Temple of Terror
Temple of Terror | |
---|---|
Game data | |
author | Yusuke Sato |
publishing company | Schmidt Games |
Publishing year | 2016 |
Art | Card game |
Teammates | 3 to 10 |
Duration | 15 minutes |
Age | from 8 years |
Tempel des Schreckens is a semi-cooperative card and bluff game by the Japanese game designer Yusuke Sato , which was published by Schmidt Spiele in 2016 . It is based on the TimeBomb game, also developed by Sato , which was released in Japan in 2014 and internationally in 2015. In 2016 it was also published under the title Don't Mess with Cthulhu . The game is based on a traitor mechanism in which one or more players play against the other players with a common goal, and is similar to games like Saboteur or The Werewolves of Mirkwood .
The game was added to the recommendation list for Game of the Year 2017 in May 2017 .
Style of play
The game Temple of Secrets is about a treasure hunt in the "Temple of Secrets" in which several treasure hunters try to find all the gold treasures in the temple. However, temple guards who have mingled with the adventurers try to prevent this and lure the prospectors on wrong tracks and into traps. The game material consists of a deck of cards with a total of 50 treasure chamber cards, 37 of which show empty chambers, 10 treasure chambers with gold treasures and three rooms with fire traps. There are also 11 role cards, including 7 adventurers and 4 guards, a key card, a division card and an overview card.
The aim of the game is to find all the gold treasures in the temple within four rounds. If they succeed, they have won the game. The guardians win if the adventurers fail or if they have set off all the fire traps in the game.
Game flow
At the beginning of the game, the roles of the players are determined. Depending on the number of players, guardian cards are shuffled under the adventurer cards and each player receives a card which he looks at and places face down in front of him. Each player plays his role in the game according to the map and is either an adventurer or a guardian. After it has been dealt, there may be a card left that is removed from the game without looking; the exact number of guards is not known in these cases, but there are always at least two guards in play. After the role cards, the treasure chamber cards are also put together and distributed depending on the number of players; excess cards are removed from the game. Each player receives five cards face down, which he first looks at secretly and then has to shuffle and place face down in front of him. Each player knows how his cards are made up, but not where exactly gold treasures and trap cards are.
The game begins with the first player who receives the key card. The key player tries to find out where the treasure cards are and asks the other players how many treasure and trap cards they each have. All players can now tell the truth or lie and bluff, depending on their role. The guards in particular will try to lure the key players to trap cards, to play for a limited time and at the same time to hide gold treasures. The key player selects a room from another player according to the information given and places the key, this card is turned over and can either be an empty room, a pot of gold or a trap. The player whose room was chosen becomes the new key player and must open the next room.
In each round, as many rooms are opened as there are other players at the table. Then the opened room cards are placed face up and sorted in the middle of the table, the rest of the cards are collected, shuffled and redistributed. Each player receives one less card than in the preliminary round, looks at the cards again and shuffles them before laying them out face down in front of him again. The key player in the new round is the player for whom a room was last opened in the previous round.
The game ends when
- all fire traps in the game are uncovered, then the guards win.
- all gold treasures are found in the game, then the adventurers win.
- after four rounds not all gold treasures have been found, then the guards won.
After the winners have been determined, all players reveal their role cards and thus reveal their identity.
Development and reception
The card game Temple of Secrets was developed under the name TimeBomb by the Japanese game designer Yusuke Sato and published in 2014 at New Board Game Party (新 ボ ー ド ゲ ー ム 党) in Japan. In 2015 it was published by minimalGames and New Board Game Party in a multilingual version in English, German, French and Japanese, and in 2016 a French version was published by IELLO. In Timebomb it was thematically to a SWAT team must prevent terrorists to carry out attacks. The American publisher Indie Boards & Cards released a new version of the game in 2016 under the title Don't Mess with Cthulhu , while New Board Game Party in Japan released the game TimeBomb II . Tempel des Schreckens was published on the basis of TimeBomb for the International Game Days 2016 (SPIEL 16) in Essen by Schmidt Spiele .
In May 2017, Temple of Secrets was added to the recommendation list for the 2017 Game of the Year .
supporting documents
- ↑ a b c d e f Official rules of the game for Temple of Secrets
- ↑ Versions of Don't Mess with Cthulhu / TimeBomb in the BoardGameGeek database; Retrieved April 3, 2017.
- ↑ Temple of Terror in the Luding games database ; Retrieved April 3, 2017.
- ↑ Game of the Year 2017, nominees and recommendations on the website of the Game of the Year eV; accessed on May 22, 2017.
Web links
- Official rules of the game for Temple of Secrets
- Temple of Terror at Schmidt Spiele
- Temple of Secrets in the game database BoardGameGeek (English)
- Temple of Terror in the Luding games database