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== New section to history header ==
{{WikiProject Video games|class=C|importance=High}}
Some of the discussion below has revolved around which was the "first" RTS, the "first true" RTS etc. Some have expressed dismay over certain (personal favorite or perceived as particularly important) titles not having been treated or mentioned. Though of historical interest and certainly deserving the treatment it receives in the article I think that focusing on the historical/definitional aspects of RTS misses some important points, namely treating ''the games that have shaped the public awareness of the genre''. I have therefore Changed the "brief history" header to just "History" and added a section on Westwood and Blizzard's games between 1992--1998, which I argue more than other (previous and contemporary) titles formed the popular definition of RTS games, and which all later RTS titles still are understood and measured against. [[User:Mikademus|Mikademus]] 09:31, 16 February 2006 (UTC)
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==Turn-Based Strategy redirects here instead of the Turn-based strategy article.==
:Looks good so far. I'll holler if I see problems. [[User:Swatjester|<font color="red">&rArr;</font>]] [[User_talk:Swatjester|<font face="Euclid Fraktur"><font color="black">SWAT</font><font color="goldenrod">Jester</font></font>]] [[Image:Flag_of_Iceland.svg|18px|]] [[Special:Contributions/Swatjester|<small><sup>Ready</sup></small>]] [[RSTA|<small>Aim</small>]] [[Wikipedia:WikiProject_Terrorism|<small><sub>Fire!</sub></small>]] 09:37, 16 February 2006 (UTC)
Could someone fix this, please? I tried to edit it but it didn't correct the mistaken redirection. [[Special:Contributions/69.92.171.109|69.92.171.109]] ([[User talk:69.92.171.109|talk]]) 08:41, 27 October 2009 (UTC)


==Missing Combat Leader SSI 1983?==
To complete the historical dicussion I also added a "Later additions to the RTS genre" section under history. While I think that I've gotten the main point across -that few genuine innovations have been introduced to the genre since 1995- the section could perhaps be fleshed out, examples added and peer reviewed for factual flaws. [[User:Mikademus|Mikademus]] 14:21, 16 February 2006 (UTC)


References: (1) you can play the game on The Archive to see it's an RTS [https://archive.org/details/a8b_Combat_Leader_1983_SSI_US_k_file]. Use joystick to move cursor. Map will scroll to follow cursor. Control is press a unit id (1-9) and then a command (T = target, G = goto, C = cease fire, N = normal speed, F = fire, H = hurry). If you don't have time to play you can watch a video [https://www.youtube.com/watch?v=7G5CEA_P9Hc]. (3) An Ad from 1983 mentions it's "strategy" and "real-time" [https://archive.org/details/1983-10-compute-magazine/page/n81]. Also the back of the box [https://www.mobygames.com/game/atari-8-bit/combat-leader/cover-art/gameCoverId,169801/] <!-- Template:Unsigned --><small class="autosigned">—&nbsp;Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Greggman|Greggman]] ([[User talk:Greggman#top|talk]] • [[Special:Contributions/Greggman|contribs]]) 09:19, 12 October 2019 (UTC)</small> <!--Autosigned by SineBot-->
== RTS ?= War game ==


==Pictures?==
this is heavily leaning toward the wargame end. RTS also includes all the Sim Games, such as Sim City, Railroad Tycoon, Dungeon Keeper, Populous etc. --[[User:Tarquin|Tarquin]] 17:30 Jan 8, 2003 (UTC)
This article could really use some pictures to illustrate what a typical RTS looks like. I might put one or two on, to show different styles. --[[Special:Contributions/76.11.58.65|76.11.58.65]] ([[User talk:76.11.58.65|talk]]) 00:10, 25 June 2008 (UTC)


:That would be ok, just make sure you include strong fair use rationale and when uploading. The screenshots have to correspond with something specific being discussed in the article (the captions should specify what). Otherwise they will get removed. [[User:Ham Pastrami|Ham Pastrami]] ([[User talk:Ham Pastrami|talk]]) 01:19, 25 June 2008 (UTC)
:I thought they were in a different genre: [[god game]]. --[[User:MyRedDice|Martin]] 23:34, 3 Aug 2003 (UTC)


==Missing important historical games==
::Correct. None of the above games are RTS games.
Very important games like [[The_Settlers]] (1993) and [[Populous]] (1989), who really shaped the RTS game world are missing completely in this page. [[User:Kvangend | Klaas van Gend]] 11:06, 3 July 2008 (UTC)
Also, Civilization is missing as one of the pioneers in the genre. <span style="font-size: smaller;" class="autosigned">—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/67.204.25.199|67.204.25.199]] ([[User talk:67.204.25.199|talk]]) 15:49, 12 October 2008 (UTC)</span><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->


:Civ falls more under the [[4X]] genre, and is covered there instead. -- [[User:S@bre|Sabre]] ([[User talk:S@bre|talk]]) 16:19, 12 October 2008 (UTC)


::I agree, civ is definitely not *real time* strategy. As for the settlers, Klaas, could you point out what was innovative about the game? The wiki article about it says it "it was the first game blending together principles that had not been seen before" which tells us exactly nothing. By the way, i nominated this article for review, i think it deserves more than C status. [[User:PizzaMan|PizzaMan]] ([[User talk:PizzaMan|talk]]) 12:00, 21 July 2014 (UTC)
== POV on popularity and skill ==


==Physics==
:''Because of the generally faster-paced nature (and the usually shallower learning curve), RTS games have exceeded the popularity of conventional turn based games. Many serious strategy gamers regard RTS games as "cheap imitations" of turn-based games because of the tendency of RTS games to devolve into "clickfests", in which the player who is faster with the mouse generally wins, because they can give orders to their units at a faster rate. Also, the faster pace masks the generally poor AI of the computer.''
Quote from article: ''"Recently, real-time strategy games have begun to incorporate physics engines, such as Havok, in order to increase realism. The first real-time strategy game to use a physics engine was Ensemble Studio's Age of Empires III, released on October 18, 2005,[9] which used the Havok Game Dynamics SDK to power its real-time physics. Company of Heroes, released September 14, 2006, was the first RTS that used real-time physics as a part of gameplay, including fully-destructible environments."''


I believe that Homeworld used real-time physics for movement before any of these. I know you could also collide ships with each other and that the damage calculations took the mass of the ships into account. [[User:SharkD|SharkD]] 04:14, 1 June 2007 (UTC)
Above=disguised POV. The many professional players of [[StarCraft]], for example, are unlikely to be pleased at being deemed non-serious... --[[User:MyRedDice|Martin]] 23:34, 3 Aug 2003 (UTC)


:I don't recall being able to collide ships into each other in Homeworld. If there was at some point (say in the campaign; I never played through it) perhaps it was pre-calculated? [[User:Bob rulz|bob rulz]] 05:09, 4 June 2007 (UTC)
:''(long overdue response)'': Agreed. I changed it to say "traditional" instead, maybe "turn-based strategy gamers" would be even better. Also, I clarified that "conventional turn based games" was probably referring to computer/video strategy games, not including board games. --[[User:Mrwojo|Mrwojo]] 21:18, 12 Mar 2004 (UTC)


