidden, usually in a rather difficult to reach place. The green ones don't have to be collected before you finish, but if you collect them all, you can unlock extras.

A clock runs from the start of the game. There is no time limit, but the watch records all time records (the five best are saved per lane). There are different trophies depending on the time reached. There is also no predetermined number of attempts, so you could fall down as often as you want without losing in any way.

If the ball falls off the path, it starts again from the starting point or the last save point. The clock is not reset. The crystals already collected are kept. The A button can also be used to jump back to the start or save point.

Bullets

In the course of the game, different balls can be unlocked that have different properties.

Simple balls

Difficulty level: easy

The simplest balls, easy to control, with no special extras.
  • marble
  • Ladybug
  • sweet

Balls with sound

Difficulty level: easy

Some balls have an animal shape and make corresponding sounds, be it meowing, squeaking or croaking.
  • cat
  • dog
  • penguin
  • frog
  • Panda (beginner ball, rolls very slowly)

Fleet balls

Difficulty level: normal

Most are in the shape of typical balls. They roll over the tracks a bit faster than simple balls and are accordingly more difficult to control.
  • Football (brisk, bouncy)
  • Basketball (brisk, bouncy)
  • Melon (brisk, slippery)

Heavy bullets

Difficulty level: normal

Heavy balls roll without stopping even at the slightest incline, but have a limited maximum speed.
  • Gas tank
  • Saturn

Lanes

You guide the balls over various 3D lanes and labyrinths that float in the air. Each level is structured differently and has different obstacles and traps, such as holes in the ground, honey that sticks to you, missing walls, moving platforms, free fall ... The levels are divided into several groups, which correspond to the background and underground determine.

park

Level 1-10

The ball rolls on a solid wooden track. The background is a meadow of shamrocks. Occurring obstacles are honey (sticks), puddles (you slide over them), no walls (you can fall off the track), scissors (temporarily block the way), gaps in the track (jump over by tilting the track) or magnetic rails that replace the wooden track temporarily.

Sugar Land

Level 11-20

The track is modeled from every imaginable treat. You roll over waffles, white and brown chocolate, tree cakes or candy canes, colorful sugar pretzels and even more waffles serve as a gang.

Day city

Level 21-30

The game takes place against the backdrop of a big city. Far below you can see cars and streets. The course is adapted to this background. It is now molded from metal. Moving platforms are found in almost every lane. In addition, you now often have to deal with free fall, in which you tumble into a hole at the end of a route and have to be careful not to miss the route below.

Toy land

Level 31-40

A colorful field that is a bit reminiscent of the sugar country, but instead of waffles you have wood again as the surface. There is no longer as often free fall as in Tagstadt, but all the more bumpy spots that make progress more difficult, as well as a few balancing acts on a very narrow track that require a steady hand.
As the lanes are getting longer and longer, there are more and more memory points that mean that in the event of a crash you do not have to start at the very beginning of the path, but can continue at the last memory point.

Night city

Level 41-50

crafting table

Secret level

The ball rolls along a sheet of cardboard that has been glued together. In the background you can see a desk with all sorts of little craft ideas and inventions.
These levels are mostly characterized by the fact that they have many red crystals close together, which does not necessarily make collecting them easier.
There are no green crystals in the secret levels.

Unlockable extras

Additional extras can be unlocked by collecting green crystals. On the one hand, these are so-called secrets, which are additional levels. You can also unlock songs that you can choose before level selection and unlock additional balls.

swell

  1. http://www.nintendo.de/NOE/de_DE/games/wii/kororinpa_2850.html
  2. Kororinpa - Ball-rolling Maze Game (game and booklet)