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[[Image:Tyranids Codexr.JPG|thumb|right|The Cover of the current Tyranids sourcebook, '''Codex: Tyranids''']]
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==The KEYS to Wikipedia according to USER:BWilkins==
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|[[WP:AGF|Assume good faith]], unless the other person is <s>possibly</s> clearly an [[WP:IDIOT|idiot]]
|Use [[WP:COMMON|common sense]], <s>unless</s> especially if you're a bloody [[WP:ANARCHY|anarchist]]
|Create [[WP:NOTABLE|notable]] articles, but don't <s>randomly</s> mindlessly [[WP:DEMOLISH|remove]] articles
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==Resolving [[WP:WQA]] issues (the short version) by USER:BWilkins==
Tyranids are a fictional race from the [[Warhammer 40000]] tabletop game and its spin-off media.
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|Step 1: Is the WQA report really a civility issue?
Step 2: Has the initiator tried to resolve the issue directly with the other editor?


Step 3: Follow the '''A-B-C''' method (in most cases).
Tyranids are a nomadic [[Extraterrestrial life|alien race]] comprising many [[genetic engineering|genetically engineered]] forms (see [[Tyranid genetics]]) created from harvested bio-mass. They are the "Great Devourer" and are the "most alien race" in the [[Imperium (Warhammer 40,000)|Imperium]].<ref name="4th Edition">{{cite book|title=Warhammer 40,000|first=Rick|last=Priestley|edition=4th Edition|year=2004|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-468-X}}</ref> They are an "elemental force" that seeks to consume all in their path, draining all planets of any possible resource with horrific speed.
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|A WQA report brings the '''behavior''' (the '''B''') of another editor to the attention of others, because there was a '''consequence''' (the '''C''') of that behaviour.
Behaviours do not occur in a vacuum - there is always something that causes it.
The cause, or at least the action that precipicated the behavior is the '''antecedant''' (the '''A''').


In many situations, A led to B, which itself was the A to another B, which (after possibly many iterations) finally led to C (the WQA report).
Tyranids were first described in Rick Priestley's ''[[Rogue Trader (Warhammer 40,000)|Rogue Trader]]'', the first edition of the ''Warhammer 40,000''.<ref name="Rogue Trader">{{cite book|title=Rogue Trader|first=Rick|last=Priestley|year=1992|publisher=Games Workshop|location=Eastwood|id=ISBN 1-872372-27-9}}</ref> At that time they were not an emphasised race in the game, instead representing a limited number of occasionally-encountered alien antagonists. In later editions the Tyranids became a playable race in their own right, popularised by a number of successful [[Space Hulk|board games]]. Unlike most Warhammer 40,000 races, the Tyranids do not have a [[Warhammer Fantasy Battle]] counterpart, although they possess reptilian characteristics, similar to the [[Lizardmen]] & many of their larger units resemble dragons. They are comparable in terms of their voracity to the [[Xenomorph]] of the ''[[Alien (film)|Alien]]'' films, on whom the Tyranids were inspired by. In turn, the Tyranids inspired the [[Zerg]] species of [[Starcraft]].


One cannot simply look at the B, or even the immediate A, you have to go back through the cycle of A's and B's as much as possible.
Tyranids are typically a close-combat army and rely on overwhelming their enemies through superior numbers.
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==History==


==Q&A With USER:Bwilkins==
Tyranids are generally introduced as invading the Milky Way galaxy from intergalactic space. This occurred at least three major times; but there were also four smaller, supposed scouting fleets, which were apparently wiped out by the Imperium. The [[Tyranid Hive Fleets]] invaded in three ways. Their name, Tyranids, comes from Tyran, the first reported Imperial planet invaded.<ref name="Codex Tyranids 1st Edition">{{cite book|title=Warhammer 40,000 Codex: Tyranids|first=Andy|last=Chambers|edition=1st Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-872372-90-2}}</ref><ref name="Codex Tyranids">{{cite book|title=Warhammer 40,000 Codex: Tyranids 3rd Edition|first=Phil|last=Kelly|coauthors=and Chambers, Andy|year=2004|edition=3rd Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-650-X}}</ref>
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[[Image:smallNid.JPG|thumb|right|320px|A small swarm of Tyranids, including a Warrior and several Termagants and Genestealers.]]
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|'''Who are you?''' || Well, I don't talk much about myself.
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|'''What's with the "BMW" crap? || Well, they're my initials, thanks for asking.
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|'''Why do all your answers start with "well"''' || Well, it's a deep subject...
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|'''Why do you say you come from Ontario ''and'' Ottawa?''' <sup>(user submitted)</sup> || Well, there are hundreds of towns/cities named "Ottawa" in the world. I also say I'm from Canada ''and'' Ontario.
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==Pleasant Surprises for USER:BWilkins==
The [[Tyranid Hive Fleets|hive fleets]] so far introduced by Games Workshop include Hive Fleet Behemoth, Hive Fleet Kraken, and Hive Fleet Leviathan. It is noted that these names are those ascribed to the Tyranid incursions by the scholars of the [[Imperium (Warhammer 40,000)|Imperium]], rather than the Tyranid civilization themselves. Indeed, there is no evidence shown in the fiction that Tyranids even ''have'' language or civilization as understood by the protagonist civilizations native to the Milky Way, but the Tyranids appear only able to be communicated to by the Hive Fleet leader and become ineffective and uncoordinated if it is destroyed. Hive fleet Behemoth invaded in a giant swarm of close to a billion ships, and reached as far into Imperial Space as Macragge, the homeworld of the [[Ultramarines]], before it was destroyed. Hive fleet Kraken was a large number of sub-fleets, which were eventually halted at the Battle of Iyanden and the Battle of Ichar IV. Surviving vessels spread out throughout the galaxy, forming the Splinter Fleets. Hive fleet Leviathan was made of a C shape approaching from below the galactic plane, spreading the phenomenon known as the Shadow in the Warp.
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|style="font-size: x-large; padding: 0; vertical-align: middle; height: 1.1em;" | '''The Original Barnstar'''
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|style="vertical-align: middle; border-top: 1px solid gray;" | In tribute to your invaluable work in expanding the depth and scope of Caribbean coverage on Wikipedia.[[User:Ecoleetage|Ecoleetage]] ([[User talk:Ecoleetage|talk]]) 13:09, 25 June 2008 (UTC)
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|style="vertical-align: middle; border-top: 1px solid gray;" | In Tribute to your assistance with the starting up of other users talk pages. [[User:Ipatrol|Ipatrol]] ([[User talk:Ipatrol|talk]]) 21:50, 20 September 2008 (UTC)
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|style="vertical-align: middle; border-top: 1px solid gray;" | I award you this barnstar for indeed making a silk purse out of a sow's ear. Amazing job at the [[Wikipedia:Articles for deletion/Beating up|AfD]]. You pushed back the [[WP:SNOW|snow]] and brought out the sun. Your thrashing through the article to find something worth saving is nothing if not remarkable. '''[[User:MichaelQSchmidt|<font color="blue">Schmidt,</font>]]''' ''[[User talk:MichaelQSchmidt|<b><sup><small>MICHAEL Q.</small></sup></b>]]'' 21:39, 4 October 2008 (UTC)
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==Articles created or significantly expanded by USER:Bwilkins==
In addition, there are a great many references to covert actions by agents of the Tyranid species known as [[Genestealers]]. (The term ''species'' is used loosely, as the Tyranid's biology as described does not appear to conform to conventional [[Taxonomy]]). Genestealers are the principal antagonist in the setting of the game [[Space Hulk]], and short pieces of fiction frequently describe human encounters with Genestealers from the point of view of individuals such as [[Inquisition (Warhammer 40,000)|Inquisitors]].
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{{User:Bwilkins/Userboxes/bmw}} <nowiki>{{User:Bwilkins/Userboxes/bmw}}</nowiki><br /><br /><br />
{{User:Bwilkins/Userboxes/hyundai}} <nowiki>{{User:Bwilkins/Userboxes/hyundai}}</nowiki><br /><br /><br />
{{User:Bwilkins/Userboxes/kia}} <nowiki>{{User:Bwilkins/Userboxes/kia}}</nowiki><br /><br /><br />
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{{Editor review}}
It has also been hinted, in the latest edition of the codex, that the Milky Way has been visited by Tyranids before. The Catachan devil is suggested to be a version of the Ravener. Others, such as the brainleaf, might also have similar connections. It is possible that they have been left behind by a hive fleet that passed through the galaxy millennia ago or are stranded tendrils of an attack group cut off forever from the Hive Mind.

