Tom Clancy's Ghost Recon: Shadow Wars

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Tom Clancy's Ghost Recon: Shadow Wars
Developer(s)Ubisoft Sofia
Publisher(s)Ubisoft
Designer(s)Julian Gollop
SeriesTom Clancy's Ghost Recon
Platform(s)Nintendo 3DS
Genre(s)Tactical RPG
Mode(s)Single-player, multiplayer

Tom Clancy's Ghost Recon: Shadow Wars is a turn-based tactical RPG video game for the Nintendo 3DS which has been developed by Ubisoft Sofia Studio under the creative direction of Julian Gollop. The game is part of the Ghost Recon series of the Tom Clancy games. First images of the game were leaked by IGN in December 2010.[2] The game was released on 25 March 2011 as a launch title for Nintendo's new console.

Gameplay

Turn-based tactical system

The game system and interface will be familiar to players of Advance Wars and Fire Emblem, but with some significant changes. In particular, elevation and cover play a critical tactical role. The 'support fire' system also makes the combat system distinctive.

Role-playing elements

Completing objectives in missions gives the player points which can be used to upgrade the rank of each unit. Units have a predetermined development tree, with each new level granting a mix of Hit Point (HP) bonuses, new abilities and alternative equipment. Players choose which points to spend on each Unit.

Game modes

Campaign Game: The single player campaign has 37 missions for a total playing time of around 35-45 hours, depending on difficulty level selected. The player controls a team of up to six Ghosts through the story based campaign, leveling them up and upgrading their equipment as the story progressed.

Skirmish Missions: There are 20 skirmish missions which are standalone missions with fixed teams and deployments.

Multiplayer Missions: There are 10 multiplayer missions which are played using the same 3DS console.

Character classes

Commando: The Commando (Duke) is equipped with an assault rifle and a hi-tech shoulder mounted missile launcher. The commando is effectively like human artillery, but very mobile. They come in two types – anti-vehicle or anti-personnel.[3]

Sniper: The sniper (Haze) is a long range specialist. He has a choice between heavy sniper rifles, with good armor penetration, or light sniper rifles, which give better mobility. His secondary weapons include a choice of either AP or EMP grenades.

Gunner: The gunner (Richter) is equipped with a high-powered automatic weapon with excellent damage and return fire, but limited maneuverability. He has a choice of grenades for his secondary weapon.

Medic: The Medic (Saffron) has effective personal defense weapons and a choice of medi-kits, including a 'stim kit', which can allow characters to act again, or a 'boost kit', which provides power points.

Recon: The Recon (Banshee) is equipped with a special camouflage system that prevents any direct attacks against her unless she is revealed by an adjacent enemy. She is equipped with silenced carbines for a main weapon, and a choice of EMP grenades or knife for secondary weapon.

Engineer: The engineer (Mint) is equipped with an assault rifle as his main weapon. His secondary equipment is either a deployable gun turret or an armed, mobile drone. He can also repair vehicles and drones.

In addition to these there are other units which join the player's squad as part of the story and can be issued instructions during missions.

Reception

Reviews for the game were generally favourable. The game has an aggregate score of 78/100 on MetaCritic. GameSpot scored the game 8 out of 10, but called the story one-dimensional.[7] Official Nintendo Magazine praised the game's accessibility.[8] Game Freaks 365 gave the game an 8 out of 10, noting that "hardcore fans of the series will undoubtedly be confused or even dismayed to find out that Ghost Recon: Shadow Wars is not a shooter at all," but calling it a "solid turn-based strategy game" nonetheless.[9]

References

  1. ^ a b c George, Richards. "Nintendo 3DS Launch Day Titles Announced", IGN, 22 February 2011, accessed 27 March 2011.
  2. ^ Tom Clancy's Ghost Recon: Shadow Wars: Images", IGN, accessed 27 March 2011.
  3. ^ George, Richard. "Ghost Recon Meets Advance Wars and Fire Emblem" (page 2/2), IGN, 10 March 2011, accessed 27 March 2011.
  4. ^ "Tom Clancy's Ghost Recon: Shadow Wars", MetaCritic, accessed 21 April 2011.
  5. ^ "Tom Clancy's Ghost Recon: Shadow Wars Review", Edge, 24 March 2011, accessed 29 March 2011. Archived 28 March 2011.
  6. ^ Donlan, Christian. "Ghost Recon: Shadow Wars", EuroGamer, 25 March 2011, accessed 28 March 2011.
  7. ^ a b Watters, Chris. "Ghost Recon: Shadow Wars Review", GameSpot, 27 March 2011, accessed 27 March 2011. Archived 27 March 2011.
  8. ^ a b Blyth, Jon. Reviews: Ghost Recon: Shadow Wars, Official Nintendo Magazine, 25 March 2011, accessed 27 March 2011. Archived 27 March 2011.
  9. ^ Bell, Kyle. "Ghost Recon: Shadow Wars", Game Freaks 365, 13 April 2011.
  • John Powell (May 10, 2011). "3D Ghost Recon shoots from the hip". G4TV Canada. Retrieved May 10, 2011.