Journey (computer game, 2012)

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Journey
Original title Journey
Studio Thatgamecompany
Publisher Sony Interactive Entertainment
Annapurna Interactive
Senior Developer Jenova Chen
composer Austin Wintory
Erstveröffent-
lichung
PlayStation 3: March 13, 2012 March 14, 2012 PlayStation 4: July 21, 2015 July 21, 2015 Windows: June 6, 2019 iOS: August 6, 2019
North AmericaNorth America
EuropeEurope

North AmericaNorth America
EuropeEurope

world

world
platform PlayStation 3 , PlayStation 4 , Personal Computer , iOS
Game engine PhyreEngine
genre Adventure
Game mode Single player , co-op mode
control DualShock
medium Blu-ray disc
language English
Age rating
USK released from 6
PEGI recommended for ages 7 and up

Journey is a PlayStation 3 - Game of thatgamecompany , which first on the PlayStation Network was released. In Journey you play a robed character who walks through a huge desert on the way to a big mountain on the horizon. On this journey the player can meet other players, but only one at a time; the two players can help each other, but cannot communicate with each other by speech or text. The username of the other players or of the other player is only displayed at the end of the game during the credits . Journey was released in North America on March 6, 2012 for PlayStation Plus members in the PlayStation Store and one day later in Europe. The game was released in the regular store a week later, on March 13th and 14th respectively. On August 28, 2012, a Collector's Edition was released on Blu-ray in the United States , which in addition to the game also contains the two predecessors Flower and Flow by thatgamecompany, as well as soundtracks, making-ofs and mini-games. The game was released on the PlayStation Store for the PlayStation 4 on July 21, 2015 .

Journey received consistently positive reviews and was the fastest-selling game of all time on the American PlayStation Network in the two weeks following its release. The game soundtrack of Austin Wintory was at the 2013 Grammy Awards in the category composed Best Soundtrack for Visual Media nominated.

Gameplay

In Journey , the player takes on the role of a robed figure in a desert. The game has no map or directions, just a large mountain in the distance that the player travels to. While traveling, the player can meet other players while connected to the Internet, but only one at a time. They cannot talk to each other, but they can help each other on the journey. According to designer Jenova Chen , the game is about two strangers meeting online, not knowing who the other is and how old he is. They just know that it's a different person. The only way to communicate is with wordless calls. For identification, players have runes on their robes so that players can recognize whether they have met the traveler before.

During the journey through the desert, the players come across pieces of fabric that can be collected and allow one to fly for a short time. There are also magical objects and ruins. There are tapestries and other clues in hidden areas that suggest the game's prehistory.

development

Creative Director and Game Designer Jenova Chen, 2007

Journey began development in 2009, right after Flower was released . The development team was largely made up of developers from thatgamecompany's previous games, including Jenova Chen as creative director and Austin Wintory, the composer of Flow . Kellee Santiago's role as game producer, on the other hand, took on Robin Hunicke , as Santiago concentrated on running the company. The basic idea of ​​the game, as designed by Chen, was to develop a game that went further than the "typical lose / kill / win mentality" found in video games. The team first developed a prototype called Dragon , in which players should try to lure a large monster away from each other; however, they dropped that idea when they found that it was easier for gamers to ignore the others and take advantage of this for their own benefit. Journey is intended to make the player feel "small" and to make them feel awe of their surroundings. The co-op aspect of the game is designed to allow players to connect with one another more by exploring together than by speaking or fighting with one another.

reception

GameTrailers and 1UP named Journey as Best Downloadable Game at Electronic Entertainment Expo 2011, among other sites.

Journey received a consistently positive response with a 92/100 rating on Metacritic based on 78 reviews. GameTrailers found that “ Journey delivers a complete package with the artistic vision intact.” PlayStation Official Magazine - UK wrote that Journey “is one of the few games that you reflect upon after playing through and is a teaching example of how less can be more, when it comes to creating stories […]. ” IGN gave 9 out of 10 points. 4Players called Journey “fairytale-like, impressive, inspiring” and gave it a rating of 90% (“excellent”). The Austrian pressplay magazine awarded 10 out of 10 points and noted that "[...] concepts outside the mainstream can be more than just appealing - which is why every PS3 owner must have played this masterpiece without ifs or buts".