===Hive Fleet Behemoth===
As described in the rule book and the novel ''Warriors of Ultramar'', the Imperium first encountered Tyranids in the Eastern Fringe of the [[Milky Way Galaxy|Galaxy]], near the planet Tyran. [[Adeptus Mechanicus]] scientists noticed several worlds that had mysteriously lost their [[biomass]] and [[Celestial body atmosphere|atmosphere]]; then the scientists themselves disappeared. Later, an [[Inquisition (Warhammer 40,000)#Famous Inquisitors|Imperial Inquisitor]] named Kryptmann visited Tyran and found a data file with information on the Tyranids, left behind by the former occupants before their deaths. This is when the Tyranids were first named.<ref name="Codex Tyranids 1st Edition">{{cite book|title=Warhammer 40,000 Codex: Tyranids|first=Andy|last=Chambers|edition=1st Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-872372-90-2}}</ref>

Several planets were devoured by the Tyranids; Kryptmann could not call for help due to the ''Shadow in the Warp''. The Tyranids, now named "Hive Fleet Behemoth" by the Imperium, progressed further into human held areas of space, eventually reaching the Ultramar sector, the realm of the [[Ultramarines]] Chapter of the [[Space Marines (Warhammer 40,000)|Adeptus Astartes]].

[[Marneus Calgar]], Chapter Master of the Ultramarines, recalled all his forces to the Ultramarines' homeworld, Macragge. There, he assembled a fleet and readied the Ultramarines to face the Tyranid vanguard. The Tyranids encircled and overwhelmed the lush garden world of Prandium - stripping its surface bare of life.

The Tyranids then moved to attack Macragge itself. After a titanic struggle and great losses, including the heroic last stand of the Ultramarines [[veteran]] First Company, the Ultramarines prevailed. The Tyranids threatening Macragge were slain and moved to flee out-system. As the Ultramarines pursued, Imperial reinforcements arrived just before the appearance of the Hive Fleet's second wave. The Imperials parted company: The Ultramarines raced to relieve Macragge, and the Imperial reinforcements faced the fresh fleet around the orbit of the [[gas giant]] planet of Circe. At the height of the battle, the Imperial flagship, ''Dominus Astra'', charged into the heart of the Hive Fleet and triggered its warp drives, destroying both.<ref name="Codex Tyranids 1st Edition">{{cite book|title=Warhammer 40,000 Codex: Tyranids|first=Andy|last=Chambers|edition=1st Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-872372-90-2}}</ref>

===Hive Fleet Kraken===

The second wave of Tyranids to fight against the Imperium was known as "Hive Fleet Kraken". Its arrival was heralded by a score of genestealer rebellions and insurrections on the Eastern Fringe. Instead of throwing one mass of troops against the human armies, this swarm split into countless smaller fleets, each one enveloping a few planets, resulting in the loss of whole systems before reinforcements could arrive. Although this made each individual assault weaker and made some warp travel and communication possible, Kraken was attacking across a far vaster front than Behemoth. Two Space Marine Chapters based on the Eastern Fringe - the Lamenters and the Scythes of the Emperor - were all but destroyed, with only several fighting companies of each remaining. A vast portion of Kraken's strength attacked the [[Eldar (Warhammer 40,000)|Eldar]] Craftworld of [[Iyanden]]. Although eventually defeated, the Invasion killed four-fifths of the Craftworld's population; a terrible blow to the dwindling Eldar race.<ref name="Codex Tyranids 1st Edition">{{cite book|title=Warhammer 40,000 Codex: Tyranids|first=Andy|last=Chambers|edition=1st Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-872372-90-2}}</ref>

As the fleet faced heavy resistance, smaller sub-fleets combined, narrowing the range of the Tyranid advance as it pushed further into the Imperium. After the Battle of Iyanden, and the Ultramarines' successful crushing of the Ichar IV rebellion, the Imperium was able to predict where the remainder of Kraken's strength was moving. Troops were rushed to Ichar IV ahead of the Tyranids, where Marneus Calgar, Chapter Master of the Ultramarines and victor of the first Tyrannic War, was immediately elected Supreme Commander. Once again, Calgar led the Imperium to victory. Yet this was not the end of Kraken. After the battle, the surviving vessels divided into a series of 'splinter fleets'. Although tiny by comparison, these continue to threaten isolated and poorly defended worlds, and increase their numbers with every consumed world.

