School games
The Schoolgames are a Freyspiel GmbH project that aims to bring more relevance and practice into everyday school life. Learning games (board games) and teaching materials are developed together with companies and teachers are provided for their lessons. With around 2,800 participating schools, 5,400 teachers and over 450,000 students in Austria and Germany, the school games are, according to the company, one of the largest school projects (as of January 2019). School tournaments take place regularly at the state and federal level.
history
Freyspiel GmbH (then Freyspiel Communication Games) was founded by Jakob and Sonja Frey in 1998 as a family business and specialized in the development, design and production of games as a means of communication for companies. The idea of the “Wirtschafts DKT ”, which became one of the best-selling games in Austria, was particularly successful . This was originally developed as a give-away to promote Graz as a business location. The classic DKT fields were filled with companies from Graz. DKTs for other federal states followed, and finally the Austria version of the game.
From the success of the game, the management developed the desire to promote economic thinking in schools as well. The business DKT was made available to schools and in 2005 the first “Austrian Business Schoolgames” took place. The best three teams from each federal state played for the title for the first time this year.
From this point on, the Business DKT developed into the first Business Master and the “Schoolgames” project, with the focus on practical and playful transfer of knowledge in school lessons.
A few years later the activity was expanded to Slovakia (2009) and Germany (2010). While the Slovak version was discontinued in 2011, the German market could be maintained. The board game has meanwhile been expanded to include additional materials (teaching material, job profiles, information on company partners).
With 2,800 partner schools in Austria and Germany, the school games are one of the largest school projects in the German-speaking area (as of 2019).
Board games
Board games should enable students to playfully repeat the subject matter and at the same time get to know real companies. Both should prepare for entry into professional life after school.
The game is a mixture of Monopoly (Austria: DKT ) and Trivial Pursuit . Instead of roads, real companies can be acquired; instead of building a house or a hotel, the company is developed and ultimately becomes an AG. Before each of these actions, however, a question from the curriculum must be answered - the player may only invest if the answer is correct. If you come to an opposing field you pay an order to the player who owns the company. In addition to the classic playing fields, as with Monopoly, there are action and bench fields for special game activities.
The games are available for schools free of charge.
Business master
The Business Master has been available since 2005 and contains questions about geography and economics lessons that are asked using company examples. The game is suitable for the 5th to 9th grade (junior version) as well as for the 9th to 12th grade (senior version) and can be played in German and English. The contents are based on the learning objective catalog of the EBC * L , the "European Business Driving License ". The Business Master thus conveys an EU- wide recognized business competence standard and is also compatible with all federal state curricula.
Mintmaster
The Mintmaster was first launched in 2015. It deals specifically with the MINT subjects (mathematics, computer science, natural sciences, technology) and is only available in German.
Federal and state finals
Once a year regional finals and in Germany and Austria a national federal finals are held, where the best school teams meet. The federal final is traditionally held by one of the schoolgames partner companies.
date | venue | Corporate partner |
---|---|---|
05/22/2019 | Linz | Raiffeisenlandesbank Upper Austria |
05/30/2018 | Vienna | Siemens Austria |
01/26/2018 | Stuttgart | Siemens Germany |
05/29/2017 | Linz | voestalpine |
11/02/2016 | Frankfurt | Deutsche Bank |
09/18/2015 | Hamburg | EDEKA |
05/27/2015 | Vienna | UniCredit |
Teaching material
For use in school lessons, Schoolgames also produces teaching materials on topics from the curriculum in collaboration with school book publishers and pedagogically trained authors. Each topic is explained using the example of a company and specifically prepared for teaching. Many materials are also suitable for interdisciplinary teaching: for example, the jump parabola is calculated on the Stratos jump by Felix Baumgartner in computer science classes, heat friction is explained in physics and the effects on the body are discussed in psychology.
In the documents, teachers will find a proposal for the design of the lesson units, information sheets and worksheets as well as job profiles for thematically appropriate professions.
Recently published materials explain the supply chain based on the tomato path from harvest to shelf or digitalization using the example of Siemens Germany.
Job profiles
Schoolgames provides teachers with job profiles for various subjects so that they can incorporate professional orientation directly into lessons . People tell about their job and explain which school subjects are particularly important for this position.
Individual evidence
- ^ PSW Berlin: Lessons and materials. Retrieved April 29, 2019 .
- ↑ SCHOOLGAMES - Entrepreneurship in Schools. July 18, 2018, accessed April 29, 2019 .
- ↑ a b SCHOOLGAMES annual report. In: SCHOOLGAMES. freyspiel GmbH, accessed on April 25, 2019 .
- ↑ Finding a job is a (children's) game. January 21, 2017, accessed April 30, 2019 .
- ↑ Business world as a board game . In: format . October 7, 2005.
- ↑ www spieletest at | www.wir-testen-spiele.de: freyspiel. Retrieved April 25, 2019 .
- ↑ The commercial talent . In: Salzburger Nachrichten . November 3, 2005, p. 24 .
- ↑ With the school games we playfully support trainers in choosing a career. In: we trainers. May 4, 2018, accessed on April 29, 2019 (German).
- ↑ Business School Games | know.de. Retrieved April 29, 2019 .
- ↑ SCHOOLGAMES - Entrepreneurship in Schools. July 18, 2018, accessed April 29, 2019 .
- ↑ When lessons become a game: Students immerse themselves in the business world. Retrieved April 30, 2019 .
- ↑ Students with a sense of business. Retrieved April 30, 2019 .
- ↑ Schoolgames by freyspiel gmbh: SCHOOLGAMES Federal Finals Austria 2018. June 28, 2018, accessed on April 25, 2019 .
- ↑ With clever moves to become an entrepreneur. Retrieved April 25, 2019 .
- ↑ Playing to the best entrepreneur. February 3, 2012, accessed April 25, 2019 .
- ↑ Dr Volker Mayer: Schoolgames Federal Finals on January 26, 2018 in Stuttgart. In: STRIM group of companies. Retrieved April 29, 2019 (German).
- ↑ Master played out. Accessed April 30, 2019 (German).
- ↑ Understanding the world of companies in a playful way - News - Goslarsche.de. Retrieved April 30, 2019 .
- ↑ voestalpine supported the federal finals of the SCHOOLGAMES. May 31, 2017, accessed on April 29, 2019 (German).