::There is a special kamikaze attack in Homeworld 1 (it can also be added to Homeworld 2 via mods). Also, in Homeworld 2 you can enable collision damage via mods (it is disabled by default). This causes the ships to take damage if they happen to bump into each other (very annoying). Again, the damage calculations take mass and velocity into account. [[User:SharkD|SharkD]] 05:54, 4 June 2007 (UTC)


:::Well, I can see it in Homeworld 2 (I only played the demo). However, I don't think this is a physics engine, just an implementation of physics for specific features. For example; the bouncing warthogs in Halo. It wasn't a physics engine, just an implementation of physics, if you get what I'm saying. I don't pretend to know a lot about these technicalities, so hopefully what I'm saying makes sense. [[User:Bob rulz|bob rulz]] 06:06, 4 June 2007 (UTC)
== Blinkered historical perspective ==


::::Physics in Homeworld is a lot deeper than just bouncing warthogs. Also, the term "physics engine" is turning into a marketing buzzword. [[User:SharkD|SharkD]] 01:43, 5 June 2007 (UTC)
It never ceases to amaze me how people think this or that genre of game began in <b>their</b> time. In a nutshell: Herzog Zwei isn't even _close_ to the first real-time strategy game. <i>The Ancient Art of War</i> from Broderbund, released in 1984, is generally considered to be the first, although it is possible that there was an earlier title on the Intellivision or Colecovision consoles.


:::::How is it a marketing buzzword? A game either has a physics engine, or it doesn't. [[User:Bob rulz|bob rulz]] 02:18, 5 June 2007 (UTC)
I would contest that <em>Star Raiders</em>, a cartridge game for the Atari 400/800 computers and the 2600 VCS, is probably the first one of the "real time" games.


::::::Every game has a physics engine, or characters would've been able to walk trough walls and such. As already said it's a marketing buzzword. [[Special:Contributions/83.228.35.28|83.228.35.28]] ([[User talk:83.228.35.28|talk]]) 16:19, 7 January 2008 (UTC)
Currently, ''Stonkers'' is listed as first (from 1983). I've had a shot of it and its plainly a RTS game. Any further info on Star Raiders and what year it was released? [[User:Zagrebo|Zagrebo]] 20:26, 22 January 2006 (UTC)


:::::::Yes, it is marketing, yes, every game has a physics ''model'', but no, not every game can realistically claim a real-time physics engine. Mass and velocity used as input to a damage formula is not physics at all, really, it's just an arbitrary calculation. A physics ''engine'' is, in parlance, largely marked by the use of vectors, i.e. directional force. When the target ship is hit by the kamikaze, does the kamikaze impart its momentum to the target? Does it cause the target to spin? If not, what exactly is the physical calculation involved? However, in the interest of fairness and accuracy, perhaps the claim of "first RTS to use a physics engine" should be revised to state simply "first RTS to use Havok". [[User:Ham Pastrami|Ham Pastrami]] ([[User talk:Ham Pastrami|talk]]) 05:35, 10 January 2008 (UTC)
== "Macro" examples ==


==Grammar==
Another example of macro based games would be the Total Annihilation Series. They gave the idea of almost endless resources. Create as many units as your PC can handle :)
Quote from article: ''"Real-time strategy titles do not involve "turns" like turn-based strategy video or board games (such as chess). Rather, game time progresses in "real time": it is continuous rather than turn-by-turn; and all players may give orders to their troops at any time."''


Can someone check the grammar of this sentence? I'm real bad at punctuation. [[User:SharkD|SharkD]] 03:17, 2 June 2007 (UTC)
:As I understand the distinction is not really the number of units, but the control mechanism. Either you control individual units (soldiers, vehicles) by basically grabbing them by a selection box or you control groups (that are actually called units in real life - each containing many individual soldiers) by clicking on them. Total Annihilation (or the original C&C) had a lot of units, but still the number was unrealistically small (tens, at most hundreds, of soldiers in an army). Macro games (Total War series being the best and most prominent example have thousands and will have tens of thousands in the near future) units. --[[User:Paranoid|Paranoid]] 11:50, 11 Jun 2004 (UTC)


:Fixed (I think). [[User:SharkD|SharkD]] 06:13, 4 June 2007 (UTC)
::That's not really the way the term is used in practice. "Macro" games are generally defined as having large numbers of units and on the economic side of the game being more developed and important compared to "Micro" games. TA is quite a macro-oriented game. In fact it might be better to replace the macro and micro sections with the description of the spectrum from very macro-oriented to very micro-oriented. I would actually considered R:TW to be a 100% micro oriented RTS because the economics all occurs in the turn-based part. Micro basically means "unit control" and macro basically means "economic production". --[[User:ShardPhoenix|ShardPhoenix]] 08:34, 23 Apr 2005 (UTC)


==Unclear statement==
''"However, the switch to full 3D was very gradual and most real-time strategy titles, including the first sequels to Command and Conquer, initially used isometric 3D graphics made by pre-rendered 3D tiles."''


So, is C&C 3D, or isn't it? The article sounds like it can't make up its mind. [[User:SharkD|SharkD]] 03:48, 2 June 2007 (UTC)
== RTS innovations list ==
*''Rescue Raiders''
**Fully real-time
**Resource management
**Multiple units


Pre-rendered 3D is not actual 3D, it uses sprites made from 3D objects and not real time rendering of such objects and it lacks proper perspective - units in the far end of the screen have the same size as units closer to the player's viewpoint, which is not the case in real 3D.[[Special:Contributions/83.228.35.28|83.228.35.28]] ([[User talk:83.228.35.28|talk]]) 11:27, 25 December 2007 (UTC)
*''Herzog Zweig''
**Simultaneous 2-player
**Complex animation for units during combat


==Fill in the blank==
*''Dune''
''"The "clickfest" argument is also often voiced alongside a "button babysitting" criticism which pointed out that a great deal of game time, especially in earlier titles, is spent either waiting and watching for the next time a production button could be clicked, or rapidly alternating between different units and buildings, '''clicking their respective button'''."''
**Resource gathering
**Direct control of units (HZ & AoW used AI &/r statistical comparisons)


Clicking their respective buttons to do what? Please complete the sentence. [[User:SharkD|SharkD]] 07:39, 2 June 2007 (UTC)
*''War Craft''
**Network & Internet play, head-to-head & cooperative
**Heroes


== War games - revisited ==
*''Star Craft''
**Large unit maximum (200)
**3D rendering of units
**3 comparatively different armies with noticibly different units
**Zerg Rush
**Professional RTS
**Bunkers


Perhaps the important element here is not that RTS invokes military-based challenges, but rather that RTS requires strategic <i>competition</i> between at least two distinct entities. [[User:Jav43|Jav43]] 22:26, 4 June 2007 (UTC)
*''Age Of Empires''
:What? [[User:SharkD|SharkD]] 01:41, 5 June 2007 (UTC)
**Larger max
::I'm gonna have to agree with the ''what?'' response here. [[User:Bob rulz|bob rulz]] 02:18, 5 June 2007 (UTC)
**Very Historically Accurate Units
**Actual 3D units (but in a 2-D playing environment)
**Worker Bell (calling all non-combatants to "man their battlestations")
**Greater Economic Concerns (tributes & trades)


== More than just Herzog ==
What else we got? --[[User:Duemellon|Duemellon]] 18:40, 10 Aug 2004 (UTC)


