Cadillacs and Dinosaurs: The Second Cataclysm: Difference between revisions

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|released = June 1994
|released = June 1994
|genre = [[Rail shooter]]
|genre = [[Rail shooter]]
|modes = [[Multiplayer]]
|modes = [[Multiplayer video game|Multiplayer]]
|platforms = [[Sega CD]], [[Personal computer|PC]]
|platforms = [[Sega CD]], [[Personal computer|PC]]
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Revision as of 12:02, 30 October 2018

Cadillacs and Dinosaurs:
The Second Cataclysm
Sega CD box art
Developer(s)Rocket Science Games
Publisher(s)Sega, BMG Interactive
Designer(s)Frank Cirocco
Platform(s)Sega CD, PC
ReleaseJune 1994
Genre(s)Rail shooter
Mode(s)Multiplayer

Cadillacs and Dinosaurs: The Second Cataclysm is a video game made by Rocket Science Games based on the comic book Xenozoic Tales. The game was originally released in 1994 for the Sega CD and later the PC.

Gameplay

In contrast with Capcom's previous beat'em up arcade game Cadillacs and Dinosaurs, The Second Cataclysm is a rail shooter, featuring full motion video created especially for the game.

Development

Entrepreneur Elon Musk, at the time an employee of Rocket Science Games, worked as a programmer on Cadillacs and Dinosaurs.[1]

Reception

In 1997, Jeff Sengstack of NewMedia wrote that Cadillacs and Dinosaurs "bombed miserably." Its sales by that point were below 20,000 units.[4] According to PC Data, which tracked computer game sales in the United States, Cadillacs and Dinosaurs and Loadstar sold under 8,000 copies combined by 1996.[5]

The game received generally mediocre reviews. Mike Weigand of Electronic Gaming Monthly commented on the game that "the graphics are quite good, but the overall theme of the game isn't very thrilling".[2] Scary Larry of GamePro agreed that the game was dull, remarking "There's not much else to do here but shoot and steer", and disagreed on the graphics, citing muddy colors and a lack of detail.[6] Next Generation saw a somewhat more positive review for the game. It said the game was technically impressive for its fluid animation and near-absence of load times, and though it criticized the lack of variety in the levels, it concluded, "However, on balance, it's smooth, fast and exciting, and what more could you ask for?"[3]

References

  1. ^ Bailey, Dustin (February 15, 2018). "Elon Musk made a game in 1984, and you can play it in your browser". PCGamesN. Archived from the original on February 18, 2018. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. ^ a b "Review Crew: Cadillacs & Dinosaurs". Electronic Gaming Monthly (67). Ziff Davis: 34. February 1995.
  3. ^ a b "Flowing". Next Generation (3). Imagine Media: 94. March 1995.
  4. ^ Sengstack, Jeff (April 14, 1997). "The Making of Obsidian: Maybe It Does Take a Rocket Scientist". NewMedia. Archived from the original on April 14, 1997. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ Greenstein, Jane (August 19, 1996). "No ROM at the Inn Leaves CD Firms on Road to Consolidation". Los Angeles Times. Archived from the original on October 17, 2015. {{cite news}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. ^ "Cadillacs and Dinosaurs: The Second Cataclysm". GamePro (78). IDG: 58. March 1995.

External links