MUDS

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MUDS - Mean Ugly Dirty Sport
Studio Golden Goblins ( Rainbow Arts )
Publisher Rainbow Arts
Senior Developer Holger Ahrens, Volker Marohn, Hartwig Niedergassel, Teut Weidemann
Erstveröffent-
lichung
1990 (PC, Atari ST), 1991 (Amiga)
platform PC ( MS-DOS ), Atari ST , Amiga 500 , Amiga 600
genre Sports simulation
Game mode Single player , multiplayer
control Mouse keyboard
medium 2 3½ "floppy disks ,
CD-ROM (games collections)
language German English French
copy protection Manual query

MUDS - Mean Ugly Dirty Sport is a computer game from 1990 that was programmed by the Golden Goblins team and distributed by Rainbow Arts , as the original Golden Goblins company was sold to them. Game content is a mixture of sports and (fantasy) role-playing game elements.

MUDS was designed for the 286 platform (MS-DOS), for the Amiga 500 and the Atari ST and was VGA- compatible. It appeared primarily as a floppy disk version and in connection with the first CD-ROM game collections of the early low-budget distributions. The game can be played in a single player campaign as well as in multiplayer mode - hot seat - or in direct mode between two human players with a shared keyboard, mouse or joystick.

Game flow

The player takes over the management of a MUDS team and can directly and indirectly influence the course of an individual game through various decisions, such as the general hardness of his own team. The team consists of players of different races with different strengths and weaknesses. The players of a team can die during the game or end up in jail in various ways, so that maintaining a team fit for play by acquiring new players or medical care is an important secondary aspect. Players whose careers last longer receive improvements in their skills as a role-play element.

MUDS contains a campaign mode in which the player's team must travel to all 16 cities of the fictional continent of Ghould and defeat the teams located there. In the course of the campaign, the design of the cities and stadiums changes and new races of players are available for recruitment.

In individual games, the player can either only act as a viewer (the computer takes control of all players) or actively participate in the game by controlling a player. A two-player mode is also available, where two human players on one computer each control one player on the team. Five players per team play actively on the pitch, and there can be up to nine substitute players. The player can also influence a game in advance by bribing the referee, the flonk (see below) or opposing players and furthermore poaching players from opposing teams.

The actual game revolves around the " Flonk ", a flightless pterosaur that is used as a ball. According to rules similar to American football , the flonk must be brought into a basket in an opposing end zone, which results in a flop (for a throw from distance) or a double-flop (by jumping to the basket). An encounter ends when the seventh Flonk is promoted to the basket. If both teams have the same number of points, an eighth Flonk is played. Another method to end the game successfully is to decimate the opposing team through tough play ( tackles or fights) so much that they no longer have enough players available. The game is directed by a referee. This punishes fouls with free kicks or temporary freezing, a foul on the referee himself is punished with the death of the fouling player.

effect

The game was designed in a strikingly complex and detailed manner for the time, the referee, doctor and moneylender were represented by avatars in action. The 16 different races from which the players were recruited included e.g. T. special features that brought advantages in the game.

It also fits into the image of the fantasy character of the game that the playing field was lined on both sides by a moat, which in the starting league was filled with a shark and later with a tentacle monster. MUDS players who landed in the ditch tried to swim back to the field as quickly as possible, otherwise they would be eaten. The player race of the "Shemons" is inedible and is spurned, the "Scirons" are even strong enough to defeat the monster. If, on the other hand, the flonk got into the ditch, it slipped on the surface of the water to the edge of the playing field and was then played back from the middle. If the monster managed to catch the Flonk, it spat him back onto the field, so that the game could continue without interruption.

Web links

Individual evidence

  1. MUDS manual, p. 126