''"None of the above titles would be recognizable as real-time strategy games by current standards. However, two later games--Herzog Zwei for the Sega Genesis in 1989 and Battle Master for the Amiga and Atari ST in 1990--are perhaps the earliest examples of games with feature-sets that are recognizable today."''
:AOE didn't have 3D units - they were prerendered, like in SC. I think that TA might have been the first to have 3D units. --[[User:Paranoid|Paranoid]] 19:39, 10 Aug 2004 (UTC)


First of all, I don't see how Herzog Zwei is closer to RTS's today than, say, Nether Earth. Nether Earth had a cursor/unit hybrid like a helicopter that had the only purpose of selecting and commanding units. In addition, Nether Earth had a minimap displayed on the main screen, not Herzog Zwei. That first statement claiming "None of the above titles would be recognizable as real-time strategy games by current standards" is absurd and I recommend it to be deleted.
== 2 Graphics Paragraphs ==


:I agree, it's pure [[Original Research]] apart from anything else and confuses a genre with the modern perception of a genre. It's like saying on the ''[[Flash Gordon]]'' entry that "none of these films would be recognised as science fiction today." --[[User:Zagrebo|Zagrebo]] 09:26, 28 June 2007 (UTC)
There was one 2D/3D graphics paragraph in the main body and another in the Graphics section, each overlapping the other in text, but citing different examples. I took a crack at combining them under the Graphics section, and kept all games referenced in either paragraph. See if you think the resulting paragraph is clear. --[[User:Coll7|Coll7]] 02:43, 28 August 2005 (UTC)


:I've been bold and removed it, along with a slight rewrite. It's been bothering me for a while, to be honest. --[[User:Zagrebo|Zagrebo]] 09:28, 28 June 2007 (UTC)
== Command and Conquer ==


:Additionally, I see your point about ''[[Nether Earth]]'' which also featured factories and resource management before ''Herzog Zwei''. --[[User:Zagrebo|Zagrebo]] 09:32, 28 June 2007 (UTC)
I can't beleive C&C isn't mentioned here. While I can't think off the top of my head of any drastically new gameplay aspects it introduced, the genre is certainly defined by C&C just as much as it is by AoE and the Blizzard "-craft" games. Speaking of which, I added Starcraft II (?) to the list of future games because, though Blizzard has said they have no immediate plans to make a Starcraft II, they intend to return to that world in the future (and nobody honestly beleives that by this they meant Ghost), and what's more, Starcraft II must be one of the most desired RTS games that may possibly come out. If anybody disagrees with me, feel free to revert, I'm really not too passionate about it.


Also, Modem Wars (http://www.gamespot.com/gamespot/features/pc/unsung_heroes/sec2_07.html) probably should be mentioned because its interface looks a lot like modern RTSs.... and it was made in 1988. --[[User:76.188.148.173|76.188.148.173]] 03:18, 28 June 2007 (UTC)
But C&C deserves a mention on this page. [[User:Zelmerszoetrop|Zelmerszoetrop]] 22:52, 11 October 2005 (UTC)


==What in the hell happened?==
== Rescue Raiders? ==
Okay, I'm trying to figure out just what in the hell happened here. When I edited it and posted my edit, the rest of the history section suddenly disappeared. But it's still showing up when I go to edit it, and I can't get it to appear on the page! WTF happened? [[User:Bob rulz|bob rulz]] 15:37, 27 August 2007 (UTC)


:Okay, nevermind, I see what I did...after I read through it I didn't close the reference tag...I didn't realize that that could make it all disappear. That makes no sense...but, it's fixed. [[User:Bob rulz|bob rulz]] 15:41, 27 August 2007 (UTC)
isn't it worth mentioning [[Rescue Raiders]] in here. Sure, it was single player only, but it did allow for a real-time creation of multiple units (and stuck you with the [[choplifter]] god character). Great game, that.


== Game reviews? ==
=== [[The Outforce]] ===


== "Does Not Cite Sources" in Criticism Of Gameplay Section ==
This game, by o3 games, had a fully 3D gamefield, but gameplay was 2 dimensional. This solved the problem of units getting in each others way because they could "stack" and move above or below one another. The POV of the field is rotatable 360 degrees, tiltable from directly overhead to about 70 degrees and can be zoomed out to almost the whole map and zoomed in until the smallest unit nearly fills the entire screen.


There are over half a dozen sources cited in this section. If the person who placed the "Does Not Cite Sources" tag on that section could explain which statements are not properly cited, and how they would prefer them to be cited, then perhaps we can clean up this section. 10:02, 16 September 2007 (UTC)
Anything on the field could be destroyed, even planets, if enough firepower was applied. (Time to destroy a planet was approximately 4 to 6 hours, and the explosion could destroy most of the field.) Apply enough firepower and no barrier could stand in a players way, but of course the new hole would also provide a path for the enemy.
:I can't remember if I was the one who added it, but I would have done if I had read the section recently.
:Firstly, there are statements like 'A third common criticism'. Common? Can we have a source saying it is common? We have opinion such as 'Of course, this does take the gameplay out of the realm of strategic decision-making.' which is simply original research.
:The 4th, 5th and 6th criticism para's are entirely unsourced and verging on opinion.
:Overall, the section is ''very'' poorly sourced, poorly written and isn't [[WP:NPOV|NPOV]]. However, the last time I made my feelings known about this poorly sourced and original research filled article known, I was shouted down by a group of users who don't understand our policies correctly, so I don't hold my breath in getting these things fixed.-[[User:Localzuk|Localzuk]]<sup>[[User talk:Localzuk|(talk)]]</sup> 10:26, 16 September 2007 (UTC)


I agree that the section could use a bit of a re-write. I will try to get to it soon. As well, the unsourced points may need to be deleted if a source cannot found. However, the sources that are listed are all valid sources; and while those points may need rewriting, they should not be marked for deletion. 03:33, 18 September 2007 (UTC) <small>—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/24.83.11.163|24.83.11.163]] ([[User talk:24.83.11.163|talk]]) {{{2|}}}</small><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->
The construction units can be directed to repair buildings or other units. They can also be set to guard buildings or other units. In guard mode, they'll automatically repair the building or unit and will speed up construction by buildings with that ability. Any number of construction units may be set to construct, repair or guard. Putting a dozen construction units on guard on one building will make constructing new ships very fast.
:While it is true the section is poorly sourced, it is not true that there aren't any sources at all. I have removed the tag. [[User:SharkD|SharkD]] 18:18, 27 October 2007 (UTC)
::I've put back a similar tag that is less critical. [[User:SharkD|SharkD]] 07:42, 4 November 2007 (UTC)


== Source usage? ==
Unit construction can be queued. Anything a building can construct may be queued in any order in any numbers. Want 5 small fighters followed by 2 large battleships followed by one construction unit? No problem. Want that pattern repeated to infinity, or until the player stops it? Can do! Each unit construction building may have a rally point set for the units to move to as they're released.


