Schizm

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Schizm: Mysterious Journey
Studio Detalion
LK Avalon
Publisher EuropeEurope LK Avalon The Adventure Company
United StatesUnited States
composer Daniel Kleczyński
Erstveröffent-
lichung
2001
platform Windows
genre Adventure
Game mode Single player
control mouse
language German, English, Polish

Schizm: Mysterious Journey is an adventure game that was developed by the Polish companies Detalion and LK Avalon and published by the Canadian publisher DreamCatcher Games under the label The Adventure Company in 2001. The story of the game comes from the Australian science fiction writer Terry Dowling . In 2004 a follow-up was released with the title Schizm 2: Deceptive Truth .

action

Sam and Hannah are space pilots who use a spaceship to transport relief supplies to a scientific expedition on the planet Argilus. As they approach the planet, they lose control of their spaceship and have to leave it with the help of an escape pod. At this point in the game, the two characters are separated on the uninhabited planet: Sam is in a kind of city made up of balloon-shaped airships. Hannah lands on a floating island that also houses a city. At first the two have no way to communicate with each other, but that changes over the course of the game. As soon as both are in Matia's zone, they have to solve one last puzzle together in order to be able to escape from the planet and to find out where the inhabitants of the planet have gone.

Game principle and technology

The game has similarities with the adventure game series Myst (especially Riven ), with realistic background backgrounds and similarly designed movements and interactions. A key differentiator between Schizm and other games was that the player could switch back and forth between the two characters in the game. Some of the tasks in the game could only be solved in this way.

Production notes

The second part of the game was released on three CDs under the name Mysterious Journey 2 (or Schizm 2: Chameleon ) and in Germany in April 2004 as Schizm 2: Trügerische Truth with German voice output. The author of the second part was also Terry Dowling.

reception

Meta-ratings
Database Rating
GameRankings 68

Schizm received mixed reviews. The review database Metacritic aggregates 13 reviews to an average value of 68. PC Games gave the game Schizm a fun rating of 45% and criticized: “Behind the high-gloss facade there are abstract puzzles that make the gaming experience a test of patience and nowadays hardly any more Lure someone out from behind the stove. ” 4Players rated the game with 64% and assessed:“ Schizm is worth the money in itself and is especially interesting for players who want to crack difficult puzzle nuts. ”

Konsolen-World rated Schizm 2 with 76% and praised: “Above all, the story and the nice optics can inspire.” 4Players gave Schizm 2 a rating of 72% and kept the “exotic alien environment and the complex science fiction storyline ", For" more interesting than Myst 4 ", the" trailing-intensive puzzles, in which you explore the seemingly inanimate world and which are more for outspoken tinkerers. "

The game was released on five CDs or one DVD. The CD version does not include all of the puzzles found on the DVD release, and some of the backstory has also been omitted from the CD version. Schizm: Mysterios Journey was commercially successful with 260,000 copies sold and was one of the “most successful science fiction adventure games in Germany”.

Web links

Individual evidence

  1. Gamespot.com: Mysterious Journey II ships. Retrieved February 1, 2017 .
  2. a b GameRankings.com: Schizm - Mysterious Journey. Retrieved March 9, 2018 .
  3. Render adventure with abstract puzzles in: PC Games from August 1, 2001
  4. Test: Schizm on 4players.de from August 22, 2001
  5. Schizm 2 - Deceptive Truth - Review (PC)
  6. [1] on 4players.de