Monopoly tycoon

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Monopoly tycoon
Studio United StatesUnited States Deep Red Games
Publisher FranceFrance Infogrames (now Atari )
Erstveröffent-
lichung
October 2001
platform Windows
genre Economic simulation
Game mode Single player ; Multiplayer
control Mouse , keyboard
system advantages
preconditions
CPU : 400 MHz; RAM : 64 MB; HDD : approx. 105 MB; Graphics : Direct X compatible
medium 1 CD-ROM
language German
Age rating
USK released from 0
information Latest patch 1.4

Monopoly Tycoon is an economic simulation by Deep Red Games , published in 2001 by Infogrames (now Atari).

Game flow

A simulated city environment is available to the player, which is divided into several colored blocks, whereby either two, three or four blocks belong to a color group. Most of these blocks can be built on with various shops and residential buildings, whereby the player has to find out which shops are needed through surveys in residential buildings. The city's residents are assigned to different groups, each with a different emphasis on short distances, the quality of shops, the prestige of the area, the price of goods and the range of goods.

The course of a game round is strictly regulated. The game always starts in 1930. A day lasts from midnight to midnight and the game advances five years after each day. Every ten years (i.e. every two game days) new, more modern shops are activated and obsolete ones deactivated. The shops that are open during the day open at 9:00 a.m. The bankruptcy check takes place at 12:00. If a player has a negative account balance on two consecutive days, he is bankrupt and must leave the game. Daily shops close at 5:00 p.m. and night shops open from 6:00 p.m. to midnight. The next day at 6:00 a.m., the daily income is posted to the player's account and the warehouses of all shops are replenished. A different price has to be paid for this, depending on the type and number. One of the most important points of this game is to store the optimal number of goods and sell them at the optimal price. Half of the goods not sold the day before will be destroyed at 6:00 am, which is why you should make sure that the entire inventory is sold when considering the number and pricing of goods. A game day (i.e. five game years) lasts five real minutes.

Once a day at a random time, you can request an event card that either brings in money, requests payment of a penalty or fee, or grants a special one-off action (e.g. changing the price of goods in a fellow player's shop). However, you can do without taking the event card without looking.

Later in the game you have the option of leasing blocks from the city for 25 years in auctions, which can be initiated by any player. If you have a lease for a block, not only do you not have to pay rent to the city for the player in question, but you also collect rent from other players who have built buildings on this block. Furthermore, after a lease has been awarded, the building rights for the leased block are initially blocked. The tenant can reactivate it at any time and then has the sole opportunity to erect buildings there for one game round. At the end of this round, each player can build on the block again. However, the lessee can buy buildings from other players at any time at a non-negotiable price without the consent of the player concerned. Furthermore, the tenant of a block can build parking spaces there, which increase the prestige of the respective area. If a player has leased all blocks of one color, he may build hotels in these blocks that yield a particularly high profit.

There are a number of other blocks, also divided into color groups, that cannot be built on (e.g. train stations, telephone company, waterworks). For these areas, the possession of a lease is sufficient to have continuous income there. As business changes over the years, these blocks yield different profits depending on when the game is played. For example, the utility company and the telephone company do not make any significant profit until later in life because there were few stores using these technologies at the start of the game in 1930. The yield from the train stations depends on the number of day commuters in the city, which in turn is primarily determined by the number of hotels available.

implementation

In the first edition of the game, there were only different missions with predefined opponents, which had to be completed one after the other in three selectable levels of difficulty and, in addition to passing the economic simulation, also had an overarching main goal, for example, to be the richest player in 2000 or after 30 To be the most popular for years. The possibility of a free game against the computer, here called "discount mode", with selectable or no game goal and selectable opponents was only added in a later version. Furthermore, the game can be played in multiplayer mode over the network, with some of the opponents being simulated by the computer if desired.

Monopoly Tycoon is based on the board game Monopoly only insofar as the same names and colors are used for the names and colors of the blocks as for the "streets" on the Monopoly game board, apart from a few additions, and some events on the event cards are similar. Otherwise, Monopoly Tycoon is by no means an implementation of the board game, but an economic simulation that runs in real time and without dice.

The playing field is completely three-dimensional. The camera can not only be swiveled in height and viewing angle, but also freely in all directions. Despite the simulation of different times of the day and the realistic implementation of lighting conditions, the vector graphics are overall not photo-realistic, the facades of the buildings and many objects are often only indicated symbolically.

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