The Wizard of Oz (computer game)
The Wizard of Oz | |
---|---|
Studio | Windham Classics |
Publisher | Windham Classics |
Erstveröffent- lichung |
1985 |
platform | Apple II , Commodore 64 , MSX2 , MS-DOS |
genre | Text adventure with graphics |
Game mode | Single player |
control | keyboard |
language | English Spanish |
The Wizard of Oz is a computer game by the US company Windham Classics from 1985. It belongs to the genre of text adventures with graphics and is based on the children's book The Wizard of Oz by Lyman Frank Baum . A Spanish version of the adventure was released under the title El Mago de Oz .
action
The player takes on the role of Dorothy Gale , who is transported through a cyclone into the fantasy world of Oz . The aim of the game is to get to the city of Emerald City in order to get home from there with the help of a wizard ( The Wizard of Oz ). On her way, the play figure Dorothy is accompanied by her dog Toto , among others . Various puzzles have to be solved to achieve the goal of the game.
Game principle and technology
The Wizard of Oz is a text adventure, which means that the environment and events are displayed as screen text and the visualization is largely up to the player's imagination. The character is controlled via commands that the player enters using the keyboard and that are processed by a parser . The commands are in natural language and allow the game character to interact with his environment. The player can move through the game world, find objects, apply them to the environment or other objects and communicate with NPCs . As the story progresses, more locations in the game world will be unlocked. In contrast to classic text adventures, which do not have any graphic decorations, The Wizard of Oz comes up with a hand-drawn picture of the respective environment.
Development and production details
The adventure has two-dimensional graphics and music to illustrate the game. It was implemented for the platforms C 64 , MSX2 , DOS and Apple II . The development was based on the children's book The Wizard of Oz by Lyman Frank Baum .
reception
In the 2000s, the adventure game The Wizard of Oz was part of an investigation into the history and theory of computer games . The play figure of Dorothy in The Wizard of Oz was named there as an example of the graphic representation of play figures, which became common in the transition from text adventures to graphic adventures. The visual representation of the player character helps the player to identify with the plot of the game.
Web links
- The Wizard of Oz at MobyGames (English)
- The Wizard of Oz at GameFAQs (English)
Individual evidence
- ↑ Overview of development and production under The Wizard of Oz at MobyGames (English) and on the website Hans Persson, Stefan Meier: Adventureland-Telarium (section Windham Classics-Adventures)
- ↑ See Olli Leino, Hanna Wirman, Amyris Fernandez: Extending Experiences: Structure, Analysis and Design of Computer Games . Lapland University Press 2008, pp. 219, 284, 285.