Rigging (animation)
The rigging is a working technique in the field of 3D animation .
In rigging, a so-called skeleton or rig is constructed from bones or joints, which defines how the individual parts of a mesh (a polygon network ) can be moved. It is not uncommon for the construction to be based on the nature of an actual skeleton , for example a real thigh bone or a real knee joint is reproduced.
After the skeleton or rig has been created, it can be coupled with the polygon mesh . In a further step, the so-called skinning , there are often a few minor errors to be ironed out that occurred when coupling the mesh to the rig.
Rigging 3D graphics software (selection)
- Softimage XSI
- Animation: Master
- Maya
- 3D Studio Max
- Cinema 4D
- Anim8or
- Blender
- Lightwave 3D
- Luxology Modo
- SideFX Houdini
literature
- Eyal Assaf: Rigging for Games: A Primer for Technical Artists Using Maya and Python, CRC Press, 2015, ISBN 9781317802945
- Tina O'Hailey: Rig it Right !: Maya Animation Rigging Concepts, Taylor & Francis, 2013, ISBN 9780240820798
- Andy Beane: 3D Animation Essentials, John Wiley & Sons, 2012, ISBN 9781118239056
- Jonny Gorden: LightWave 3D 8 Cartoon Character Creation: Rigging and Animation, Jones & Bartlett Publishers, 2004, ISBN 9781556222542
- Character Rigging and Animation: A Hands-on Introduction to the Key Tools and Techniques of Character Rigging and Animation with Maya, Alias, 2004
- Binh Huy Le: Example-based Rigging and Real-time Animation of Characters with Linear Skinning Models, University of Houston , 2014