Stair rummy

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Stair rummy is a card game for two to four people.

General

In this Rummy variant for two to four players, the winner is the one who collects the most points by laying out many valuable combinations.

The cards

You use 52 cards in the colors of clubs, spades, hearts and diamonds. The sequence of cards in each suit is ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, 2. In combinations, 2, 3, 4, etc. may follow the ace, see above that the ace is sometimes the highest, sometimes the middle, sometimes the lowest card.

The combinations

There are sentences and sequences. A set consists of 3 or 4 cards of the same value but of different colors, e.g. B. 7 of hearts, 7 of clubs, 7 of diamonds. A sequence consists of three or more cards of the same color, consecutively following each other, e.g. B. Jack of Hearts, Queen of Hearts, King of Hearts, Ace of Hearts, 2 of Hearts, 3 of Hearts, etc. Cards 2 to 10 are worth 2 to 10 points according to their face value. The jack, queen and king are each worth 10 points. The ace always counts 15 points in a set, in a sequence the highest card 10 points, the middle card 5 points, and the lowest card 1 point.

Examples:

6-6-6-6 = 24 points

AAA = 45 points

DKA = 30 points

DKA-2 = 27 points

A-2-3 = 6 points

5-6-7-8-9 = 35 points

The giving

The first dealer is drawn. In the next game his left neighbor gives and so on. Each player receives 7 cards. The remainder is placed face down in the middle as a talon . The top stock card is placed face up next to it.

The playback

The dealer begins. He takes a talon card or the open card next to the talon, inserts it into his hand and places an unwanted card face up next to the talon. It is the next player's turn. Since the open cards always have to be placed in such a way that each card only partially covers the previous one, a row or staircase is created whose cards are always visible. In your turn you can either pick up the top, face-down stock card or any number of stair cards. You can never pick up from the talon and the stairs at the same time, and you can never pull a desired card out of the stairs. If the staircase consists of Q-9-2-A-7 and a player needs around 9, he must also pick up the cards in front of it, i.e. 7, A and 2, so that only the queen remains as the staircase. It must therefore be carefully weighed every time whether it is really worthwhile to accept multiple cards because of one or two cards. The game often ends too quickly and you still have many cards in your hand. But there is also a big advantage of taking up many stair maps: The number of possible combinations in the hand increases significantly.

The cover letter

As soon as it is the turn of a player to form a combination, he may display it. The secretary immediately notes the value of the combinations displayed. Furthermore, the same player may place cards from his hand on his own and other combinations, the individual value of which is also written down immediately. A player places z. B. from: 6-6-6 (18), DKA-2-3 (30). He also creates combinations that have already been laid out: B, 7, 10 (27). The secretary notes for him: 18 + 30 + 27 = 75 points. Then the player places a worthless card on the stairs and it is the next player's turn.

Getting ready

When a player gets rid of all cards in hand, the game is over. It doesn't matter whether he puts another card on the stairs or not. He is given the points that the opponents still have in their hands. The ace always counts 15. If a player kills without having played or drawn (rummy hand), then the opposing hand cards count twice for him. His own cards, all of which he puts out and places when getting ready, count as usual. The final winner is whoever achieves an agreed number of points - for example 500 or 1000 - after several games.

literature

  • Extended rules book from Altenburg, 1st edition, publisher Altenburger Spielkartenfabrik , 74 Skatstadt Altenburg (GDR), EVP 1, - M, pages 272–275
  • Extended rules book from Altenburg, 5th edition, published by Altenburger Spielkartenfabrik, 7400 Skatstadt Altenburg (GDR), EVP 1, - M, pages 202–204

Individual evidence

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