===Hive Fleet Leviathan===
[[Image:Hiveship.gif|thumb|300px|right|A Tyranid Hiveship]]<!--
FAIR USE of Hiveship.gif: see image description page at http://en.wikipedia.org/wiki/Image:Hiveship.gif for rationale -->
Five years after the defeat of Hive Fleet Kraken, [[Inquisition (Warhammer 40,000)#Famous Inquisitors|Lord Inquisitor Kryptman]] began to notice the tell-tale signs of a Tyranid invasion.<ref name="Codex Tyranids">{{cite book|title=Warhammer 40,000 Codex: Tyranids 3rd Edition|first=Phil|last=Kelly|coauthors=and Chambers, Andy|year=2004|edition=3rd Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-650-X}}</ref> Hive Fleet Leviathan appeared at the edge of Segmentum Tempestus with anomalous movement near the [[Dyson Sphere]] (a place rumored to be the resting place of the C'tan god, Outsider) and move toward the heart of the Imperium. Implementing the infamous Kryptman census, the Inquisitor burnt out dozens of Astropaths in the process of contacting every civilized planet on the fringes of the Imperium. Slowly the responses - and lack of them - formed a pattern, and the Inquisitor was able to chart the path of the Tyranid's latest Hive Fleet. Codenamed 'Leviathan', the fleet attacked from below the galactic plane, appearing as a pair of closing jaws, cutting off vast stretches of space from warp travel and astrotelepathy. A combined force of PDF troops, Imperial Guard and Space Marines fought the Tyranids in the Tarsis system. The Imperium had not been idle; a member of Kryptman's staff was able to engineer a deadly virus for use against the Tyranids. Captain Uriel Ventris of the Ultramarines took command of Deathwatch Kill-Team to the Tyranid Norn Queen, releasing the plague. Soon all synapse control was stripped from the Tyranids, and the Imperial counter-attack crushed the Xenos.

Leviathan continued to carve through the Imperium. Kryptman immediately ordered a galactic cordon to be established: each world within its confines was to be evacuated and subjected to Exterminatus - a decision that condemned billions of Imperial citizens to extermination. Kryptman was denounced as a radical, a traitor, and a fool, and was expelled from the Inquisition. Disgraced, Kryptman and his remaining allies within the [[Deathwatch (Warhammer 40,000)|Deathwatch]] refused to abandon their battle. Using a brood of captured Genestealers, Kryptman sent them into the Ork-dominated Octavius system. The Genestealers impregnated so many Orks that the entirety of Hive Fleet Leviathan altered course for the system. Kryptman allowed himself a glimmer of hope: his manipulation seemed to have paid off.

The Octavian Orks and Tyranids of Leviathan are now involved with destroying each other.<ref name="Codex Tyranids">{{cite book|title=Warhammer 40,000 Codex: Tyranids 3rd Edition|first=Phil|last=Kelly|coauthors=and Chambers, Andy|year=2004|edition=3rd Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-650-X}}</ref> But those closest to Kryptman believe their master's victory is only temporary. Orks and Tyranids thrive on war; if the Tyranids emerge victorious, having devoured huge quantities of the specially-engineered DNA that makes Orks such good survivors, then the Imperium will face a far greater threat than imagined possible. Similarly, Orks become stronger simply from vanquishing enemies, so an Ork victory would lead to an invasion of Orks vastly superior to normal Orks.

A secret council within the Imperium named 'the Strategic Collective' has been analysing details of the Tyranid's invasions, and recently convened to state their stark conclusion. The Hive Fleets the Imperium has faced to date are parts of a far greater whole, a whole that will arrive at the Imperium's borders in less than a century. They estimate mobilization levels will need to increase a minimum of 500% (effectively drafting every able-bodied citizen on every world in Segmentums Solar, Obscurus and Tempestus) to have even a hope of stalling the Tyranid advance.

===Other Hive Fleets===

Although Codex: Space Marines background fiction states that Hive fleet Behemoth was the first time the Imperium encountered Tyranids, other background fiction, dated earlier (within the fictional universe's dating system) tells of encounters with creatures having some similarities to the Tyranids ([[Horus Rising]], for example, though this is widely disputed due to the Megarachnids physical traits that differ greatly from any known Tyranid life form). These stories are thought to relate to three earlier hive fleets: Tiamet, Ouroboros, and Colossus.<ref name="Codex Tyranids">{{cite book|title=Warhammer 40,000 Codex: Tyranids|first=Phil|last=Kelly|coauthors=and Chambers, Andy|year=2004|edition=3rd Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-650-X}}</ref>

White Dwarf issue 98 gives detailed information of the leaders of the Ultramarines chapter, and makes mention of a hive fleet called 'Locust', which the Ultramarines appear to have fought before Behemoth.

*Tiamet: Tiamet was named after a double binary system discovered on the Eastern Fringe in the 35th Millennium that contained an unusual seven planets, all later found to be [[planets of Warhammer 40,000#death world|death worlds]]. It was determined by Xenologists working for the [[Adeptus Mechanicus]] that all life in the system had a common genetic source. The Explorators decided to quarantine themselves on the planet after realizing their ships may have become contaminated by the time they spent in the system. The planet was later lost after the arrival of Hive Fleet Kraken.<ref name="Codex Tyranids">{{cite book|title=Warhammer 40,000 Codex: Tyranids|first=Phil|last=Kelly|coauthors=and Chambers, Andy|year=2004|edition=3rd Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-650-X}}</ref>

*Ouroboros: Cardinal Miriamulus the Elder, of the planet Thracian Primaris, recorded a [[Daemon (Warhammer)|Chaos-like]] invasion. Upon further examination of the enemy strategy, equipment used during the battle and trophies collected, it was determined that it was, indeed, a Tyranid invasion.<ref name="Codex Tyranids">{{cite book|title=Warhammer 40,000 Codex: Tyranids|first=Phil|last=Kelly|coauthors=and Chambers, Andy|year=2004|edition=3rd Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-650-X}}</ref>

