Mega Man Battle Network 6

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Mega Man Battle Network 6: Cybeast Falzar
Mega Man Battle Network 6: Cybeast Gregar

File:MegaManBattleNetwork6 2.jpg
Developer(s)Capcom Production Studio 2
Publisher(s)Capcom
Designer(s)Keiji Inafune
Platform(s)Game Boy Advance
Release

Genre(s)Action role-playing game
Mode(s)Single player

Mega Man Battle Network 6 is the sixth and final installment of the Mega Man Battle Network series from Capcom. As with the previous three installments of the series, the Japanese edition was released in two separate versions: Dennōjū Falzer and Dennōjū Glaga. The North American releases are titled Cybeast Falzar and Cybeast Gregar. Battle Network 6 marks the end of the Game Boy Advance Battle Network series, as shown in the ending. After the credits, it reads "Mega Man Battle Network END". Keiji Inafune has stated in an interview that EXE6 is indeed the final game in the series. After a while Japan re-released these games in special combo packs with a special colored version of the EXE6 Battle Chip Gate, or "Beast Link Gate." This special combo pack was called "Rockman EXE6 Beast Link Gate DX Edition" and contained a special Blue "Glaga" version of the Beast Link Gate and one of the game's two versions.

Story

Lan and his family have moved to Cyber City .However, WWW has returned and is causing trouble that not even the Official NetBattlers can control, so MegaMan decides to investigate. Here, MegaMan discovers that the Cybeasts Falzar and Gregar have something to do with a mysterious conspiracy. When a WWW Navi, Circusman, captures one of the Cybeasts, MegaMan captures the other Cybeast and gains the "Beast Out" ability. Now armed with Beast Out, Lan and MegaMan must fight WWW and stop whatever they're up to. At first it seems that Baryl and Colonel were the culprits of the conspiracy, but later in the end he admits that he was working for Dr. Wily himself. Dr. Wily raised Baryl when his own father was off fighting in a war, and in his kindness for Baryl, he was distracted from his plans for revenge of the Net society. He also created Colonel, the "perfect navi" who had the ability to feel kindness and had powers of machine manipulation. However, once Baryl's father, his only true friend was killed in battle, Wily began to feel the past thoughts of revenge and modified Colonel to become a military grade Navi. The other programs were modified into a separate Navi named Iris. She was to be a military control Navi, until she met Lan, who showed her that humans were not bloodthirsty killers. As a precaution, Wily planted a program forbidding these Navis to merge by having them explode if they were ever to do so. To hatch his latest scheme to destroy the Net and the world, he built 2 enormous Copybots and installed the Falzer and Gregar Cybeasts in it...until Baryl decided what was truly right and began to battle Falzar/Gregar (depending on which version). MegaMan also began to battle the other Cybeast, until in a twist, the Cybeast took over MegaMan's body once again. Colonel and Iris began the risky merging, and with their heightened powers they destroyed the Cybeast from MegaMan's body. However, instead of separating, they planned to sacrifice themselves to destroy the Cybeasts once and for all. With this, Wily regained his repressed kindness, and atoned for his crimes, and became a good person again. Baryl lived on to deliver Lan Iris's copybot at his graduation. After the credits, the game shows us the world after 20 years. Dr. Wily, now a good person, has designed new incarnations of Colonel and Iris. Iris is a program that finds problems in the net and fixes them while Colonel automatically searches out viruses and criminals and deletes them. The future of the main characters are revealed: Chaud leads a group of world-wide officials, Mick became a teacher, Tab made his store a huge success, Dex became mayor of ACDC town, and Yai became president of her father's company. Also, Lan, now a scientist, is revealed to have married Mayl. They have a son named Patch. Finally, Megaman is revealed to be spending a lot of time in the real world via his copybot.

Gameplay

Cross System

Succeeding the Soul Unison system, the Cross System is introduced in Battle Network 6. Although similar to the preceding system in Battle Network 4 and 5, Crosses can last for the entire duration of a battle without utilizing the three-turn limit and can be activated without a sacrificial chip.[1] Upon finishing an ally Navi's mission and battle, MegaMan will gain the Navi Link to that particular Navi, thus enabling a Cross between MegaMan and the corresponding Navi. There are 5 Crosses per game, and each has an element with attributes to the linking Navi. However, if MegaMan is hit by an element that he is weak against, he will instantly take double damage and revert to his normal state. While in a Cross, MegaMan cannot achieve Full Synchro.