Awards and nominations

Award category Nominees & Award Winners Result
1UP's Best Games of E3 2011 Best download game - Won
Annie Award 2013 Best Animated Video Game -
BAFTA Video Games Awards 2013 Artistic Achievement Development team
Audio achievement Steve Johnson , Austin Wintory , Keith Leary
Online multiplayer Development team
Original Music Austin Wintory, Keith Leary, Monty Mudd
Game design Development team
Game innovation Development team Nominated
Best game Development team
story Development team
Destructoid - Best of 2012 Best platforming game - Won
Best visuals -
Best soundtrack Austin Wintory
Entertainment Weekly - Best of Videogames 2012 Game of the Year -
Examiner.com's 2011 E3 Awards Living artwork -
Grammy Awards 2013 Best Score Soundtrack for Visual Media Austin Wintory Nominated
GameCity Prize 2012 GameCity Prize - Won
Game Developers Choice Online Awards 2012 Online Innovation Award -
Game Developers Choice Awards 2012 Game of the Year -
Innovation award -
Best audio -
Best Downloadable Game -
Best game design -
Best Visual Arts -
Game Informer 's Best of E3 Awards 2010 Best Downloadable Title -
GameSpot - The Best of E3 2010 Best Adventure Game -
GameSpot 's Best Games of 2012 Overall Game of the Year -
PSN Game of the Year -
GameSpy 's Best of E3 2011 Awards Best Downloadable Game -
GameTrailers ' s Best of E3 2011 Awards Best Downloadable Game -
GameTrailers Game of the Year Awards 2012 Best Downloadable Game -
Best Adventure Game -
IGN - Best of 2012 Overall game -
Overall Music -
PS3 game -
PlayStation Network Game -
PS3 Graphics -
PS3 Sound People's Choice -
Inside Gaming Awards 2012 Best Art Direction -
DICE Awards 2013 Game of the Year -
Outstanding Achievement in Art Direction -
Outstanding Achievement in Online Gameplay -
Outstanding Achievement in Original Music Composition -
Outstanding Achievement in Sound Design -
Outstanding innovation in gaming -
Casual Game of the Year -
Outstanding Achievement in Game Direction -
Downloadable Game of the Year - Nominated
Outstanding Achievement in Gameplay Engineering -
Outstanding Achievement in Story -
CEDEC Awards 2012 Best Visual Arts - Won
Japan Game Awards 2012 Game Designers Awards -
Joystiq Top 10 of 2012 Game of the Year -
Kill Screen's Top Ten Games of 2012 Game of the Year -
Korea Games Conference Awards 2012 Open Track Award -
The Machinima.com Best of E3 2011 Awards Best Downloadable Game -
NAVGTR Awards 2013 Game of the Year -
Animation, interactive -
Character design -
Original Dramatic Score, New IP -
Game, special class -
Game Design, New IP - Nominated
Original / Adapted Song I Was Born for This
Use of Sound, New IP -
PlayStation Awards 2012 PlayStation Store Special Prize - Won
User Choice Price -
PlayStation LifeStyle Awards 2012 Game of the Year -
Best PSN Game -
Reader's Choice Best Game -
PlayStation: The Official Magazine - Best of E3 2011 Most Valuable Game -
Igromania Awards 2012 Game of the Year -
Spike Video Game Awards 2012 Best PS3 Game -
Best Independent Game -
Best Original Score -
TEC Awards 2013 Outstanding Creative Achievement -
Telegraph Video Game Awards 2012 Best Director Jenova Chen
Best Art Direction -
Best sound design -
Best Original Score Austin Wintory Nominated
Best Developer thatgamecompany
Best integration of online -
VGChartz - E3 2011: Best of Show Awards Best Downloadable Game - Won
X-Play's Best of 2012 Awards Most Original Game -
Best Art Direction -

Web links

Individual evidence

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