Full of sheep

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Full of sheep
Game data
author Francesco Rotta
graphic Andrea Femerstrand
publishing company Blue Orange Games , OUCH! & friends
Publishing year 2013
Art Strategy game
Teammates 2 to 4
Duration 15 minutes
Age from 7 years

Awards

Voll Schaf is a simple strategy game by the game designer Francesco Rotta , which was released in 2013 by Blue Orange Games and later internationally by HUCH! & friends appeared. It is a game for two to four players in which the other players have to take as much pasture land as possible for their own herd with their sheep on a pasture made up of individual pasture fields. The German version of the game was awarded the 2014 Austrian Spiel der Spiele award as a “Games Hit for Families” and the Finnish Vuoden Peli was named Family Game of the Year 2014, and in the same year it was included on the recommendation list for Game of the Year .

Style of play

With Voll Schaf , all players receive a flock of sheep each and have to take as much pasture land as possible for their own flock on a pasture made up of individual pasture fields. In addition to the game instructions, the game material consists of 16 identical pasture boards each with four hexagonal fields as well as 16 game pieces each with sheep in the four game colors.

Game flow

At the beginning of the game, each player receives four pasture tiles and the complete set of tiles of the color of his choice, which is built up as a pile. In the first phase of the game, the players place one pasture tile one after the other in clockwise direction in the middle of the table until all tiles have been distributed and the game board is thus completely set up. The individual platelets must each rest on at least one side of another platelet.

In the second phase, each player places his complete stack of sheep tokens on a field of his choice. Beginning with a starting player, the players now carry out their moves one after the other. The active player divides his pile into two piles and moves in a straight line across the pasture until he arrives either at the edge of the game or in front of a pile that is already on a field. He must always leave at least one token on the field from which he started and may not place his current pile on another pile or skip other piles on the field. After the first move, a player can choose any pile he wants to split and draw with.

If a player can no longer split or move a pile because he cannot reach any free spaces, the game ends for him. The game ends as soon as none of the players can make a move; the player who occupies most of the fields in this way wins. In the event of a tie, the player who owns the largest connected pasture wins.

Expenses and reception

Voll Schaf was developed by Francesco Rotta and published in 2013 by Blue Orange Games in a multilingual version under the name Battle Sheep . In the following year it appeared internationally as Spanish, Nordic, Franco-German and English versions. In Germany it became the Nuremberg Toy Fair 2014 from the game publisher HUCH! & friends released. In 2015, versions in Polish, Korean and Chinese were also published.

supporting documents

  1. a b c Official rules of the game ( Memento of the original from May 7, 2015 in the Internet Archive ) Info: The archive link has been inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. for full sheep ; accessed on August 5, 2017. @1@ 2Template: Webachiv / IABot / www.hutter-trade.com
  2. Versions of Voll Schaf / Battle Sheep in the BoardGameGeek database; accessed on August 5, 2017.

Web links