Source #15 (RPG Codex) has nothing to do with RTS games. Should it really be a source? Furthermore, some of the points cited are wrong, such as "It is easier to keep track of what the enemy is doing since you can see every move as it happens." Not true, there are TB(S) games with "Fog of war". The source itself acknowledges this. [[User:128.54.228.80|128.54.228.80]] 19:41, 3 November 2007 (UTC)
Construction units can also have their orders queued with what and where to build. Build 6 solar plants *here* then a fusion plant *there* followed by three laser turrets elsewhere then return to guard a construction building.
:The RPG Codex article deals with concepts, such as Turn-based and Real-time play. It compares RPGs with games like chess.
:The article is referring to the fact that in TB games you can stop and observe each unit as it completes its turn. In many TB games, the game even shifts focus to each unit to make this easier (so that you don't have to scroll around to find them). In real-time games the player can't allot equal attention to all units; therefore, some actions go unnoticed. Feel free to reword the sentence so that it doesn't lead readers to the same conclusion. Also, I searched the text for "fog of war" and couldn't find any instances of the term being used. [[User:SharkD|SharkD]] 04:28, 4 November 2007 (UTC)
::I've rewritten the section.[[User:SharkD|SharkD]] 07:03, 4 November 2007 (UTC)
::: The quote is "If the player is apathetic about the movement of an opponent because they are distant or out of line of sight..." implying that areas beyond the sight range of the unit(s) are obscured in some way. FoW is the best RTS analogy I can think of. [[User:128.54.228.80|128.54.228.80]] 08:13, 4 November 2007 (UTC)
::::Yes, FoW is the correct term. [[User:SharkD|SharkD]] 08:51, 4 November 2007 (UTC)


==Incorrect statement==
A unique feature of this game was the Towship, which could be used to move buildings, weapons turrets, radars and walls around. Different items had different mass so large buildings took more than one Towship to move. Careful manuvering could be used to "slingshot" weapons turrets and large bombs into enemy defenses.
The article states that, ''"<u>Other</u> gameplay mechanics implied by RTS include resource gathering, base building, technological development, and abstract unit control."'' This is not correct. Resource gathering, base building and technological development ''are'' the mechanics shared with [[wargaming#Unit or map scale|strategic wargames]] ('abstract unit control' is not defined in the article). RTSs share more in common with [[tactical wargames]] when it comes to combat. [[User:SharkD|SharkD]] 05:24, 4 November 2007 (UTC)


It is correct, they are part of the definition of RTS, there is a "Genre classification debate" section in RTT page on wikipedia, which explains it somewhat and probably should be included in the RTS page as well. [[Special:Contributions/83.228.35.28|83.228.35.28]] ([[User talk:83.228.35.28|talk]]) 11:34, 25 December 2007 (UTC)
Another feature of this game was unlimited group sizes. If you wanted to have 221 ships in a group, no problem. The way this game burnt through the units, a player _needed_ large groups to defeat a well protected base.


== transition or emergence of 3D? ==
The multiplayer maps provided are not limited to the number of players shown. Up to the maximum number of players may be selected for any map. The game will locate the "extra" players somewhere, hopefully not right next door to an enemy player. This feature can be used to "shake up" the typical "one path" attack the AI tends to slip into.


think the 2d genre is not dead, so it should be emergence of 3d strategies
The AI in The Outforce is fairly decent. Units have good pathfinding and rarely get stuck. The AI will often find and take advantage of holes a player leaves in defenses, especially in some of the campaign maps.


tiberian sun player,regeards <small>—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/195.210.245.234|195.210.245.234]] ([[User talk:195.210.245.234|talk]]) 17:26, 28 November 2007 (UTC)</small><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->
The unfortunate thing about an otherwise good game was o3 games turned over the rights to the publisher. In turn, the publisher pushed for an early release. The result was a game with only a campaign for the Terrans and all three races units varying only in graphics, effects and audio. However, it's still a good and different game for multiple human players.
:OK. [[User:SharkD|SharkD]] ([[User talk:SharkD|talk]]) 13:40, 12 December 2007 (UTC)


==Another criticism==
There is a bug when playing VS an AI opponent. If the AI is at the "bottom" of the map, units can get stuck inside construction buildings that are built or get moved too close to that edge of the map. The unit stuck inside will attack enemy units that get close enough but unless it gets destroyed or something moves the building away from the edge, that building is out of action. Human players on the bottom edge are advised to not build too close to the edge or use towships to move buildings pushed against the edge by explosions or collisions. (Just part of the "legacy" of the game being hurried out by the publisher.)
Another common criticism of RTSs is discussed [http://pc.ign.com/articles/533/533146p1.html here]. The complaint is that RTS focus on killing harvestors as opposed to military tactics. The article also discusses a response to this criticism found in Dawn of War. [[User:SharkD|SharkD]] 05:20, 1 December 2007 (UTC)
:How is that a source, these are video games, any terms that are applied are created by the current-gamers. Not by some article writer. What ur doing is hearsay, its like using wikipedia as a source, or the news as a source. <small>—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/72.192.21.227|72.192.21.227]] ([[User talk:72.192.21.227|talk]]) 22:20, 9 December 2007 (UTC)</small><!-- Template:UnsignedIP --> <!--Autosigned by SineBot-->
::You appear not to be familiar with Wikipedia's policies on [[WP:V|verifiability]] and in particular [[WP:RS|reliable sources]]. An article written by a staff writer at IGN is a high quality source. --[[User:Pak21|Pak21]] ([[User talk:Pak21|talk]]) 13:54, 12 December 2007 (UTC)
::This is actually a pretty common criticism. And it's verifiable by a reliable source. Every game genre has its critics. Get used to it. [[Special:Contributions/65.95.157.129|65.95.157.129]] ([[User talk:65.95.157.129|talk]]) 21:14, 12 December 2007 (UTC)


==List of sources==
I notice that there are a bunch of new sources (mostly PDF files) listed at the bottom of the References section. It would be better to turn these into [[Wikipedia:Inline citation|inline references]], like the rest of the references&mdash;especially in an article which has been criticized for original research as often as this one has been. [[User:SharkD|SharkD]] 06:44, 2 December 2007 (UTC)


==Fair use rationale for Image:Dune 2 cropped screenshot attack on base.jpg==
=== [[Star Trek: Armada]] ===
[[Image:Nuvola apps important.svg|70px|left]]
'''[[:Image:Dune 2 cropped screenshot attack on base.jpg]]''' is being used on this article. I notice the image page specifies that the image is being used under [[Wikipedia:Fair use|fair use]] but there is no [[Wikipedia:Fair use rationale guideline|explanation or rationale]] as to why its use in '''this''' Wikipedia article constitutes fair use. In addition to the [[Wikipedia:Image copyright tags/Fair use|boilerplate fair use template]], you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with [[WP:FU|fair use]].


Please go to [[:Image:Dune 2 cropped screenshot attack on base.jpg|the image description page]] and edit it to include a [[Wikipedia:Fair use rationale guideline |fair use rationale]]. Using one of the templates at [[Wikipedia:Fair use rationale guideline]] is an easy way to ensure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
This game brings nothing much new to the RTS genre, other than it's a Star Trek game. In my own experience, it's easy to defeat the maximum number of AI players on "hard" difficulty, using only three maximum size groups of capital ships. One to guard the base and the other two to roam around and blow stuff up until the AI completely gives up and stops doing anything. It doesn't matter if all the AI's are allied or not, they're a pushover because the AI never uses multiple unit groups in concerted attacks.


If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on [[Wikipedia:Criteria for speedy deletion#Images.2FMedia|criteria for speedy deletion]]. If you have any questions please ask them at the [[Wikipedia:Media copyright questions|Media copyright questions page]]. Thank you.<!-- Template:Missing rationale2 -->
However, the campaigns are quite well designed and get very difficult in later maps.


