Schröömen

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The articles Schröömen and Siebenschräm overlap thematically. Help me to better differentiate or merge the articles (→  instructions ) . To do this, take part in the relevant redundancy discussion . Please remove this module only after the redundancy has been completely processed and do not forget to include the relevant entry on the redundancy discussion page{{ Done | 1 = ~~~~}}to mark. Bermicourt ( discussion ) 11:43, Nov. 1, 2018 (CET)

Schröömen is a regionally popular card game and, for example, in Oberbergischer Kreis , the Eifel as Siwweströöm or Sibbeschröm  - Seven strokes  but also in - Rhineland and the Lower Rhine as Tuppen played.

In the area around Ahrweiler , it was indispensable for the Easter display of the Easter wreaths.

Rules of the game

The game is played with a regular Skat sheet with 32 playing cards; the optimal line-up is three to four players. Each player plays for himself and receives four cards. Whoever takes the last trick in the 4th round has won the game; the losers are given negative points.

There is no ranking of colors. The ascending order of the cards is determined as follows: Jack, Queen, King, Ace, Seven, Eight, Nine, the highest card is ten. A player starts and puts his first card on the table. The color must now be operated (known) in a clockwise direction. The trick is won by whoever placed the highest card of the suit played. He has to play the next card on it. The goal is to win the last trick . If a color cannot be used, an incorrect color must be discarded.

When a game begins, the stake is automatically one point. During the course of the game, the stake can be increased by any player at any time. This action is called knocking , tapping or one longer! . By knocking on the table, he can signal to the other players that he would like to increase the stake. In turn, the players must either confirm the new stake or drop out of the game. The card trick only continues when all players have called or passed. Another raise can be made, but this must be pronounced by someone else. No player may increase the stake twice in a row.

Points

In the game variant Schröömen, the players start with five or seven points, and the losers lose the points used during the game, while the winner remains on his score. If a player has lost all points, the game is over. To record the points of each player, a dice can be used, which is initially turned to show one (for seven points) in each round to the new lower remaining number of points down to one.

Hammer / poverty

If a player only has one point left, he must announce this before the game is started. Basically, he does nothing but knock and signal the other players that he is playing for two points. The players have to be asked if they see the hammer / poverty goes with them. A player who sees the hammer / who goes with poverty automatically plays for two points.

competition

In a tournament, three to four players play ten game rounds, each starting with five points. After these ten game rounds, new tables or pairings are drawn, and ten game rounds are played again. After three tables have been played, all the points won by the participating players that they have accumulated during the tournament are added up. The player with the highest score wins.

Siwwe Strööm, Sibbeschröm, Tuppen

In the Eifeler  - Siwwe Strööm in the Moselle-Franconian south, Sibbeschröm in the Ripuarian north - and the Lower Rhine version - Tuppen  - of the game, the points are counted up, that is, each player starts with zero points and is eliminated when they reach seven points. If a player reaches six points, it is automatically "knocked" (the player stands "hammer"), that is, whoever plays the round, plays for two points. If you do not want to play the round due to the increased stake, you can discard your hand for a point before the start of the round.

At the beginning of a round, the player is allowed to exchange his entire hand for a new one if it only contains pictures (jack, queen, king, ace). This is done covertly so that you can also exchange a hand that does not only contain pictures. The exchange must be announced openly. If there is a suspicion that the exchanged hand did not only contain pictures, it can be revealed by anyone. If the hand only contains pictures, the revealing player is eliminated from the round and receives two points. However, if the suspicion was correct, and the hand did not only contain images, the swapping player is eliminated from the round with two points.

In Neunkirchen-Seelscheid in the Bergisch Rhein-Sieg district , the game is called "Sebbe Schröhm" = seven lines. The basis for the sebben Schröhm that every player had at the beginning of the game is a Roman XII. Each player writes the XII with chalk on the white-scrubbed table or on a slate. The sebben (7) Schröhm result as follows: At the 1st point of loss, one crosses through the X in the middle . There are 4 lines left of the X, a total of 6 Schröhm are left, which are wiped out with further loss points.

At the beginning of a round the players are allowed, if they only have pictures (jack, queen, king, ace) to exchange these cards for four new ones.

Increase to 2 and to 3: The player who is "the Op / Auf" "can increase to 2. The other players can fold or call clockwise. Whoever folds loses a Schrohm. Whoever calls can win and the" raiser " "Wipe one out, but runs the risk of losing 2 Schröhm. Apart from the" raiser ", the players who called to 2 can raise to 3. If all players leave, the" raiser "is not obliged to use the cards The raising and calling is the poker-like element of the game

Whoever still has a line is sitting on the hammer. If the first player is on the hammer, the next games are automatically increased to 2.

Whoever has lost all lines in the course of the game remains in the game and writes a "tuber" to "O" for each further loss point, for which he has to pay the agreed sum per tuber to the winner after the game. If the last player is on the hammer, the overall winner will be determined in the next and last game. With the winner all tubers go out and he collects the tubers of the other players.

memo

The game is also called “Pour Vous” in Neunkirchen-Seelscheid, in other words: puhr vuhs, translated “for you”. This term suggests that the card game was spread by French soldiers during the occupation of the Rhineland from 1794 to 1813. In Düsseldorf, the game is called Tuppen, because by knocking on the table, tuppen increases to 2 and 3.

Game variants

Blind knocking

On request, so-called blind knocking can be introduced. This means that a player does not look at his cards before starting the game and blindly increases the stake. The other players now have the option of calling blindly , which means that they play for two points without having seen the cards. The player also has the opportunity to look at his hand to see whether it makes sense to participate in the game. If he chooses this option, he can go with you . This player plays for three points instead of two. Each player only loses as many points as he has wagered. If he leaves the game prematurely, he only loses as many points as were used at the time of the departure.

2 for 3

If a player has reached 5 points, he can knock his fellow players 2 for 3 before playing the first card, 3 for 4 with 4 points, 4 for 5 with 3 points, etc. The players who call and lose get that many penalty points how they went along. A further increase by other players is still possible.

swell

  1. Sibbeschröm. Retrieved September 8, 2014 .

Web links