PhyreEngine
PhyreEngine game engine | |
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Basic data
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developer | Sony Interactive Entertainment |
Current version | 3.5.1 (January 2012) |
operating system | PlayStation 3, Windows, Linux etc. |
category | middleware |
research.scee.net |
PhyreEngine is a free platform-independent game engine for computer games from Sony Computer Entertainment . It supports OpenGL and Direct3D .
With its multithreading support, it is specially designed for cell processors , but can also be ported to other multi-core architectures. It was presented on February 21, 2008 at the Game Developers Conference 2008 in San Francisco .
With the PhyreEngine it is possible to develop games on the PC and to use them on the PlayStation 3 after a simple compilation .
Several current games have been made using the PhyreEngine, including Colin McRae: Dirt and Race Driver: GRID .
credentials
The following table contains an excerpt of the games that were developed using the PhyreEngine or are still under development.
developer | title | publication |
---|---|---|
Big Ant Studios | nt | nt |
Boolat Games | topatoi | July 2, 2009 |
Capybara Games | Critter Crunch | November 2009 |
Codemasters | Colin McRae: Dirt (with ego engine ) | 2007 |
Codemasters | Race Driver: GRID (with ego engine) | 2008 |
Coldwood Interactive | Unravel | February 9, 2016 |
Doublesix Games | Burn Zombie Burn! | March 2009 |
FluffyLogic | Savage Moon | December 2008 (Europe), January 2009 (North America) |
Game Republic | Catan | 2008 |
Gust Corporation | Atelier Rorana | July 2009 |
IREM | PachiPara DL (DownLoad) Hyper Sea Story In Karibu | July 2008 |
Ivent Games | Strength of the Sword | nt |
Lexis Numérique | Brooklyn Stories (working title) | nt |
Seed Studios | Under Siege | Spring 2010 |
Sidhe Interactive | GripShift | 2007 |
Sidhe Interactive | Shatter | July 23, 2009 |
Spiders | Mars | September 2010 |
Thatgamecompany | flOw | February 2007 (North America), March 2007 (Europe), May 2007 (Japan) |
Thatgamecompany | Flower | February 2009 |
Thatgamecompany | Journey | March 2012 |
VectorCell | The 7th Seal (working title) | nt |
Individual evidence
- ↑ PSN: Interview with Capybara Games on Critter Crunch . gamerbytes.com. May 21, 2009. Retrieved April 21, 2009.
- ↑ Joystiq: Developers praise Sony's support for indie games . joystiq.com. November 26th, 2009. Archived from the original on March 28th, 2012. Info: The archive link has been inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved November 26, 2009.
- ↑ Unravel PS4 vs. Xbox One Screenshot Comparison: The Beauty Of Sony's PhyreEngine . In: GearNuke . February 10, 2016 ( gearnuke.com [accessed January 15, 2018]).
- ^ Develop Magazine (Online Edition) . Intentmedia. August 9, 2009. Archived from the original on March 28, 2012. Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved August 9, 2009.
- ^ Develop Magazine (Online Edition) . Intentmedia. July 13, 2009. Archived from the original on March 28, 2012. Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved July 13, 2009.
- ↑ Shatter developer on the advantages of the PhyreEngine . Joystiq. July 23, 2009. Archived from the original on March 28, 2012. Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved July 23, 2009.
- ↑ PCN interview with game developer Spider about their ARPG Mars . PS3center.net. April 1, 2009. Retrieved April 1, 2009.
- ↑ Questions about the Phyre Engine . thatgamecompany.com. March 27, 2009. Retrieved August 8, 2009.