[[User:BetacommandBot|BetacommandBot]] ([[User talk:BetacommandBot|talk]]) 21:18, 13 February 2008 (UTC)
For multiplayer, stick to human opponents once you've beaten the "best" the AI has to offer.


==Fair use rationale for Image:Homeworld.jpg==
::Why are these here? --[[User:Marudubshinki|maru]] [[User talk:Marudubshinki|(talk)]] [[Special:Contributions/Marudubshinki|Contribs]] 17:57, 8 January 2006 (UTC)
[[Image:Nuvola apps important.svg|70px|left]]
'''[[:Image:Homeworld.jpg]]''' is being used on this article. I notice the image page specifies that the image is being used under [[Wikipedia:Fair use|fair use]] but there is no [[Wikipedia:Fair use rationale guideline|explanation or rationale]] as to why its use in '''this''' Wikipedia article constitutes fair use. In addition to the [[Wikipedia:Image copyright tags/Fair use|boilerplate fair use template]], you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with [[WP:FU|fair use]].


Please go to [[:Image:Homeworld.jpg|the image description page]] and edit it to include a [[Wikipedia:Fair use rationale guideline |fair use rationale]]. Using one of the templates at [[Wikipedia:Fair use rationale guideline]] is an easy way to ensure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
== Modded a screenshot: high-res + high-Q ==


If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on [[Wikipedia:Criteria for speedy deletion#Images.2FMedia|criteria for speedy deletion]]. If you have any questions please ask them at the [[Wikipedia:Media copyright questions|Media copyright questions page]]. Thank you.<!-- Template:Missing rationale2 -->
Higher quality screenshots should be posted here in the main article. We have too many blurry JPG's, that i believe are less desirable and informative, especially about the in-game quality. I took the liberty to upload a hi-q, hi-res screenshot for command and conquer generals for a start. is such a high resolution appropriate? [[User:Omegasaid|Omega Said]] 11:10, 23 February 2006 (UTC)

[[User:BetacommandBot|BetacommandBot]] ([[User talk:BetacommandBot|talk]]) 22:34, 13 February 2008 (UTC)

== Some ideas for "Refinement and transition to 3D" and "Specialization and evolution" ==

I noticed that we mention [[Total Annihilation]] for it's use of 3D graphics, but totally miss the more revolutionary or at least unique factor: That resources are infinite, generated over time by buildings.

Additionally we might consider mentioning [[Supreme Commander]] for it's unique user interface, in particular using the mouse wheel instead of side scrolling which changes the way the game plays hugely from previous games.

Finally we discuss games that have blended RTS with other genres. However nothing is said about [[Savage: The Battle for Newerth]] or it's sequel. Which are certainly notable for being the only games (to my knowledge) to have commercial success in blending RTS and RPG/FPS game play. <small>—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:ASA-IRULE|ASA-IRULE]] ([[User talk:ASA-IRULE|talk]] • [[Special:Contributions/ASA-IRULE|contribs]]) 22:31, 24 April 2008 (UTC)</small><!-- Template:Unsigned --> <!--Autosigned by SineBot-->

==Image copyright problem with Image:DawnofwarScreen1.JPG==
The image [[:Image:DawnofwarScreen1.JPG]] is used in this article under a claim of [[WP:NFC|fair use]], but it does not have an adequate explanation for why it meets the [[WP:NFCC|requirements for such images]] when used here. In particular, for each page the image is used on, it must have an [[Wikipedia:Non-free use rationale guideline|explanation]] linking to that page which explains why it needs to be used on that page. Please check

:* That there is a [[Wikipedia:Non-free use rationale guideline|non-free use rationale]] on the image's description page for the use in this article.
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This is an automated notice by [[User:FairuseBot|FairuseBot]]. For assistance on the image use policy, see [[Wikipedia:Media copyright questions]]. --21:04, 23 May 2008 (UTC)

not a wikipedian, but the early/precursors section looks to have been vandalized...

[[Special:Contributions/71.139.9.104|71.139.9.104]] ([[User talk:71.139.9.104|talk]]) 01:45, 24 May 2008 (UTC)
dlj

== real-time tactics: Close Combat ==

In the section "Specialization and evolution", it says "Some games have moved toward an increased focus on tactics, with titles such as Warhammer 40,000: Dawn of War (2004), Star Wars: Empire at War (2006), and Company of Heroes (2006) replacing the traditional resource gathering model, where designated resource gathering units collect the resources used for producing further units or buildings, with a strategic control-point system, where control over strategic points progressively yields construction/reinforcement points. Dawn of War and Company of Heroes also replaces individual units with "squads". Some have begun to define this new school of design as real-time tactics to distinguish it from the more popular conventions of the genre."
If the section is meant to convey that a merge has recently started between RTT and RTS, it should be rephrased. The way it is now it sounds as if Dawn of War was the first RTT game. However, e. g. [[Close Combat series|Close Combat]] came out in ''1996'', and it had no resource gathering, was squad-based (but it doesn't have construction/reinforcement). [[User:Nczempin|Nczempin]] ([[User talk:Nczempin|talk]]) 18:38, 11 June 2008 (UTC)

:I don't think it is meant to imply a merge with RTT, nor do I think there is a prevailing opinion that these games are RTT rather than RTS. I'm removing that last sentence. [[User:Ham Pastrami|Ham Pastrami]] ([[User talk:Ham Pastrami|talk]]) 22:36, 11 June 2008 (UTC)


== Is RTT a subgenre or not? ==

Currently, this article's introduction reads:
''"and games of the real-time tactics variety are generally not considered to be “real-time strategy”,"''

The RTT WP page says that RTT is a sub-genre of RTS.

So which is right?

[[User:Ordinary Person|Ordinary Person]] ([[User talk:Ordinary Person|talk]]) 14:21, 24 June 2008 (UTC)

:Debatable. I'd suggest finding sources to back up one or both claims, or simply remove them both. [[User:Ham Pastrami|Ham Pastrami]] ([[User talk:Ham Pastrami|talk]]) 01:14, 25 June 2008 (UTC)

== online multiplayer games compared to turn based... what? ==

I have a question about this sentence I had erased, but someone reverted my edit, and thus put it back in.
"This lends the genre well to multiplayer gaming, especially in [[online play]], compared to turn-based games."

