Wii magazine

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Wii magazine

description Video game magazine
Area of ​​Expertise Computer games
language German
publishing company LiveEmotion Verlag (Germany)
First edition April 1997 (as 64 Power )
attitude October 2011
Frequency of publication bi-monthly
Sold edition 46,050 (3/2011) copies
( IVW )
Widespread edition 17,995 (3/2011) copies
( IVW )
Editor-in-chief Martin Mirbach
ZDB 2275412-X

The Wii Magazine - previously 64 Power (first edition 4-5 / 1997), big.N (first edition 12/1999), N Games (first edition 10/2003) - was an approximately 120 page video game magazine with a former circulation of 50,000. The magazine was renamed Wii Magazin in December 2006, shortly before the introduction of the Wii , and was published by BriStein-Verlag from Bochum until 3/2007 . It was published every two months and reported in addition to current Wii games also on Virtual Console and DS games. It was published by LiveEmotion Verlag . Since the beginning of 2009, the Wii Magazine was the best-selling Nintendo magazine in Germany. As a result, the N-Zone , which had previously carried this title, had to remove an advertising banner from its front page. The magazine was initially discontinued in October 2011 and should be published again under a new name at the start of the Wii U. However, as a result of the insolvency of LiveEmotion Verlag and the purchase of all rights by the Marquard Media Group , these plans were abandoned. The circulation of the Wii magazine was IVW-controlled.

Scoring system

A text was written for each test that explained the game and listed the most important aspects. This was underlaid with some pictures from the game itself. For each one-sided test there was a scoring box which was divided into seven areas:

General

In the first part the distribution as well as the website, the genre, the minimum to the maximum number of players, the language, the age rating of the USK , the release date and the price were named. The cover of the game was also shown.

Positives / negatives

A total of four positive and negative sides of the game were then summarized in keywords.

Level of difficulty

In this box section, the level of difficulty was rated from 1 to 10. This was implemented graphically with a gray bar that was filled with blue. In addition, it was stated in this section whether the sensor control is integrated and whether there was an online mode.

alternative

As an alternative, a similar game with their percentage was named.

rating

The same graphic means were used as for the degree of difficulty. Here too, work was carried out on a scale from 1 to 10. Graphics, sound, fun, controls and multiplayer are rated. If one of them is not available, "not available" is indicated.

Conclusion

In conclusion, the game was briefly commented on with one or two sentences.

Rating

The rating was based on the percentage given by the magazine. If a test above 90% was achieved, it got a Wii Magazin purchase tip logo , the percentage was lower than 20 a finger off award . Since the 04/2009 issue there has also been a test of the month at the beginning of the magazine. This was always a game that the editors wanted to highlight, but mostly didn't get a buy tip .

Percentages

From 0% -19% the grade was unsatisfactory , from 20% -49% insufficient , from 50% -59% sufficient and from 60% -74% satisfactory . There was a good rating of 75% -84% and the grade very good from 85%.

editorial staff

The editorial team consisted of Martin Mirbach, Stefan Schröder (abbreviation: SRÖ), Björn Seum (BS), Benjamin Kegel (BK), Marco Cabibbo (MC), Karsten Rohloff (KR) and Tom Gerlach. Large parts of the editorial team also worked on the magazine's predecessors. Martin Mirbach was the editor-in-chief and wrote the foreword in every issue. The Posthütte section , which deals with letters to the editor, was initially headed by Thomas Richter. Both himself and the readers refer to him as Uncle Tom . After Richter's departure Tom Gerlach took over the heading and the nickname. The magazine's editors also worked on the magazines XBG Games and PlayBlu . All magazines were independent.

After the Live Emotion publishing house was closed, Computec Media continued to run the magazines XBG Games and PlayBlu . The editors Marco Cabibbo and Benjamin Kegel also switched to the new publisher and continued to oversee the XBG Games until they were discontinued . The PlayBlu was discontinued shortly afterwards. Since editor Christoph Kraus left the N-Zone , Marco Cabibbo and Benjamin Kegel have also been working on the N-Zone .

Web link

Individual evidence

  1. Wii magazine discontinued . Magaziniac.de. Retrieved January 26, 2013.
  2. It's Over - LiveEmotion GmbH in Bochum at the end . Magaziniac.de. Retrieved January 26, 2013.
  3. daten.ivw.eu