The Guild of Thieves

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The Guild of Thieves is a computer game from 1987 that was developed by the British company Magnetic Scrolls and published by Rainbird Software . It belongs to the genre of text adventures with graphics and is the successor to The Pawn game .


The action takes place in the fantasy world of the country Kerovnia , in which crime is controlled and regulated by the local thieves' guild ("Guild of Thieves"). The player's task is to become a member of the thieves' guild. To do this, he has to steal all the valuables hidden in a large mansion in order to pass the guild's entrance exam, and to do this he has to solve various puzzles.

Game principle and technology

The single player adventure is controlled via the keyboard. English words and sentences are entered by means of a parser in order to e.g. B. To examine rooms or to get from one place of action to another. The game packaging includes some useful items for the game solution.

Production notes

The game has two-dimensional graphics that complement the text description of the locations. The Guild of Thieves was implemented for the C 64 , DOS , Atari-8-Bit , Atari ST , Amiga , Spectrum +3 , Acorn Archimedes , Amstrad , Mac OS and Apple II . The versions for Apple II and Spectrum +3 do not contain graphics. The adventure was written by Robert Staggles. Programmer was u. a. Kenneth Gordon (MS-DOS version) and the graphics were mainly from Tristan Humphries and Geoff Quilley.

In December 2017, the Strand Games initiative published a modernized and expanded version of the game.


publication Rating
Atari ST Commodore 64
Happy computer 90% k. A.
Power play k. A. 8/10

In the 1980s, German game reviews highlighted the top-notch photo-like graphics, logical puzzles, and good text parser. The adventure was rated z. B. in the Happy Computer with 90 out of 100 points. An American game review recognized the quality of the graphics and puzzles on the one hand ("the puzzles are often delightful and the illustrations are absolutely eye-popping"), but on the other hand criticized the comparatively low depth of the game and the complexity of the action ("for an adventure, it's unusually thin").

A study on computer game history and theory from 2006 differentiated: In addition to the graphics, the British humor of the texts and the good puzzles should be rated positively; on the other hand, the game is not very ambitious in terms of the plot ("The game is a thematically unambitious collect the treasures romp").

Web links

Individual evidence

  1. Overview of development and production under The Guild of Thieves at MobyGames (English)
  2. The Guild of Thieves by Magnetic Scrolls Restored. Retrieved January 14, 2018 .
  3. a b Boris Schneider : The Guild of Thieves . In: Happy Computer . July 1987.
  4. Anatol Locker : Guild of Thieves . In: Power Play . January 1987, p. 92.
  5. ^ Bill Kunkel: The Guild of Thieves . In: ST Log, Issue 20, 6/1988, p. 84.
  6. See Jimmy Maher: Let's Tell a Story Together. A History of Interactive Fiction . Senior Honor's Thesis, University of Texas, Dallas 2006 (Chapter 6 The Rest of commercial IF - Magnetic Scrolls ) .