All multiplayer games are online, aren't they? And why compare it to turn base games? The online turn based games are popular also. I don't see why the two are being compared at all. [[User:Dream Focus|Dream Focus]] ([[User talk:Dream Focus|talk]]) 20:49, 24 June 2008 (UTC)

:No, of course not all multiplayer games are online, see [[hotseat (multiplayer mode)|hotseat]] and [[split screen gaming]] to name some examples. Why wouldn't you compare RTS and TBS, given the very names of the genres imply a duality? Are you also puzzled by the existence of section 2.2.2? [[User:Ham Pastrami|Ham Pastrami]] ([[User talk:Ham Pastrami|talk]]) 01:13, 25 June 2008 (UTC)

Also, article states "Command & Conquer became the first popular RTS game to utilize competitive multiplayer." right after mentioning Warcraft, a popular game, which came out a year earlier, and featured competitive multiplayer. False. [[Special:Contributions/69.183.40.216|69.183.40.216]] ([[User talk:69.183.40.216|talk]]) 16:09, 2 April 2010 (UTC)

== Revert warring ==

To the anon that is insisting on introducing POV into the article, do you have any sources to backup this biased approach to looking at the RTS genre? [[User:Ham Pastrami|Ham Pastrami]] ([[User talk:Ham Pastrami|talk]]) 02:11, 18 August 2008 (UTC)
:NOTE) Article locked for one week. I would suggest you show up and talk, 98., or else you'll just be seen as provoking conflict. -<span style="color: #32CD32;">''[[User:Jéské Couriano|<span style="color: #32CD32;">Jéské</span>]]''</span> <span style="color: #4682B4;"><sup>([[User talk:Jéské Couriano/Discussions|<span style="color: #4682B4;">v^_^v</span>]] [[Special:Contributions/Jéské Couriano|<span style="color: #4682B4;">Bodging WP edit by edit</span>]])</sup></span> 04:47, 18 August 2008 (UTC)
StarCraft is undisputedly the most succesful Real Time Strategy game of all time and is routinely listed by many organization in the top 10 games of all time lists. To give it lip service to it as just another RTS game amongst hundres of others is simply not an accurate representation of its relevance to the genre. It is impossible to have serious honest RTS discussion that does not feature StarCraft prominently. This is the consensus of serious followers of the RTS genre. A few individuals might not like the fact that certain RTS's are more important than others, but are we going for community consensus or some individual's personal opinion that all RTS's should be viewed equally?

Sales source [http://www.vivendi.com/ir/download/pdf/VIVGames_EuropeRoadshow_June2006.pdf#page=4 ]

IGN top #10 PC games of all time [http://pc.ign.com/articles/082/082408p1.html]

FireSquad's top #10 PC games of all time [http://www.firingsquad.com/games/top_10_2004/page4.asp]

[[Special:Contributions/98.192.72.57|98.192.72.57]] ([[User talk:98.192.72.57|talk]]) 05:17, 18 August 2008 (UTC)

: We don't need to give all kinds of details about StarCraft. Okay, it's popular, but that can be summed up in a sentence. Let's explain what it actually contributed to the genre, and then move on. It doesn't deserve its own section. Arguably, this is a violation of our policy on [[WP:UNDUE]] weight. [[User:Randomran|Randomran]] ([[User talk:Randomran|talk]]) 06:12, 18 August 2008 (UTC)

:Where in the article do you see "hundreds of other" RTS games listed? Starcraft was already picked out as a highlight for the genre, among a handful of other mentions. Nobody even suggested the idea that all RTS games are equal, that is a pure invention on your part. How many copies SC sold is not generally relevant to the genre when it lacks a comparative figure to the sales figures of other games, and to the number of total RTS games sold (feel free to add these figures if you can find them). The IGN list you mention puts Dune 2 as the 2nd best game of all time,[http://pc.ign.com/articles/082/082486p1.html] beating SC by 5 places yet you seem content with its quick and to-the-point mention as the progenitor of the genre. RTS was already a popular and well-established genre before SC came out, with games like the C&C and Warcraft series. SC may be in the #1 spot, but it is not heads and shoulders above its forebears and competitors. From the FiringSquad list, which states: ''There are many real-time strategy games that could arguably take StarCraft's spot on this list. After all, it was WarCraft II that made multiplayer RTS gaming popular through Kali. Red Alert made internet gaming even easier and was arguably the first true internet RTS, and Total Annihilation made the first use of 3D, not to mention truly combining land, sea and air.'' The genre is successful independently of Starcraft and the article does not need to focus around discussion of this one game as if the genre's existence depended on it. That is most certainly undue weight. [[User:Ham Pastrami|Ham Pastrami]] ([[User talk:Ham Pastrami|talk]]) 09:24, 18 August 2008 (UTC)

:Sure the genre would exist, but would be remotely the same or as popular? I think SC is pretty profound. [[Special:Contributions/15.170.158.108|15.170.158.108]] ([[User talk:15.170.158.108|talk]]) 18:25, 18 August 2008 (UTC)

:: You're gonna need some research to support that. Wikipedia is not what you or I think. Sure, we can offer one sentence on how much SC sold, and we can offer another sentence on how many critics have considered it a great game. But there's no major innovation that came from Starcraft that wasn't already in Warcraft, let alone Dune II. We can cover this subject very quickly, and let people read the actual StarCraft article for more information. See [[4X#History]] for how we cover the history of a game genre: ''Civilization'' is by far the best selling 4X series and one of the most critically acclaimed games of all time, but you only need a short paragraph to explain its significance to the game genre. [[User:Randomran|Randomran]] ([[User talk:Randomran|talk]]) 19:00, 18 August 2008 (UTC)

<small>Just a quick note, a discussion on this has been started at [[WT:VG#Third opinions needed for RTS]]. -- [[User:S@bre|Sabre]] ([[User talk:S@bre|talk]]) 15:48, 19 August 2008 (UTC)</small>
:: ''StarCraft'' might be big, but it certainly did not define RTS. It should just be stated as the most commercially successful RTS game as of 2008. [[User:Jappalang|Jappalang]] ([[User talk:Jappalang|talk]]) 10:54, 20 August 2008 (UTC)

Now that the protection has been lifted and it is pretty clear that the consensus both here and at [[WT:VG]] is against splitting StarCraft off due to concerns about undue weight, I have reverted to the previous version. Please do not start edit warring again, any further discussion should take place here before any such edits are made again. -- [[User:S@bre|Sabre]] ([[User talk:S@bre|talk]]) 15:53, 25 August 2008 (UTC)

The original edits by anon do sound heavily biased -- or rather, rank 'fanboism' as it is called in the gaming community. If any game should have any special mention it should be Company of Heroes as it is both innovative, and is the highest ranked RTS of all time. Source: http://www.gamerankings.com/browse.html?site=pc&cat=58 Even so, to discuss a specific RTS giving it an elevated position here violates [[WP:Undue Weight]]. Starcraft being a commercial success in Korea means very little. It was neither innovative, nor seminal in the genre, and is not the highest rated RTS either. Let's try to keep 'fanboism' out of wikipedia articles as it is not encyclopaedic. Editors on 'Gaming' Wikipedia entries have to be particularly diligent owing to the almost-religious zeal with which many gamers revere and defend their favourite game. [[User:Rlinfinity|Rlinfinity]] ([[User talk:Rlinfinity|talk]]) 18:40, 16 August 2009 (UTC)

:Be careful about your own bias. Your source selection went to one particular website that ranked Company of Heroes 1% higher than Starcraft II and (for unclear reasons) omitted Starcraft from its list entirely. Your statement that SC is "neither innovative, nor seminal..." is of course personal opinion as well, not [[WP:V|verifiable]] fact. It may be a prevailing viewpoint, it may not, but I've seen terms like "revolutionary" and "innovative" used in many of the references in this very article when discussing SC specifically. A quick google searched turned up this [http://www.gamespot.com/games.html?type=games&category=real-time+strategy&platform=5], this[http://internetgames.about.com/od/strategygames/tp/tprts.htm], and this[http://www.the-top-tens.com/lists/best-rts-games.asp] page of RTS rankings which all conflict with your source. How do these websites determine their ranking? I don't have a clue since they don't base it on an open process. It's like saying that one university is "more important" than another simply because its [[U.S._News_&_World_Report]] ranking is one-tenth of a point higher. People that use the term 'fanboism' to label a positive bias are frequently trying to push their own negative opinion on the same subject. What's important to us as editors is to avoid [[Wikipedia:UNDUE#Undue_weight|improper coverage]] of one particular viewpoint and keep it proportionate to its prevalence among reliable sources ''not'' its prevalence among editors. [[Special:Contributions/96.228.129.69|96.228.129.69]] ([[User talk:96.228.129.69|talk]]) 13:34, 23 November 2010 (UTC)
:: Your google results are just random sites ranking RTS games. GameRankings on the other hand is a review aggregator for games like RottenTomatoes for movies. [[Special:Contributions/94.12.220.246|94.12.220.246]] ([[User talk:94.12.220.246|talk]]) 06:16, 12 January 2011 (UTC)