*Colossus: In the 38th Millennium, a group of [[Zoat]]s came into contact with the Imperium. Although they claimed to be escaping from slavery, their murderous actions caused them to be deemed Xenos Horribilis and for them to be exterminated.<ref name="Codex Tyranids">{{cite book|title=Warhammer 40,000 Codex: Tyranids|first=Phil|last=Kelly|coauthors=and Chambers, Andy|year=2004|edition=3rd Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-650-X}}</ref>

*Wraith: The Hive Fleet Wraith are named so after their unique ability to bend the light around them making them extremely hard to see. There have also been many recordings of unique creatures belonging to Hive Fleet Wraith, such as the Land Shark, Tyritaur, Psycho Drones and what are commonly known as Tyranid Trains. First contact was made in the 40th Millennium, on The Ashworld of Tirith 5 in the Tirith System.<ref name="Codex Tyranids">{{cite book|title=Warhammer 40,000 Codex: Tyranids|first=Phil|last=Kelly|coauthors=and Chambers, Andy|year=2004|edition=3rd Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-650-X}}</ref>

Also, in the [[Warhammer 40,000]] rulebook on the Tyranid page, there is also a colour scheme for a Hive Fleet known as Harbinger, which bears generally dark red carapace and chitin, and blue turquoise flesh. Another of the less known Hive Fleets is ''Apophis'', which has black carapace, red flesh, yellow lines on the carapace, green blood, eyes and tongues. Included online are many other possibilities for players.<ref name="Forgotten Fleets">{{cite web| url = http://uk.games-workshop.com/tyranids/forgotten-fleets/1/| title = Forgotten-Fleets| publisher = Games Workshop| accessdate = 2006-05-07}}</ref>

==The Invasion Process==

To start the invasion, hive fleets launch mycetic spores, that burst open on impact and release waves of gaunts and similar organism to wear down defenders . Vanguard tyranids such as broodlords and gene stealers are then are released, and spore chimneys grow that alter the vegetation until it is grossly mutated and grown, under the control of the hive mind. Then the main tyranid army descends and lays siege. Capillary towers begin to rise up. After the eradication of any hostile life on the planet, the planet is stripped of resources and the genetic material transported to the hive ship via digestion pools and capillary towers to be turned into more tyranid organisms. The atmosphere is then devoured by the hive ships. Then the fleet moves on, leaving a barren planet incapable of supporting life behind them.

==The Hive Mind==

Particularly learned protagonist characters in the background (generally [[Imperium (Warhammer 40,000)|Imperial]] human, but occasionally [[Eldar (Warhammer 40,000)|Eldar]] or [[Tau (Warhammer 40,000)|Tau]]) are seen to refer to a controlling mechanism intrinsic to the Tyranid race, called the ''Hive Mind''. The Hive Mind is the [[Gestalt psychology|gestalt]] [[Metaphysics|metaphysical]] entity thought to emanate from and exert cohesive control over all Tyranid individuals through [[Psyker|psychic]] manipulation. In terms of the terrestrial Tyranids' encounters with other species, generally in conflict, the Hive Mind is explained as filling the roles of [[Hierarchy|social hierarchy]], linguistic communication and military [[command and control]] as used by other races.

The Hive Mind is delivered through "Synapse" creatures such as the Tyranid Warrior, and makes all tyranids in range all but immune to psychological assaults, resistant to even the deadliest blows, and under control. Tyranids out of Synapse range will revert to their natural instincts and/or move to within range of a synapse creature. The Hive Mind is represented in the [[Warhammer 40,000|tabletop games]] by various rules specific to players fielding Tyranids, and have a dramatic influence on the playing style of a Tyranid [[Army (Warhammer 40,000)|army]]. The presence of the Hive Mind is what separates Tyranids as an invading force able to devour worlds from stray Tyranids that act like animals and inhabit Death Worlds, such as the "Catachan Devil".<ref name="Codex Tyranids 2nd Edition">{{cite book|title=Warhammer 40,000 Codex: Tyranids|first=Phil|last=Kelly|coauthors=and Chambers, Andy|year=2004|edition=2nd Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-650-X}}</ref><ref name="Codex Tyranids">{{cite book|title=Warhammer 40,000 Codex: Tyranids|first=Phil|last=Kelly|coauthors=and Chambers, Andy|year=2004|edition=3rd Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-650-X}}</ref>

As a thematic device, the Hive Mind is also shown as being responsible for widespread ([[light-year]] scale) disruption of Imperial communications and [[superluminal]] travel via a mechanism known as the ''Shadow in the Warp''. This introduces complications to the affairs of Imperial protagonists in fiction featuring Tyranids, as the human characters find themselves isolated from outside aid via [[Immaterium (Warhammer 40,000)|warp travel]] and doomed to face the Tyranid menace alone.

To date, only the [[Ultramarines]]' Chief [[Space Marines (Warhammer 40,000)#Librarians|Librarian]] Tigurius has ever made contact with the Tyranid Hive Mind and lived.

==Species and Biology==
[[Image:TyranidHiveTyrant.jpg|thumb|right|200px|A Hive Tyrant.]]
<!-- FAIR USE of TyranidHiveTyrant.jpg: see image description page at http://en.wikipedia.org/wiki/Image:TyranidHiveTyrant.jpg for rationale -->
{{main|Tyranid Genetics (Warhammer 40,000)}}

The Tyranids are all of a basic [[Genetics|genetic]] stock, characterised by six limbs, both an endoskeleton and an exoskeleton, external skeletal features distinct from an internal skull, [[carapace]] plates on their head and a series of [[spiracle]]s on their heads and at the base of their tails. These traits have led some players (notably those who do not use Tyranids) to call the Tyranids "bugs."