Beast Out

Beast Out is an additional gameplay element after MegaMan encounters one of two Cybeasts. This feature can be activated by pressing the "Beast Button" in the Custom Screen. Like Soul Unison, Beast Out lasts three consecutive turns and "Emotion Points" can be recovered by avoiding usage of the power in later battles. Upon expiration, MegaMan will be in an exhausted state but can still activate Crosses. However, as a consequence, he cannot achieve Full Synchro.

File:Crossbeast1.png
The Cross/Beast system provided newer strategies in battle.

Beast Out also grants all neutral-element chips an additional 30 damage bonus. They can also be charged to launch a special attack against the nearest enemy. This attack is dependent on the form MegaMan has (i.e. the basic Gregar form is a slash where the Heat beast is a flamethrower). Regardless of the cross, non-elemental (including sword, wind, etc.) chips are the only chips which can be charged.[2] All chips, except those with no attack value or chips that cause the screen to dim, gain what has been called "Auto Target", where MegaMan attacks enemies at a very close range. He will move from his current location to the front of the targeted virus (the closest enemy) regardless of his location, and will initiate his attack. This effect lasts in all Beast Crosses, and will be removed when MegaMan becomes tired. Despite the similarities between the two Beast Outs, the two variations possess unique abilities and different buster attacks:

In the Japanese version, Beast Out can also be activated by using a Beast Link Gate (Japanese GBA Accessory).

Cross Beast

Cross Beast occurs when MegaMan activates Beast Out while in a Cross or vice versa. In this state, the Cross will take the appearance and abilities of the corresponding Beast Out, as well as the attributes of the activated Cross.

Cross Beast, much like a standard Beast Out, will deduct emotion points from MegaMan. It will also leave him exhausted, but will still allow him to initiate other Crosses.

Beast Over

Beast Over is mainly a desperation move when MegaMan's Emotion Points reach zero after Beast Out. If the player Beasts Out while in this mode, MegaMan is placed in a berserker state but gains invincibility and uses chips automatically (similar to DarkInvis in the previous game). Once the Custom Gauge fills, Beast Over automatically ends and the custom screen opens automatically. Upon expiration, MegaMan's Buster stats drop to one and his HP rapidly drains. He is also unable to utilize any remaining Crosses nor achieve Full Synchro.

Chip-limiting system

Unlike previous versions, MegaMan Battle Network 6 now limits chips by their capacity. This has made things more balanced, and has changed many battle chips into Standard Chips, allowing players to be able to keep more Navi Chips in their folder.

Tag Chip System

Another new introduction is the Tag Chip System, which allows players to "tag" 2 chips together. Those chips will appear side by side in the Custom Screen when either one of them is drawn. This system has allowed players to access low-MB chip combos or Program Advances with ease. Chips chosen as tag chips cannot be set as regular chips.

Link Navis

Link Navis can be controlled by you, and have their own special chip, like MegaMan's allies in BN5. However, these Navis can go about the net freely like MegaMan, although their jack-in point is fixed.

Link Navi Charge Shots and special chip damage can no longer upgrade themselves. Instead, they are buster-dependent, giving buster-improving chips some more use. Link Navis can also get rid of obstacles that obstruct MegaMan's path, allowing him to reap rewards like mystery data containing rare items, or allowing access to Net Navis with secret information.

Navi Customizer

The Navi Customizer system has retained everything,all except one special rule. Parts are allowed to be placed off the map, but that means MegaMan will have a bug.[3] Also, the compression codes in the game now take out more than 1 block (although not often).

Others

Dark Chips have all but vanished, almost all of them having been destroyed in the ending of Battle Network 5. This means that MegaMan cannot freely use or get the previously "dark" chips when normal. However, owners of the Japanese version can still use Dark Chips via the Beast Link Gate accessory, and without the previous penalty of losing 1 Hit Point from their maximum.

