Stitches rates

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Tricks-Guess is a card game for 3 to 6 people that is played with two Skat blades , i.e. 64 cards. The challenge for the player is (as far as similar to the game of bridge ) is per round, the number in advance of their own in the next game to erspielenden stitches to predict and to assess their own journal or (if you do not first declare must) the announcements of the players to be taken into account. In addition to the cards, a piece of paper is required on which the names of the players, the tricks and the points scored are recorded. If you guessed correctly, you will receive a bonus of 10 points per round. If you guess wrong, the bonus does not apply. Stitches always count as one point. If you recognize in the game that you cannot reach your announcement, you at least try to get as many tricks as possible. The winner is the one who has the most points after all rounds have been completed.

Names and Variants

German language area

The Oh Hell is in German speaking countries also known as Cravallo , Wist , announcements , glasses , Elevator , once hell and back , through hell , Baptistenskat , Wuppertal , Lotto Bridge , zero-zero , barbed wire , fool , Bömmel and clean tearing and in the Austrian-speaking area as stitch treasure and stitch announce . In Switzerland it is also called Stichasägä (stitch announcements) and is played according to Jass rules, with an unused card indicating the trump. It is also played in this way in southern Germany under the name Rauf down (since the number of cards distributed per round first increases and then decreases again). The trump is determined by an extra card turned up at the end and there is compulsion to serve. It is also known as the matchstick bridge and is often used to teach beginners (especially children) the basic rules of bridge. The game can also be played out well with the Elfer deck of cards! play, four colors with 20 cards each, a total of 80 cards, are available here. In the Upper Austrian- speaking area it is also called Strulli-Wulli and is played with trump suit and 36 double German Schnapsen cards (VI, VII, VIII, IX, X, Unter, Ober, König, Sau).

International

A similar game exists in the English-speaking world: Oh, Hell! (or Screw Your Neighbor ). However, it is played with a poker hand and also has a trump suit . In the 80s , numerous card games with slight rule modifications were published based on this variant, such as Wizard and Rage , The Seven Seals or Canyon . In the Netherlands it is called Boerenbridge ( Bauernbridge ).

regulate

A game consists of several rounds. The winner is whoever has collected the most points at the end (addition of bonus points and number of tricks).

The number of cards dealt varies as the game progresses. You start with one card per player and gradually increase the number per round by one card. If the maximum number (10 cards) is reached (due to the number of players and the limited supply of 64 cards on the two Skat hands), the journey goes backwards until you get back to one card. Then the game is over.

In each round it is now up to each player to calculate the number of his tricks according to his hand of cards (many high or low color cards or trumps; see below). Starting to the left of the dealer, the players in turn openly make the announcements and note them on the game sheet (by the scribe). It can happen that too many, too few or just as many tricks are announced in the total as there are in the round, whereupon you have to adjust your game accordingly.

(Variation: With the last announcement - that of the dealer - the dealer must ensure that the sum of all tricks announced does not correspond to the number of possible tricks, with the result that - at least one - cannot get his bonus).

Sometimes the march and / or poverty is rewarded, i. H. Whoever predicts all or no tricks and fulfills his announcement, gets extra points. Of course, these do not apply if (at the beginning) only one card was dealt per player.

The dealer turns over the last card and places it face up on the pile with the cards not dealt this round; this color is trump for this round. As with many other card games, the following rule applies: operating the suit played is a must (so there is an obligation to operate); if you do not have the suit led, you can discard another suit or take a trump card, depending on whether you have included the trick in your calculation or not.

Then the person sitting to the left of the dealer plays the first card, the other players add one of their own in a clockwise direction. Whoever threw the highest card wins the trick and plays the next one. The ranking of the cards (of the same suit) is the usual: Ace, King, Queen, Jack, 10, 9, 8, 7. Since there are two of a kind for each card, the one played later (in the same round) is higher than the pretended is; this means:

1. The second ten of hearts played in the same round - as an example - is higher than the ten of hearts played; the second 7 of spades higher ... etc.

2. So you cannot be sure that an ace played as the highest card of each suit will win the trick, unless the other ace of that suit has already been played in another round, or you have both aces of this one Color in hand or the other ace is already upside down on the pile as a trump display.

This game requires a certain sense of tactics, especially when all players have announced more or less tricks than the total number of tricks in the round (see variant above). Or you get your tricks with cards that you hadn't planned for. Then a quick rethink is required.

Another possible modification are the “blind” and “double-blind rounds”: After the last round (ie the one with one card) comes the blind round. Each player must announce the tricks before receiving his cards. In this round the points count double. The blind round is followed by the double-blind round: Here too you have to say the tricks blindly beforehand. In addition, you can never look at the cards themselves. In other words, a player announces, receives his cards and plays them without having seen them. In the double-blind round, the points count four times.

Game variant: Kletzel-Druff. After announcing the tricks, each player takes the number of tricks corresponding to the number of wooden blocks from a mill or backgammon game.