What follows is a list of the major Tyranid genera - this list is by no means exhaustive. Starting with the ''Codex: Tyranids'' published during the 3rd edition of [[Warhammer 40,000]] and continuing to the current iteration, players are encouraged to create their own varying forms of the Tyranids. The player has the option of fielding a basic Tyranid (or a squad, which is called a "brood"); then the player is given a list of allowed upgrades which they are permitted to apply to the creature(s). Certain combinations of upgrades are frequently given nicknames to differentiate them from other versions of that creature - for example, a Carnifex outfitted with multiple guns may be called a "dakkafex" (amusingly, after the Ork references to ammunition being "Dakka"); a brood of Gaunts upgraded to carry short-ranged spike-firing weapons known as 'spinefists' may be called "Spinegaunts". The most mutable of the Tyranids are the Carnifex, the Hive Tyrant, the Warrior, and the Genestealer.

===Synapse Creatures===

Lower, less evolved breeds of Tyranid are constantly kept in check by the more advanced [[synapse]] creatures which have much stronger links to the Hive Mind. The synapse creatures, which have the strongest link to the Hive Mind, include:

*'''Norn Queen''':Though not seen within the game as there is no model, within the 40k universe the norn queen resides in the hive ships and births all the various Tyranids. 'She' has the ability to manipulate them at the genetic level, therefore rapidly evolving new species to combat anti-Tyranid tactics.
*'''Hive Tyrant''': very large, very powerful creature with access to many upgrades. Also is arguably one of the strongest Tyranid species in the army next to the Carnifex.
*'''[[Warrior Genus (Warhammer 40,000)#Tyranid Warriors|Tyranid Warrior]]''': superficially similar to Hive Tyrants, but are smaller and more numerous.
*'''[[Genestealer#Broodlord|Broodlord]]''': a larger, more powerful version of a Genestealer; similar to the [[Genestealer#Patriarch|Genestealer Patriarch]] described in the Second Edition background material. It is said that the broodlord is the first genestealer to make planetfall, hence, only one may be present per battle.

===Large Tyranids===
There are many other monstrous creatures that, while large, do not have the synaptic powers like the Hive Tyrant. They are all sub-sects of the Tyranid Warrior Genus. They include:

*'''[[Warrior Genus (Warhammer 40,000)#Lictor|Lictor]]''' : superbly [[camouflage]]d scouts, closely related to [[Tyranid Warrior]]s. They have the ability to leap out of hiding at enemy troops, making them difficult to counter (they also appear to have the ability to work completely independently of synaptic contact as they often operate deep behind enemy lines).
*'''[[Warrior Genus (Warhammer 40,000)#Carnifex|Carnifex]]''': a large, [[tank]]-like creature, bred to spearhead assaults and/or provide fire support. The carnifex has more variations than any other unit in the tyranid arsenal, making it extremely versatile. It is one of the strongest units in the army.
*'''[[Warrior Genus (Warhammer 40,000)#Ravener|Ravener]]''': fast-moving, snake-like creatures capable of burrowing underground.
*'''Tyrant Guard''': Tyrant Guard act as large, durable meatshields for the Hive Tyrant. The tyrant guard are born without eyes, and can only see when near the Hive Tyrant itself. It was suggested in 3rd Edition they were engineered from Space Marine DNA, giving rise to the extreme resilience and armour not otherwise possible except in the very largest creatures. They have scything talons and diamond-hard rending claws to take care of anything that gets too close to their masters. Some have also been seen to have traded in their talons for a set of deadly organic "lash-whips", living tentacular whips with barbed spines on the ends. These whips have a mind of their own and will "lash" out at opponents, distracting them from the fight. They may also be equipped with Flesh Hooks, which are chitinous sinews fired by a sharp intercostal muscle spasm. As well as this they may be given Implant Attacks, which are barbed stingers on the tail of the Tyrant Guard, allowing them to deliver deadly toxins into an enemy.

====Notable Large Tyranids====
While the Tyranids are a Hive Mind entity and "recycle" their forces after each successful assault upon a planet, there have been occasional sightings of extraordinary individual creatures within the Tyranid armies. As the Tyranids never communicate with non-Tyranids, it is impossible to know whether these are actual individuals within the Tyranid community, or are new species that are slowly being introduced into the forces of the Hive Mind, but the latter is more likely.<ref name="Tyranid Special Characters">{{cite web |url=http://uk.games-workshop.com/tyranids/special-characters/1/ | title=Tyranid Special Characters | publisher=Games Workshop | accessdate=2007-04-28}}</ref>

Despite their apparent infamy, they are no more individuals than other tyranids are, they simply are rarer and significantly more powerful (in both intelligence and strength) "prototype paragons" of their parent genuses, the Carnifex, Ravener, and Lictor, respectively. The Red Terror and Old One Eye also pioneered some of the newer biomorphs and weaponry, but the prototype versions they employ act somewhat differently than those later made available to their parent genuses, along with some abilities unique to them. All three of them have unique models with varying degrees of in-store availability as of early 2007; notable is that the Death Leaper was originally a conversion of an ordinary Lictor, before it was "mainstreamed" into its own model.

*'''[[Warrior Genus (Warhammer 40,000)#Old One-Eye|Old One Eye]]''': a monstrous Carnifex mutation with gigantic pincers and a missing eye. The creature was found on Macragge centuries after Hive Fleet Behemoth was destroyed. Originally presumed dead, Old One Eye tore apart the ship transporting its body. Notoriously hard to kill, it had the ability to rapidly regenerate even grievous wounds (to the point of completely resurrecting after a mortal wound), which led some to speculate that it was a genetic experiment of the Hive Mind. Something of interest to note is that it failed to regenerate the aforementioned lost eye, the scar burned down to the bone.<ref name="Codex Tyranids 2nd Edition">{{cite book|title=Warhammer 40,000 Codex: Tyranids|first=Phil|last=Kelly|coauthors=and Chambers, Andy|year=2004|edition=2nd Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-650-X}}</ref>

*'''[[Warrior Genus (Warhammer 40,000)#The Red Terror|The Red Terror]]''': a devastating beastial mutation of the Ravener genus first sighted on the mining world of Devlan. It was speculated that there may be more than one Red Terror, as with all of the Tyranid notable "characters", but any engagements there may have been with other such creatures yielded no survivors. It's often well beloved by tyranid players for its ability to swallow most kinds of opponents whole, preventing any cunning way of staying alive they can think of.<ref name="Codex Tyranids 2nd Edition">{{cite book|title=Warhammer 40,000 Codex: Tyranids|first=Phil|last=Kelly|coauthors=and Chambers, Andy|year=2004|edition=2nd Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-650-X}}</ref>

