Censoring

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Censoring is a card game in Central Europe.

The word Zensern is a corruption of the French number 500 (cinqcent). Since the game for two does not end until 501, the game is probably named that way.

The game

The game is played with 32 cards, double German with a four-seasons picture or Tell picture, because the four aces are marked with spring, summer, autumn and winter, or the boys (lower) and women (upper) from the story of William Tell come.

The highest card in the game is the Jass . Jass is the jack in atout or trump . Its value is 20 points.

The second highest card in the game is the Menö (modification of Nell → Minelle → Menö). The menu is the IX in Atout. Their value is 14 points.

There are two, three or four players to play. Four of them each get eight cards instead of nine, or the fourth player is the divider and watches the game. If he has an announcement, it counts. If the player loses his game, the divider gets the points as well.

Each player receives two times three cards, then one card is placed face up.

Now the first player can take the face up card as a trump or say "continue", then the dealer can choose. If the latter also says "continue", then the first can choose a different suit as trump. If the dealer says "continue" again because he has bad cards, the dealer may choose the color that should be trump. If he says "continue" again, it is given again.

The third time the giver gives, the giver is forced to give. that is, he has to go into play even if he has bad cards.

If a player has chosen the trump color, each player receives three more cards. Everyone has nine cards. The bottom card of the stick is also placed face up.

The player who has determined the trump can only credit his points if he has more points than his opponent (three: ... than each of his two opponents). Otherwise, the opponent (three of them: ... with the highest number of points) also gets his points. In the event of a tie, the disputed points are credited to the player who scores the most points in the next game.

If trumps are played, there is a compulsory trick, i. H. a trump must always be overstipped by the opponent, but also by the partner (if possible). If you cannot use a color, you have to play trump (if possible, see above).

The application (only when playing for two)

If the first player does not necessarily want to take the face up card as a trump, but does not want to allow the opponent to freely choose the atout, he can submit an application (with the word "Application!"). This means that the other party can only accept the request (i.e. a game with atout in the card), or reject it. If the application is accepted, the game is played - if it is rejected, it is re-divided. A plausible situation for making an application is, for example, the fear of ending up in a stabbing match if a different color than the one played is played as an atout.

After a "next" of the divider, the person calling the second time is also allowed to submit an application - in any color that only has to be named after the application has been accepted.

Likewise, after a next-next situation (divider and opposite say "continue"), the divider can also submit an application - but only in the colors of the atout card that has not been placed.

The card values

The card values are the same as for Schnapsen :

  • Ace 11 points
  • Tens 10 points
  • King 4 points
  • Queen 3 points
  • Jack 2 points

The bald heads (sevens, eight and nines) don't count.

In Atout there is a different value of the cards:

  • Jack 20 points
  • Nine 14 points

The other values ​​remain the same.

The order of stitches is the same as the number of points; H.,

  • Ace tricks ten
  • Ten tricks king
  • King tricks queen
  • Queen stabs Jack
  • Jack stabs Neuner
  • Neuner stabs eighth
  • Eight tricks sevens

In Atout, the highest card is the jack, then comes the nine. The rest is ready:

  • Atout-Jack stabs Atout-Neuner
  • Atout Neuner tricks Atout ace
  • Atout-ace tricks atout-tens etc.

The announcements

The announcements are certain card combinations in the hand, for example sequences (tens, jack and queen of the same suit, known from Rummy Bridge or Jolly ) or similar. These card combinations bring bonus points that count in the end for the player / team whose announcements apply. Announcements may not be used twice - with the exception of "Bella"

Sequences

  • Third: three consecutive cards of the same suit, e.g. B. Ten, boy, lady in heart. The third counts 20 points.
  • Quart: four consecutive cards of the same suit, e.g. B. Jack, Queen, King, Ace in green. The quart counts 50 points.
  • Thread (quint): five or more consecutive cards of the same suit, e.g. B. nines, tens. Jack, queen, king in acorn. The thread counts 100 points

Arts

Four cards of the same value are referred to as arts (e.g. four jacks or four queens). The strongest art is the boys art. One player. who holds a boy's art in his hand can no longer lose the admission (since the maximum number of points that can be achieved without art including Bella 182). The following arts count:

  • Boy's art 200 points
  • Neuner-Kunst 150 points (invalid in Swiss "Cinque-cents")
  • Ace Art 100 points
  • King Art 100 points
  • Ladies art 100 points
  • Zehner-Kunst 100 points (invalid in Swiss "Cinque-cents")

Arts from sevens and eights do not count.

Bella

Bella is a special announcement, denotes the occurrence of queen and king in atout in one hand and is worth 20 points. In contrast to other announcements, Bella is only announced when Bella's second card (queen or king) is played and is always valid. However, if Bella is in the hand of the trump-determining player, he must announce it with the word "Belle" when playing the first Bella card and confirm it with "Rebelle" when playing the second Bella card (or he waives it, see following text). For strategic reasons it is sometimes more clever not to announce it. For example, if you have to foresee that you will lose on points because the announcement would then count for your opponent.

Stitch mud

If the opponent does not succeed in a single trick, an additional 100 points are credited to the winner.

stains

Doubling the points. Can only be pronounced by an opponent (against the atout caller). All points then count twice. The caller can for his part accept the "stain" or "stain back" - which then quadruples the point value of the game, etc. Each spot or re-spot doubles the points to be achieved.

Spots are not common in the Swiss "Cinque-cents".

Last stitch

The player who takes the last trick receives 10 points extra.

Weighting of announcements

The stronger announcement always counts. That is, a third up to the ace beats a third up to the king. If both parties have a third to the king and one of them is in atout, that counts; if both are not in atout, neither counts. Every fourth beats every third, every thread beats every fourth, etc. Every art beats every sequence. If an announcement counts (e.g. third in hearts to ace, this beats third in diamonds to queen), then all other pieces that are held count for this hand (e.g. third in spades up to nines).

history

In Switzerland, the history of the lower and upper was taken up and introduced. From this came the Jassen . There are several game variants of Jassens, one of which made the leap across the borders to Bavaria, and from then on they called their game brackets. This game, which is now called censoring, was changed by unknown influences. In Greece and Bulgaria this game is known as Burlot, with the same rules as described above, it has been played there since the 16th century.

literature

  • Franz Moser: Censoring for 2 players . F. Moser, self-published, Vienna 2006, ISBN 3-200-01040-1 .