Boktai removal

Due to previous Boktai titles having low sales in the US, Konami has not planned to release Boktai 3: Sabata's Counterattack for English localization. Therefore many Boktai references were removed from Battle Network 6, such as all Django and Hakushaku (The Count of Groundsoaking Blood) Chips. The battle with Hakushaku and Django's appearance is also cut out, and the "Immortal Area" was removed as well. Oddly, all of the GunDelSol chips (except GunDelSol EX) were left in. Also, the Django poster above Lan's bed was kept. While it appears that the chips have been removed entirely from the game, using a cheat device reveals that the framework of the chips still exist, and are selectable in battle (Hakushaku is labeled as HackJack). Some of the removed chips could be obtained without cheats using the Gold Mystery Datas. However, the chips lack the avatar in the preview window, and it appears that the Boktai sprites have been completely removed from the game. The chips crash the game upon use, but if one uses the Django V1, V2, and V3 chips together, the "Crossover" program advance will still function, however Django's sprite is replaced with a glowing white dot. The Otenko chip will also work, but as it has no sprite, he will not appear on the field. GunDelSol EX also work perfectly fine, only lacking an icon. The "Crossover Battle 2" gameplay mode was also removed, but it can still be accessed through the use of a cheating device. However, the mode is barely playable, due to graphical problems while running the mode.

Other cuts

The Area Maps that allowed for less confusing exploration in the Japanese version have been removed from the American and European versions. Also the Falzar/Gregar Giga class chips were removed. However, the mega chip DublBeast is available and has no picture, but the chip still works and will not crash the game. The Area Undernet 3 was removed, and now Undernet 2 connects directly to Graveyard 2. There was also an Immortal Area, accessible only with the "BatKey" item. However it was also removed along with Graveyard 1 and Undernet 3 and the BatKey is now used to open a door within Graveyard 2 to obtain the AttackMAX program.

Development

Capcom unveiled official details about the game on august 112005.[4] They planned to release it in Japan on November 2005.[5]

Critical reception

Mega Man Battle Network 6 was released to mixed reviews, with both versions receiving an average score of roughly 65 out of 100 at Game Rankings.

As with other games in the series, reviewers often criticized Battle Network 6 for recycling material from the game's predecessors with little or no improvement such as graphics and gameplay.

Mega Man Battle Network 6 nearly sold half a million during its first month.[11]

References

  1. ^ megarockexe (2006-10-21). "Mega Man Battle Network 6 Cybeast Gregar (GBA) Link Navi Guide by megarockexe". GameFAQs. Retrieved 2008-07-03.
  2. ^ Zidanet, 129 (2005-12-13). "Mega Man Battle Network 6 Cybeast Gregar (GBA) Cross/Beast Guide by Zidanet_129". GameFAQs. Retrieved 2008-07-03.{{cite web}}: CS1 maint: numeric names: authors list (link)
  3. ^ Asakura, Yoh (2006-10-19). "Mega Man Battle Network 6 Cybeast Gregar Navi Customizer Guide by Asakura Yoh". GameFAQs. Retrieved 2008-07-03.
  4. ^ Gantayat, Anoop. "Mega Man Battle Network 6 News". Retrieved 2008-07-04.
  5. ^ "Mega Man Battle Network 6 Game Info". GameFAQs. Retrieved 2008-07-04.
  6. ^ Soral. "Mega Man Battle Network 6: Cybeast Falzar Review". 1UP. Retrieved 2008-07-02.
  7. ^ Provo, Frank. "Mega Man Battle Network 6 Cybeast Falzar for Game Boy Advance Review". GameSpot. Retrieved 2008-07-02.
  8. ^ Bozon, Mark. "IGN: Mega Man Battle Network 6: Cybeast Falzar Review". IGN. Retrieved 2008-07-02.
  9. ^ Knutson, Michael. "Mega Man Battle Network 6 Cybeast Falzar Review - Game Boy Advance". GameZone. Retrieved 2008-07-02.
  10. ^ Theobald, Phil. "GameSpy: Mega Man Battle Network 6: Cybeast Falzar Review". GameSpy. Retrieved 2008-07-02.
  11. ^ "CAPCOM Press Release 2005". Capcom. 2006-01-12. Retrieved 2008-07-02.