*'''[[Warrior Genus (Warhammer 40,000)#Death Leaper|Death Leaper]]''': a particularly vicious Lictor introduced during the Cadian ''Rise of the Swarm'' campaign. It was originally encountered by a Space Marine named Brother Erasmus. The two fought and both were wounded, Brother Erasmus losing an eye and an arm. As a result of the damage sustained in this battle, Death Leaper's [[chitin]]ous [[exoskeleton]] provides him less protection than most Lictors, but Death Leaper's stealth is unsurpassed, and it is able to conceal itself in places where normal Lictors would be unable to hide. A fourth edition "Death Leaper" was also heavily involved in the summer 2006 campaign, Medusa V, but is identical to the ''Rise of the Swarm'' Death Leaper in name only, and acts simply as a "special edition" version of the Lictor model if the supplemental rules for it are not used.<ref name="Fall of Medusa V">{{cite book|title=Fall of Medusa V|first=Steve|last=Morgan|coauthors=and Will, Drew and Taylor, Dave|year=2006|edition=1st Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-748-4}}</ref>

====Tyranid Titans====
Tyranids also utilize creatures collectively known as bio-titans. For the 28 mm game player, these are only available as special order [[resin]] models; some metal miniatures are available for the ''Epic'' system. The Titans include:

*'''[[Tyranid Titans (Warhammer 40,000)#Malanthrope|Malanthrope]]''': resembles a very large Zoanthrope. They are psychic, but are more geared towards roles similar to the Tyranid Ripper.
*'''[[Tyranid Titans (Warhammer 40,000)#Trygon|Trygon]]''': resembles a very large version of a Ravener.
*'''[[Tyranid Titans (Warhammer 40,000)#Hierodule|Hierodule]]''': resembles a very large Carnifex; comes in both scythed (Combat) and barbed (Shooting) variants.
*'''[[Tyranid Titans (Warhammer 40,000)#Hierophant|Hierophant]]''': a massive, spider-like creature. One of the most powerful and largest bio-titans.
*'''[[Tyranid Titans (Warhammer 40,000)#Harridan|Harridan]]''': resembles a very large Gargoyle. Used to transport Gargoyles over long distances.
*'''[[Tyranid Titans (Warhammer 40,000)#Dominatrix|Dominatrix]]''': a specialised Bio-Titan, commanding the forces on the battlefield and providing the highest level of psychic control. They are said to be the female counterpart to the Hive Tyrant.
*'''[[Tyranid Titans (Warhammer 40,000)#Norn Queens|Norn Queens]]''', as described in the novel Warriors of Ultramar, and fill the role of the "queen" of the hive, similar to that of a queen ant.

===The Gaunts===

The ''Gaunt'' genus encompasses the basic units of a Tyranid invasion force. They are man-sized or smaller, come in waves, and are totally expendable. Gaunts are also a mutable genus, with over 400 documented variations; some of the common sorts are:

*'''Hormagaunt''': fast-moving assault species with scythe-like talons.
*'''[[Termagaunt]]''': similar to Hormagaunts, but trade speed and agility for ranged weaponry (specifically, the Fleshborer). These are used as the "foot soldiers" for the Tyranids and are the most common type of gaunt.
*'''[[Gargoyle]]''': winged Termagants, with atrophied legs and the ability to spit plasma at short range.
*'''Spinegaunt''': Gaunts armed with spinefist weapon-symbiotes. These are the least complex of the gaunts and act only as cannon fodder on the battlefield.
*'''Deathgaunt''': an unusual gaunt with a devourer

===Other Tyranids===
The most unusual forms of Tyranid are those which may have incorporated the DNA of races assimilated during conquest. Examples include:

*'''[[Genestealer]]''': Genestealers are much-feared assault specialists, capable of scouting and infiltrating the target of the main Tyranid army. Genestealers also infest space hulks with the aid of their hybrid offspring, who prepare special incubation chambers for their purestrain kin. When the space hulk in question is visited by looters or individuals legitimately looking for salvage, the purestrains are released, infecting the unfortunate explorers with Tyranid DNA. The first genestealers were contacted on the moons of Ymgarl, 200 years before Tyran: they were thought to be native organisms, and only after the defeat of Hive Fleet Behemoth was it discovered they were Tyranid organisms. This would suggest that the hive mind has been aware of humans long before the present threat.
*'''Zoanthrope''': Zoanthropes exhibit [[psyker|psychic abilities]]. On occasion they have been shown to possess a synaptic link to the Hive Mind. The 3rd Edition Codex hinted that they were constructed using some Eldar DNA (hence their emphasis on psychic powers).
*'''[[Biovore]]''': Biovores act as artillery for the Tyranids by firing Spore Mines at enemies. They resemble nothing more than large, bipedal bears (albeit "tyranidized") with large cannons growing from their backs. In 3rd Edition it was hinted they were engineered from Orks, as can be seen in their brutish looks (especially the head).
*'''Spore Mines''' are seen quite often when battling against Tyranid swarms of many sizes. They can sometimes come from creatures with a biomorphic weapon known as "Spore Cysts", but more often seen fired from barrels of the tyranid artillery units known as Biovores. There are several varieties of spore mines; Frag Spores, which explode in a manner not unlike a frag grenade, Toxin Spores, which damage enemies with a cloud of various neurotoxins, and Bio-Acid Spores, which are very effective in penetrating vehicle armour (and everything else).
*'''[[Ripper Swarms]]''' Rippers are small, worm-like Tyranids which live only to consume all that they can; they are generally only seen in large swarms, which traverse the planet during the final stages of an invasion, ingesting all that they can in order to speed along the ultimate consumption of all usable material on the planet. Energetic and persistent, when in numbers they can pull down and consume creatures many times their own size. They act independently, but can be caught in the area of a leader-beast's Synapse effect to be put to use in battle. They show surprising mutability. It is speculated that Rippers are a larval form of Tyranid. Eventually, the rippers will become bloated full of biomass, unfit for combat. At this point, they simply enter into the reclaimation pools and get melted down for reuse.
*'''Mycetic spores''' are organic transport devices used by the Tyranids to deploy seeding swarms in the initial stages of their planetary invasion, similar to the drop pods used by Imperial forces. They are released into the target planet's atmosphere from Tyranid hive ships in orbit, using various methods to slow down their descent enough for the Tyranid organisms inside to survive the resulting impact.

