XBG Games

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XBG Games

description Video game magazine
Area of ​​Expertise Xbox
language German
publishing company Computec Media (Germany)
Headquarters Fuerth
First edition April 2003
attitude March 2018
Frequency of publication 4 times a year
Sold edition 12,000 copies
( As of February 2017 )
Editor-in-chief Benjamin Cone
editor Juerg Marquard
executive Director Rainer Rosenbusch, Hans Ippisch
Web link videogameszone.de/XBG-Games
ZDB 2394491-2

The XBG Games was a 100-page video game magazine . It was published every two months until 2017 and, in addition to current Xbox One games, also reported on new DVD and Blu-Ray releases. Sporadically, special editions of the magazine also appeared, for example about the next-generation edition of the Xbox as well as about various games. Most recently, a special issue appeared on Xbox One . According to its own statement, it was "Germany's largest Xbox magazine".

The magazine was first published by BriStein-Verlag , Bochum. It was launched by LiveEmotion Verlag from spring 2007 to the beginning of 2012 after bankruptcy and the purchase by investors . In April 2012, the magazine was discontinued when LiveEmotion-Verlag went bankrupt. After being taken over by Computec Media , the magazine was brought back to life in the July 2012 issue. It has also existed as an electronic version since the end of 2015 . At least until the bankruptcy, Xbox Magazin was the best-selling Xbox magazine in Germany. In addition, from 2015 until it was discontinued, it was the only German-language magazine that focused on topics about Microsoft's game consoles.

The edition of the XBG Games was IVW- controlled until the end of 2014 , when 5,979 copies were still sold. In 2016 the publisher stated a circulation of 13,000 copies, which was corrected down to 12,000 copies in 2017. Furthermore, the publication of the magazine was put on a three-month cycle.

At the beginning of January 2018 the last issue of the magazine appeared on 01-03 / 2018 .

Structure of the magazine

General

In the first part, the distribution, the website, the genre, the minimum to the maximum number of players, the language and the age rating of the USK were presented as well as when the game was available and the associated price. The cover of the game was also shown. Each test explained the respective game and its most important aspects, accompanied by screenshots of the game. There was also a scoring box, which was divided into seven areas.

Positives / negatives

Up to six positive and negative sides of the game were summarized in key points.

Level of difficulty

The difficulty was divided into the classes easy , medium or difficult - highlighted in green . This section also showed whether Kinect is integrated, whether there is an online mode, whether HDTV is supported and which sound system is supported.

alternative

As an alternative, a similar game was named with their evaluation.

rating

The game was rated on a scale from 1 to 100% using the same graphical means as for the degree of difficulty, with graphics, sound, fun, controls and multiplayer aspects being taken into account (if applicable, indicated as “not available”).

Conclusion

A conclusion with one or two sentences as a comment concluded the report.

Scoring and grading scale

If a game scored above 90% in the rating, it was highlighted with an XBG Games Buy Tip logo . From the 04/2009 issue, there was also a brief test of the month at the beginning of the magazine. This was always a game that the editors wanted to highlight, but mostly didn't get a buy tip . From 0 to 19% the grade was unsatisfactory , from 20 to 49% insufficient , from 50 to 59% sufficient and from 60 to 74% satisfactory . A Well , there were 75 to 84%, and the grade Very Good gave it 85%. An award was given from 90%, as well as honored with the award XBG Games purchase tip .

editorial staff

Until the takeover by Computec Media, Martin Mirbach was editor-in-chief and wrote the foreword in every issue. The editorial staff at that time consisted of permanent employees who were only introduced to the readers on the basis of sculptural drawings. The Posthütte section , which deals with letters to the editor, was headed by Thomas Richter. Both himself and the readers referred to him as Uncle Tom . After Richter's departure Tom Gerlach took over the heading and the nickname. The magazine's editors also worked on Wii Magazine as well as PlayBlu magazine . After the LiveEmotion publishing house was closed, Computec Media only continued to run PlayBlu for a short time . Apart from Benjamin Kegel and Marco Cabibbo, there were no other journalists from the original editorial team. Lukas Schmid, who was responsible for letters to the editor until hiring, has joined the team.

Various freelancers also wrote for the XBG Games. Marco Cabibbo and Benjamin Kegel also worked on the N-Zone and play⁴ .

Web links

Individual evidence

  1. ^ XBG Games, December - January 2015 edition; imprint
  2. Videogameszone.de: Xbox One: The new XBG special issue with over 50 Xbox One games in check
  3. It's Over - LiveEmotion GmbH in Bochum at the end . Magaziniac.de. Retrieved January 26, 2013.
  4. Videogameszone.de: XBG Games is now with you everywhere: We explain how the new digital edition works!
  5. Videogamezone.de: XBG Games 07/12: Germany's best-selling Xbox magazine is back! ; accessed on November 29, 2015
  6. ^ XBG Games; October-November 2015 edition; Foreword on page 3
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