== Contradiction ==

I noticed the following text:

:[[City-building game]]s, [[construction and management simulation]]s, and games of the [[real-time tactics]] variety are generally '''not considered to be “real-time strategy”,'''<ref>{{cite web |url=http://www.gamespot.com/gamespot/features/all/real_time/ |title=A History of Real-Time Strategy Games |accessdate=2008-03-31 |author=Bruce Geryk |publisher=GameSpot |quote=Although games such as Populous and SimCity are certainly played in real time, these give rise to the "god game" genre, which includes such titles as the city-builder series from Impressions, Will Wright's innovative designs, and much of Peter Molyneux's work, including the upcoming Black & White. Games in this genre tend to appeal to their own fans, and while there definitely is an overlap between these two genres, gamers generally see them as distinct from one another. }}</ref> though their gameplay involves some overlapping concepts.<ref name = ignstate>{{cite web |last=Adams |first=Dan |title=The State of the RTS |publisher=[[IGN]] |date=[[7 April]] [[2006]] |url=http://pc.ign.com/articles/700/700747p1.html |format=HTML |accessdate=2007-05-31}}</ref>

{{reflist}}

Additional emphasis is mine. However in [[real-time tactics]] we can read

:'''Real-time tactics''' ('''RTT'''<ref name=splanet>{{cite web | title =Point - CounterPoint: Resource Collection vs. Fixed Units | publisher =StrategyPlanet | url =http://www.strategyplanet.com/features/articles/pcp-resources/ | format =HTML | accessdate =2007-11-04 }}</ref>) '''is a [[Video game|computer game]] sub-genre''' of [[real-time strategy]] games &#91;...&#93;

{{reflist}}

In which again additional emphasis is mine. Now, ''these two claims are in contradiction with each other.'' HTH, --[[User:Blazar|Blazar]].[[User_talk:Blazar|writeto()]] 22:51, 21 August 2008 (UTC)

* I checked the references for the statements in each article. In the RTS article, the source says that God games aren't RTSs (and gives examples of city-building games and CMSs too). But nowhere in there does it mention real-time tactics *not* being a type of RTS. '''However''', I checked the real-time tactics article. The statement that real-time tactics is a "subgenre" of RTS is completely unsourced. In other words, we have no clue if *either* article is right about the relationship between real-time tactics and real-time strategy. See the problem? [[User:Randomran|Randomran]] ([[User talk:Randomran|talk]]) 03:16, 22 August 2008 (UTC)

:: The RTT article has been heavily remodelled by tendentious editors. I am the original author of the RTT article, and a principal contributor the the RTS article, but both have been neutered to such an extent under the "NPOV" and "OR" justifications as to make them quite worthless, uninformative, partly outright wrong, and in themselves pushing OR and POV. I have since a long time withdrawn from Wikipedia, which is a failed project, and will no longer attempt to correct anything done by less insightful editors. '''[[user:Mikademus|Mikademus]]''' [[Special:Contributions/130.243.247.165|130.243.247.165]] ([[User talk:130.243.247.165|talk]]) 17:32, 4 September 2008 (UTC)

==Terminology: "Real Time Tactics" Vs. "Real Time Strategy"==
I realize people have talked about this issue, I wanted to state my concerns in my own words, and people can take my arguments on their own weight. I will point out that we are clearly stuck with the term "real time strategy"... it's a part of gaming culture now. But some mention of the issue might be useful for people interested in correctly using the English language.

My understanding is that the term "Strategy" and "Strategic" refers to macroscopic warfare decisions, made by a Commander-In-Chief (different countries and historical periods use different terms, of course) and possibly a 3-5 star general. Strategic decisions in real warfare include an actual decision to invade or destroy a major city - i.e. population center (or large scale refining, mining, or military base city - in which the population ends up the target because they are part of the operations), as with strategic nuclear weapons, which are built for that purpose. Tactics, on the other hand, are smaller, more individual decisions made in order to win a fight or battle that is part of a larger war. The term "real time strategy" being used for what are obviously tactical games is somewhat unfortunate, because the terms really are different, and in the real world, we might consider that we could (for example) survive tactical nuclear warfare but not strategic nuclear warfare (at least if you assume that even a single nuclear weapon being used wouldn't severely harm the world's economy and psychological state) - tactical warfare would target military forces *only* and the weapons would be of a low yield. In the case of strategic nuclear war, the whole idea is to destroy the enemy's ability to make new weapons and wage new wars (and even eliminate a competing culture or economy) by eliminating population centers.

While there are RTS games with tactical nukes, it's clearly just a tactical context and not strategic because of the scale. For strategic warfare, most every RTS game has a land-area that is much, much smaller than the area that would be wiped out by a 500 kiloton weapon or larger (never mind 30-60 of them on a target in full blown realistic global strategic warfare).. most games in fact "cheat" and have the scale of the nuclear explosion more like a 1,000 to 10,000 pounds of TNT explosion (which begs the question, why bother to use a nuke to begin with?) but "dress it up" with a bright flash or a characteristically ominous mushroom cloud. (Of course, conventional explosions do make a mushroom cloud but due to the smaller yield it has a lot to do with the surface of the ground and how much dust is available. You won't often see mushroom clouds with such bombs dropped on a rain forest, for example, or with phosphorus or napalm that has a sideways momentum, but I'm getting off track here...)

I think actual strategy games (like Risk, Civilization or DEFCON) are to tactical games as tactical games (Warcraft 1-3, The Settlers, Command & Conquer, Company of Heroes) are to first-person games (Doom, Pathways Into Darkness, Quake, Unreal, Team Fortress 2, Left 4 Dead) scale-wise.

