Krush, kill 'n' destroy

from Wikipedia, the free encyclopedia
Krush, kill 'n' destroy
Studio Beam software
Publisher Melbourne House & Electronic Arts
Erstveröffent-
lichung
1997
platform DOS , Windows 95
genre Real time strategy game
Game mode Single player , multiplayer
system advantages
preconditions
Pentium PC with 16 MB RAM, SVGA-compatible graphics card, 4x CD-ROM drive
medium CD-ROM
Age rating
USK approved from 16

Krush, Kill 'n' Destroy (short: KKND ., English for "Crush, kill and destroy," Germanized in print advertising as "No compromises, only top hoes!") Is a real-time strategy , which in 1997 for DOS and Windows 95 on the market came. It was developed by Beam Software , with Melbourne House and Electronic Arts distributing it .

General information

The game was an attempt to jump on the bandwagon of the real-time strategy game boom triggered by Command & Conquer . Thus, Krush, Kill 'n' Destroy had to be measured against the established and very popular C&C series (or the then already published “The Tiberium Conflict” and “Red Alert”) and based their gameplay very much on it these games.

This was also the main starting point for critics who saw in Krush, Kill 'n' Destroy merely a bad C&C plagiarism that had no innovations to offer. In fact, at first glance, there are many similarities in terms of the gameplay (gathering resources + building a base + attacking opponents), appearance ( isometric 2D graphics, top view from above, general appearance of the landscape) and gameplay ( point-and-click ) recognize that show that the developers at Beam Software based their programming very closely on Westwood's C&C series. A special feature of the game is the humor matched to the subject of the game and the clear menu, with which construction contracts can be commissioned quickly and easily.

Graphically, Krush, Kill 'n' Destroy was on par with C&C; both already had SVGA graphics.

action

The action takes place in a distant post-apocalyptic future. After the nuclear weapons of the Third World War destroyed large parts of the earth or turned it into desert in 2079, many of the surviving people fled under the earth's surface for fear of the radioactive radiation. The game begins when the descendants of these refugees push back to the surface after 60 years and meet the mutated people who continued to live on the surface after the war. Their primitive and anti-social way of life as well as their religious fanaticism make peaceful coexistence impossible - again a conflict flares up about dominance on earth, or what is left of it.

The player can choose to take the side of the symmetrists (those who had fled beneath the surface of the earth; the term symmetrists probably comes from the relatively uniform appearance of the people) or the surviving mutants to defeat the opposing side in 15 missions each beat. Each of these missions is always introduced by funny video briefings in which you receive the orders and learn a lot about your opponent and your own side.

As in comparable games, the units and buildings of the existing factions have many parallels to one another. In principle, symmetrists and mutants play the same and differ mainly visually, but through their different weapon concepts:

  • The mutants have rather primitive weapons from the prewar period such as pump guns, but have managed to train the mutated animals (giant scorpions and the like) and let them fight for themselves, which ultimately makes them a dangerous opponent.
  • The Symmetrics have high-tech weapon systems and vehicles.

The individual units of the two sides each have different strengths and weaknesses, so ideally they should be given as different tactical purposes as possible on the part of the player. The balance of the units is balanced due to the more visual differences between the factions, the challenges within the missions arise from the terrain and the often prevailing superiority of the enemy, who occasionally have two bases at their disposal in later missions. However, among the almost 60 warriors, vehicles and buildings there are no air or water units, at most a bombing can be requested at the highest technology level, which is expensive and involves a long waiting time.

In order to be able to wage the war, the still abundant oil deposits (or "earth blood" for the mutants) are extracted from both sides.

Others

  • KKND has 10 multiplayer levels.
  • KKND was re-released under the name "KKND: Extreme" as a version specially tailored to Windows 95 and brought the following improvements and enhancements:
    • "KAOS" mode enables simulated multiplayer for solo players, allies and opponents are taken over by the computer
    • 10 new single player levels each for both factions (individually, not combined in one campaign)
    • Slightly improved interface
    • Improved AI
    • Six instead of four players possible in network games
  • In 1998 a sequel was released with the title " KKND2: Krossfire ", which introduced the agricultural robots as a new faction.

Web links