Rogue (computer game)
Rogue | |
---|---|
Replica of the rogue game screen | |
Senior Developer | Michael Toy, Glenn Wichman, Ken Arnold, Jon Lane |
Erstveröffent- lichung |
1980 |
platform | Apple II , Atari ST , Commodore 64 , Commodore Amiga , DOS , mainframe computers , Linux , Mac OS , Schneider CPC |
genre | Computer role playing game |
Game mode | Single player |
control | keyboard |
language | English |
Rogue [ ɹəʊg ] is a turn-based computer role-playing game with ASCII graphics published in 1980 and developed at the University of Berkeley, California .
The game
The game became the forefather of its own genre, the so-called rogue likes . There are a number of advancements on many operating systems. The implementation, which was technically required at the time, turned out to be the ideal form for programming non-commercial computer role-playing games. There are numerous freeware variants, but most of the ports are not free .
Goal of the game
The player has the order to recover the amulet of Yendor from a dungeon populated by monsters. To make this easier, he finds a variety of weapons, magical potions, wands and spells, magical rings, armor as well as food and gold in the various levels of the dungeon. With the necessary luck to find the right objects and a good tactic, which plays an immensely important role in this game, he can also hold his own against the very strong monsters in the later levels.
Charm of the game
The attraction of the extremely simply structured game, which was intended as a fast pause filler, which can be played without lengthy study of a manual, lies in the fact that each game is completely regenerated. This eliminates repetitions and the player never knows what exactly to expect.
Weaknesses of the game
From today's perspective, the very primitive graphics, which consist entirely of ASCII characters, are regarded as the greatest weakness. However, this traditional representation is viewed as an independent art form. It also offers the advantage of leaving the player's imagination completely free and is even considered a strength for many experienced players.
Another disadvantage is that the later levels are practically unsolvable without the player's excellent equipment, which is rarely found in the necessary quality in the previous levels.
Web links
- Rogue at MobyGames (English)
- Glenn Wichmann: A Brief History of Rogue
- Justin Olivetti: A brief history of roguelikes (on Engadget.com)