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|publisher= [[Rockstar Games]]
|publisher= [[Rockstar Games]]
|engine=[[Rockstar Advanced Game Engine|RAGE]]
|engine=[[Rockstar Advanced Game Engine|RAGE]]
|released= TBA [[2009]]
|released= Q42008/2009]]
|genre= [[Detective]] [[Action game|Action]]
|genre= [[Detective]] [[Action game|Action]]
|modes= TBA
|modes= TBA

Revision as of 19:43, 21 January 2008

Template:Future game

L.A. Noire
Developer(s)Team Bondi
Publisher(s)Rockstar Games
EngineRAGE
Platform(s)PlayStation 3
ReleaseQ42008/2009]]
Genre(s)Detective Action
Mode(s)TBA
File:LA Noire screenshot.jpg
A CGI render showing Los Angeles at night from the trailer.

L.A. Noire is an upcoming video game developed by Team Bondi and published by Rockstar Games for the PlayStation 3 L.A. Noire is set in "a perfectly re-created Los Angeles" of the late 1940s, with players being given an open-ended challenge to solve a series of murders. The postwar setting will include the noir necessity of corruption, as well as drugs and jazz themes. The game uses a distinctive noire colouring-style to strengthen the feeling from detective movies of the '40s.

Though little information has been disclosed so far about L.A. Noire, Rockstar has given a little impression of the game in the first trailer.[1] The "Noire" part of the name is a reference to the film noir genre, a style of black-and-white movie which was most popular from the 1940s to the 1950s.

Further, Brendan McNamara, Team Bondi's president, responded to an interview with Kristen Reed that "the project is wholly funded by Sony Computer Entertainment America. We have a long-term exclusive arrangement with SCEA."[2]

On September 25, 2006, an article on IGN which referenced Rockstar Games being named as the game's publisher, mentioned that "publisher representatives have made it a point to list L.A. Noire for 'next-generation consoles' and not solely the PS3"[3]. This contradicted Team Bondi's original intentions in 2005 where it was announced the game would be developed "specifically for the PlayStation 3".[4]

On June 11, 2007, Take-Two Interactive, the sole corporation of Rockstar Games, re-confirmed exclusivity of this game to the PlayStation 3 with its release date set for only that console in 2008, in a press release regarding the company's second quarter financial results.[5]

On September 10, 2007 Take Two announced the game was delayed to 2009 fiscal year.[6]

On January 4, 2008 Videogamer.com reported that a job application form for Team Bondi noted that "The current title in development, L.A. Noire is a 1940's detective thriller being published by Rockstar Games." However, later in the form it states Platform : Playstation 3, Xbox 360.

L.A. Noire is also notable for using Lightsprint's real-time global illumination technology.[7]

References

  1. ^ "Rockstar Games Presents L.A. Noire - trailer". Retrieved 2006-10-05.
  2. ^ "Team Bondi - The First Interview" (HTML). EuroGamer.net. 2004-02-20. Retrieved 2007-06-15. {{cite web}}: Check date values in: |date= (help)
  3. ^ "Rockstar Publishes Noire" (HTML). IGN. 2005-09-25. Retrieved 2007-06-15. {{cite web}}: Check date values in: |date= (help)
  4. ^ "Team Bondi Names PS3 Project" (HTML). IGN. 2005-07-18. Retrieved 2007-06-15. {{cite web}}: Check date values in: |date= (help)
  5. ^ "Second Quarter Fiscal 2007 Financial Results" (HTML). Take-Two Interactive. 2007-06-11. Retrieved 2007-06-15. {{cite web}}: Check date values in: |date= (help)
  6. ^ "BioShock A Long Term Franchise, LA Noire, Beaterator Slip To Fiscal 2009" (HTML). GamaSutra. 2007-09-10. Retrieved 2007-09-10. {{cite web}}: Check date values in: |date= (help)
  7. ^ "LightSprint" (HTML).

External links