Two rooms and a boom
Two rooms and a boom | |
---|---|
Game data | |
author |
Alan Gerding , Sean McCoy |
graphic | Sean McCoy |
publishing company |
Self-published (Print & Play), Tuesday Knight Games |
Publishing year | 2013 |
Art | Party game |
Teammates | 6-30 |
Duration | approx. 15 minutes (depending on the number of players) |
Age | from 8 years
|
Awards | |
2013 Golden Geek Best Print & Play Board Game Nominee |
Two Rooms and a boom (also abbreviated 2R1B ) is a parlor game of the American game designers Alan Gerding and Sean McCoy for up to 30 people. The game was first published in 2013 as a print-and-play edition and was published in 2015 by the publisher Tuesday Knight Games . Like other well-known party games, such as Mafia , Die Werwolfe von Düsterwald and Secret Hitler , the game is designed for very large groups and lives from the communication of the other players and the conclusions that can be drawn from the statements and activities.
Game flow
In Two Rooms and a boom it is thematically to the planning and execution of an assassination attempt on the president of a fictitious state.
Preparations
All players are secretly divided into two groups using appropriate cards, which are called the red and blue team. A teammate of the blue team is also the president, a teammate of the red team of assassins ("bombers"). If there is an uneven number of players, there is also the “gambler” as an additional character. After all players have received their assignments, they are divided into two rooms. The rooms should be chosen so that the groups cannot hear each other.
Game rounds
Number of hostage
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The basic game runs over three rounds that get shorter and shorter. The first round lasts three minutes, the second two minutes and the third one minute. During the rounds, the members chat in the room, and through specific questions and requests to show cards, they try to find out who is on which team and who is the president and assassin. No player is allowed to leave the room during the round and all communication between the rooms is prohibited. In addition, the character cards may be partially or fully shown, but they may not be exchanged.
In addition, a group leader is elected in each of the rooms, who at the end of the respective round has to select one or more players who have to change the room (hostage, "hostage") depending on the number of players. The group leader is not allowed to choose himself as a hostage.
the end of the game
The game ends after three rounds. The respective persons in a room reveal themselves, and the assassin lets the bomb explode with a loud “boom”, killing everyone in the room. If the assassin and the president are in the same room, the president dies and the red team wins the game. However, if the assassin and the president are in different rooms, the blue team wins and the president is safe.
Extended play
In order to expand the basic game, numerous other characters have been developed, each of which brings further rules into the game with their properties. Additional rules also vary the number of rounds and other factors.
Expenses and reception
The game Two Rooms and a Boom was published in 2013 as a print-and-play edition and distributed free of charge on the Internet. In addition, the game's authors started a kickstarter campaign with the aim of releasing the game as an official version. The target of USD 10,000 was not only achieved, but significantly exceeded; by the end of the campaign, nearly 4,000 supporters raised more than USD 100,000. In the same year, it was nominated for the BoardGameGeek website's Golden Geek Best Print & Play Board Game award.
In 2015, the game was published as an official version by Tuesday Knight Games , which Alan Gerding and Sean McCoy founded to market the game, among other things. At the beginning of 2017, Gerding started another Kickstarter project to implement the first official expansion with the title Necroboomicon . The game is to be expanded by nine more characters, who were inspired by the characters of the Cthulhu myth from HP Lovecraft and should make the game especially interesting for small numbers of players.
supporting documents
- ^ Two Rooms and a Boom at kickstarter, 2013 campaign; accessed on February 16, 2017.
- ↑ Two Rooms and a Boom in the board game database BoardGameGeek (English); accessed on February 16, 2017.
- ↑ versions on the pages of the BoardGameGeek database; accessed on February 16, 2017.
- ↑ Necroboomicon at kickstarter, Campaign 2013; accessed on February 16, 2017.
Web links
- Official Game Site (English)
- Two Rooms and a Boom at kickstarter, 2013 campaign
- Two Rooms and a Boom in the Luding games database
- Two Rooms and a boom in the gaming database BoardGameGeek (English)