===Discontinued Tyranids===
The following creatures were part of the Tyranid forces in the very first edition, but were dropped completely afterwards. They also represent outside races that were "controlled" by Tyranids.

*'''[[Squig]]s''': Small Ork DNA-based creatures that were quickly replaced by the more Tyranid-like Ripper Swarms. Originally introduced as part of the Ork race, and later revealed to be descendants of Orks modified by the Tyranids.

*'''[[Zoat]]''': Mysterious reptilian, centaur-like alien species enslaved by the Hive Mind. The Zoat's telepathic powers were used to communicate with other species, a task the Hive Mind eventually deemed futile. The Zoat made its only published appearance in Ian Watson's novel Space Marine, in which a single Zoat tried to stall an Imperial Fist invasion of a Tyranid Hiveship. The Zoat was killed, but not before killing several Fists on its own. According to Games Workshop, Zoats are now officially extinct, having been destroyed in their entirety by the human Imperium.

==Gaming and Gaming History==
'''Early Board Game Incarnations''':
[[Image:Space hulk cover.JPG|thumb|right|Cover of the '''Space Hulk Rulebook''']]
[[Genestealer]]s were introduced in the 1980s with [[Space Hulk]], and later featured in [[Space Crusade]], along with the short-lived Genestealer Magus. The first recognisable incarnation of Tyranid warriors appeared in [[Advanced Space Crusade]] in 1990, featuring biological weaponry such as boneswords and deathspitters.<ref name="Soace Hulk">{{cite book|title=Space Hulk|first=Dean| last=Bass|coauthors=and Colston, Chris|year=1993|publisher=Games Workshop|location=Eastwood|id=ASIN: B000KOPQVO}}</ref>

'''First Edition''', ''Rogue Trader'':

Tyranids were first mentioned under the heading ''Tyranids and the Hive Fleets'', and were illustrated in a form not too different from their latest incarnation.<ref name="Rogue Trader">{{cite book|title=Rogue Trader|first=Rick|last=Priestley|year=1992|publisher=Games Workshop|location=Eastwood|id=ISBN 1-872372-27-9}}</ref>

The first Tyranids used conventional, non-biological equipment such as lasguns and flak armour (although the rulebook stated that these represented organic equipment with similar capabilities).<ref name="Genesis of the Tyranids">{{cite web |url=http://us.games-workshop.com/games/40k/tyranids/articles/genesis.htm |title=Genesis of the Tyranids | publisher=Games Workshop | accessdate=2007-04-28}}</ref> The principal unit available to the Tyranids was the [[Zoat]], a [[centaur]]-like creature enslaved to fight on the behalf of their Tyranid masters.

'''Second Edition''':

Second Edition ''Warhammer 40,000'', released in 1993, featured the Tyranids in the supplemental books ''Wargear'' and ''Codex Imperialis'', and then later in their own devoted army ''Codex''. An extensive model range was released, representing most of the units described in these publications. The army was, however, very different from the factions previously seen in the game. Notable were the huge numbers of rank-and-file units a Tyranid player was able to deploy compared to most other armies due to their low points cost (second only to the ''Imperial Guard'', according to many players) and the large and flamboyantly designed centre-piece models, very different from anything Citadel had released before.<ref name="Codex Tyranids 1st Edition">{{cite book|title=Warhammer 40,000 Codex: Tyranids|first=Andy|last=Chambers|edition=1st Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-872372-90-2}}</ref>

The tyranid player now had access to a range of unit types roughly equivalent to that of the other factions, including:''Hive Tyrant'', ''Termagants'', ''Hormagaunts'', the main adversary in Space Hulk ''Genestealers'', ''Gargoyles'' previously seen in ''Epic 40,000'', ''Tyranid Warriors'', the ''Carnifex'', ''Zoanthropes'' (a Tyranid [[psyker]] in addition to the Hive Tyrant), ''Lictors'', and the ''Biovore''.

'''Third/Fourth Edition''':
[[Image:Tyranids Cover 3rd.jpg|thumb|right|Cover of the 3rd Edition '''Codex: Tyranids''']]
The Tyranid supplement to Third Edition ''Warhammer 40,000'', like most of the other supplements released at that time, focused on revamping the rules for the various units while maintaining the overall structure of the army, so that veteran players would not find their older collections unusable or less useful in the new edition. It did however add some new units and tweak the behavior of others. A brand new model range, somewhat different from the older ones, was released to coincide with the new publication.<ref name="Codex Tyranids 2nd Edition">{{cite book|title=Warhammer 40,000 Codex: Tyranids|first=Phil|last=Kelly|coauthors=and Chambers, Andy|year=2004|edition=2nd Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-650-X}}</ref> New units included: the ''Tyrant Guard'' and ''Raveners''.

The Third Edition Codex, as with a number of subsequent publications, included an army list which allowed far greater flexibility to the player than previous army lists, allowing extensive customization of units; at the time more so than any other available faction. Unit types noted as a 'Mutable Genus' in the main army list were permitted to be extensively modified by choosing from numerous options in the 'Custom Hive Fleet' section of the book. The options available bore a resemblance to the random equipment tables featured in ''Rogue Trader'', but were no longer randomised.

The nature of the army list in Third Edition further cemented the Tyranid army's reputation for fielding vast numbers of models, allowing the player to overwhelm an opponent with weight of numbers. This was even more pronounced in the variant ''Seeding Swarm'' army list published in White Dwarf and later in Chapter Approved, which represented the initial stages of a massive Tyranid assault and even further emphasised the use of many expendable, 'cannon-fodder' type units.<ref name="Chapter Approved 2003">{{cite book|title=Warhammer 40,000 Codex: Tyranids|first=Andy|last=Chambers|edition=1st Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-317-9}}</ref>

The release of the fourth edition codex heralded a new period for the Tyranids, with a new model range, new rules, and new units, most notably the broodlord, and revamped units such as the carnifex. This new codex also enables tyranid players to field a grand total of eight large Tyranids to be fielded in a 1500 point battle, although the player would still have to field compulsory troops choices. With this concept Tyranid armies can now boast either the many troops and/or a just few powerful units. One of the more overlooked abilities is the new "without numbers" rule, which allowed for literally an unlimited number of gaunts in a single game, emphasisizing the "cannon-fodder" trait of the Tyranids.<ref name="Codex Tyranids">{{cite book|title=Warhammer 40,000 Codex: Tyranids|first=Phil|last=Kelly|coauthors=and Chambers, Andy|year=2004|edition=3rd Edition|publisher=Games Workshop|location=Nottingham|id=ISBN 1-84154-650-X}}</ref>

'''Tyranids in Alternate Games''':

The Tyranids are represented in three of the '''Specialist Games''' produced by '''[[Games Workshop]]''': '''[[Battlefleet Gothic|Battlefleet: Gothic]]''', '''[[Epic (game)|Epic]]''', and '''[[Inquisitor (game)|Inquisitor]]'''.

In '''Battlefleet: Gothic''', the game of space/ship to ship combat, they are represented by four models that represent the massive ships of the Tyranid Hivefleet.<ref name="Official Specialist Games Website">{{cite web | url=http://www.specialist-games.com | title= Specialist Games| publisher=Games Workshop| accessdate=2007-05-29}}</ref> In '''Epic''', the game of large scale combat using smaller miniatures, they are represented by a combination of [[Tyranid Titans (Warhammer 40,000)|Titans]] and standard Tyranid troops.<ref name="Trial Tyranid Rules for Epic">{{cite web | url = http://www.specialist-games.com/assets/FinalNidv7.pdf | title = Trial Tyranid Epic Rules | publisher = Games Workshop | accessdate = 2007-05-16}}</ref><ref> name="Games-Workshop Online Store">{{cite web | url=http://uk.games-workshop.com/storefront/store.uk | title= Games-Workshop Online Store| publisher=Games Workshop| accessdate=2007-05-29}}</ref> In '''Inquisitor''', the narrative skirmish game using ''Warhammer 40,000'' type characters, the Tyranids are represented by the [[Genestealer]] and [[Genestealer#Hybrids|Hybrid]] models<ref>{{cite web | url=http://uk.games-workshop.com/storefront/store.uk | title= Games-Workshop Online Store| publisher=Games Workshop| accessdate=2007-05-29}}</ref> under the generic roleplaying category of "aliens." They are individual members of the [[Genestealer#Genestealer Cultists|Genestealer Cults]] who work towards espionage and propagating their species in secret to weaken a planet's defences before an invasion, as opposed to being part of the Hivefleet army that seeks to swarm over all in their path and consume them.<ref name="Official Specialist Games Website">{{cite web | url=http://www.specialist-games.com | title= Specialist Games| publisher=Games Workshop| accessdate=2007-05-29}}</ref>

'''Tyranids in Video Games'''

It is worth noting that the Tyranids are the only ''Warhammer 40000'' race that are not currently in the RTS title [[Warhammer 40000: Dawn of War]] although an unofficial modification has been produced (and is still continuing production) that adds them as a playable race. The fact that Tyranids are not officially present is likely due to their nature; as Tyranids do not create structures or technology in the same way as the other races (not to mention the lack of usable wargear because of this), it would be difficult to have them perform as the other races do in the game. Relic has also repeatedly stated that they wanted to include the Tyranids in Dawn Of War, but the game's graphic engine "wouldn't do them justice" citing various issues, including those previously mentioned and the significant differences in economy. However, it has been confirmed that the Tyranids will be a playable race in [[Dawn of War II]].

==References==
<references/>
* {{cite book|title=Xenology|first=Simon|last=Spurrier|authorlink=Simon Spurrier|year=2006|publisher=Black Library|location=Nottingham|id=ISBN 1-84416-010-6}}
* {{cite book|title=Space Marine|first=Ian|last=Watson|year=1993|publisher=Boxtree|location=London|id=ISBN 1-85283-840-X}}
* {{cite web
| url = http://us.games-workshop.com/games/40k/tyranids/articles/genesis.htm
| title = Genesis of the Tyranids
| publisher = Games Workshop
| accessdate = 2006-04-24
}}

{{Warhammer 40,000}}

[[Category:Bioships]]
[[Category:Warhammer 40,000 species]]
[[Category:Fictional warrior races]]
[[Category:Fictional superorganisms]]

[[fr:Tyranide]]
[[it:Tiranidi]]
[[pl:Tyranidzi]]
[[ru:Тираниды]]
[[fi:Tyranids]]

Revision as of 23:16, 9 October 2008

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In tribute to your invaluable work in expanding the depth and scope of Caribbean coverage on Wikipedia.Ecoleetage (talk) 13:09, 25 June 2008 (UTC)
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Articles created or significantly expanded by USER:Bwilkins

New Stubs and New Articles used as Redirects
1783 in Spain · Anita Best · Caledonia Island · Carenage · Carrera Island · Cedula of Population · Claxton Bay · Craig Island · Cronstadt Island · David Penashue · Dildo cactus · Faralon Rock · Gasparillo Island · Goat Island, Trinidad and Tobago · Guaico · Jeff Johnston Trio · Lenagan Island · Loudoun County Public Schools(Virginia) · National Institute of Broadcasting · Newfoundland Symphony Orchestra · Ontario Country Performer and Fan Association · Pelican Island (Trinidad and Tobago) · Pipe Organ Cactus · Santa Flora · Saut d'Eau · Schneider Foods · Shanneyganock · Sisters' Rock · Soldado Rock · Songwriters Association of Canada · St. Mary's, Trinidad and Tobago · Talparo · Teschier · The Flummies · The Triumph of Honour · The Triumph of Honor · Tipatchimun · Toronto Business Development Centre · Valencia, Trinidad and Tobago · William Curry · William Curry (oceanographer)
Larger Works either created or expanded upon
1903 water riots · Are We There Yet (TV show) · John R. Palmer · Pocomail · The Irish Descendants · Tony Gabriel · University of Montana School of Journalism
Userboxes
PocoThis user's primary e-mail client is Pocomail...why isn't it yours?
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Snack!This user has a large dog that thinks small dogs are tasty snacks
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This user is really awesome at creating stubs, but not much else.
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This user comes from Ontario.
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(modified from the original)

BMWThis user would drive a BMW if they could afford one
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HThis user is not ashamed that they drive a Hyundai.
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This user admits that they drive a KIA.
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