(Also note: I think God-Games are considered tactical or strategic if there is in fact another God you have to deal with who has their own population they control - otherwise your only opponent is circumstance/environment. Populus, The Settlers II, Sim City, and Black & White become strategic games once there is another God to compete with.)
--[[User:Radical Mallard|Radical Mallard]] December 22, 2008, 7:34 AM EST

: I think this is an interesting idea. I don't disagree. But the fact remains that people call Warcraft an RTS, and you won't find too many people calling it RTT. However, I think what you said is pretty relevant to the article. If you could find some research that says "RTS is a misnomer for many games", I would definitely want to include it in here. [[User:Randomran|Randomran]] ([[User talk:Randomran|talk]]) 17:12, 22 December 2008 (UTC)

: Good debate. However, it is a little late now to change the entirety of game genre terminology - we're stuck with "RTS". Remember, RTS isn't a dictionary definition as much as a label, that unfortunately in this case carries some unsuitable connotations. Both "strategy" in RTS as well as "tactics" in RTT has only spurious connections to the military/dictionary definition of the terms. But if you find sources, a "criticism of genre name" section would be nice. [[User:Miqademus|Miqademus]] ([[User talk:Miqademus|talk]]) 14:43, 23 December 2008 (UTC)

:GameSpy discusses this issue at length in their [http://archive.gamespy.com/articles/february02/strategygames05/index.shtm Strategy Gaming] editorial. They make a different assertion however; they instead say that real-time games are weak in tactics when compared to turn-based games (with the exception of games in the RTT sub-genre). Quote: ''"Tactics is all about how you win each battle. For example, exactly how your ground forces will assault that ILA base is a tactical consideration. By and large real-time strategy games are long on strategy and short on tactics. The inverse is true with turn-based strategy and wargaming. Of course there are exceptions. Most real-time exceptions come from the fixed-unit side of real-time gaming. Games like Close Combat, Ground Control, and Shogun are good examples of real-time games that reward sound tactics."'' The article is from 2002 however, prior to the release of ''Dawn of War'' and ''Company of Heroes'' which blur the line a bit.
:As for your hypothesis that strategy games are to tactical games as tactical games are to FPSs, this is mirrored by the fact that the wargaming community sub-divides wargames into [[Wargaming#Unit or map scale|different levels based on scope]], ranging from ''grand strategy games'' to ''tactical games'' to ''man-to-man games'' and so forth. [[User:SharkD|SharkD]] ([[User talk:SharkD|talk]]) 23:55, 19 February 2009 (UTC)

== Orphaned references in [[:Real-time strategy]] ==

I check pages listed in [[:Category:Pages with incorrect ref formatting]] to try to fix reference errors. One of the things I do is look for content for [[User:AnomieBOT/docs/OrphanReferenceFixer|orphaned references]] in wikilinked articles. I have found content for some of [[:Real-time strategy]]'s orphans, the problem is that I found more than one version. I can't determine which (if any) is correct for ''this'' article, so I am asking for a sentient editor to look it over and copy the correct ref content into this article.

<b>Reference named "fundamentals":</b><ul>
<li>From [[Life simulation game]]: {{cite book|last=Rollings|first=Andrew|coauthors=Ernest Adams|title=Fundamentals of Game Design|publisher=Prentice Hall|date=2006|location=|url=http://wps.prenhall.com/bp_gamedev_1/54/14053/3597646.cw/index.html}}
</li>
<li>From [[Shooter game]]: {{cite book|last=Rollings|first=Andrew|authorlink=|coauthors=Ernest Adams|title=Fundamentals of Game Design|publisher=Prentice Hall|date=2006|location=|url=http://wps.prenhall.com/bp_gamedev_1/54/14053/3597646.cw/index.html}}</li>
</ul>

I apologize if any of the above are effectively identical; I am just a simple computer program, so I can't determine whether minor differences are significant or not. [[User:AnomieBOT|AnomieBOT]][[User talk:AnomieBOT|<span style="color:#888800;">⚡</span>]] 09:39, 17 February 2009 (UTC)


== Answering 'Criticisms of Gameplay' ==
I've added some notes on modern RTS games such as Company of Heroes that address the criticisms of traditional RTS games. This isn't really original research and is well known among the savvy members of various RTS gaming commmunities - especially those who play Company of Heroes/Men of War etc avidly. I haven't included any references, but I hope someone else here can take the time to search for add appropriate references. I myself will get around to it sometime when I have a bit more time on my hands. [[User:Rlinfinity|Rlinfinity]] ([[User talk:Rlinfinity|talk]]) 06:29, 2 September 2009 (UTC)

:While it's nice to try and counter the absurdly large number of criticisms (why are they there?) the section now reads like an advertisement for Company of Heroes. Suggest revision [[Special:Contributions/72.200.200.47|72.200.200.47]] ([[User talk:72.200.200.47|talk]]) 04:58, 24 February 2010 (UTC)

==Game Replays==
Should this article include the prevalence of [[game replay|game replays]] in RTS game communities? [[User:GRHooked|GRHooked]] ([[User talk:GRHooked|talk]]) 18:49, 9 June 2009 (UTC)

== Criticism Section ==

Do we really need a huge section ripping the genre apart compared to other genres? The Turn-based Strategy page doesn't have a criticism section, and they're dull, dull, dull. RTS is a popular genre so surely criticism is more notable in other genres than it is here, as less would criticise! [[User:Rubiscous|Rubiscous]] ([[User talk:Rubiscous|talk]]) 13:54, 21 August 2009 (UTC)

Turn-based strategy is time-honoured and there is no contention regarding the strategic/tactical implications of a game like Chess. It has been intensely studied and is regarded as requiring deep analytical capabilities to play well. To claim that RTS hss strategic/tactical merit purely on the grounds that it is popular is a logical fallacy: [[argumentum ad populum]]. RTS is a new genre and RTS games are popular because they are computer games. Their value in terms of strategy is therefore called in to question, and needs to be analysed -- naturally by outside sources, as original research is against WP policy.
[[User:Rlinfinity|Rlinfinity]] ([[User talk:Rlinfinity|talk]]) 06:30, 2 September 2009 (UTC)

:It's a year later, but this is near the bottom so I won't make a new section. As editors, ''our opinions on the subject don't matter''. Whether we personally think one genre or the other has more merit is irrelevant and the burden is [[Wikipedia:V|not "truth" but verifiability]]. For the time being I've removed the unsourced discussion from the latter half of the criticism section, as it read more like an essay written by a fan of RTS gaming. The former is probably over-coverage of the negative viewpoints on RTS gaming, and if so violates [[WP:NPOV|NPOV]], but this is something that really needs to be discussed for consensus before that section is overhauled. The representation of various viewpoints must be [[Wikipedia:WEIGHT#Undue_weight|proportionate]] to the depth of coverage each has received. [[Special:Contributions/96.228.129.69|96.228.129.69]] ([[User talk:96.228.129.69|talk]]) 13:12, 23 November 2010 (UTC)

so whaddaya do when the editor is a notable source for the subject(original research?) :P can they reference their own publications as sources? :P Its not that i don't believe WP has policies concerning this, just curious to see what editors here will say on the subject..and by the way imo and to counter the sourceless argument put forth on behalf of some rts gamers in the article, "rushing" is actually a troll move because given that almost all games have an underlying rpg element to them(in that player is put in a setting and asked to play it out in some way)..it's kind've unrealistic and a product of the immortality effect of video gaming a la grand theft Auto San Andreas which could arguably be said evolved the GTA series into an RTT..the effect being: people do stuff in-game that they wouldn't do irl because they know they won't actually be hurt or die irl..I'm going to source this edit in wikitalk and use it for reference in main article and leave it a mystery as to how notable I am as an authority on this subject... :P j/k..I know this entry probably be removed and plagarised..Does anybody rememeber a space domination opera called "Overlord"? I think the battle was rts or rtt..well it was real-time something.[[Special:Contributions/67.175.183.241|67.175.183.241]] ([[User talk:67.175.183.241|talk]]) 08:01, 21 February 2013 (UTC)

== Source of "Real-Time Strategy Game" ==

"Brett Sperry is credited with coining the term to market his video game, Dune II.[2][3]"

In Chris Crawford's ''The Art of Computer Game Design'' (http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter3.html) the author directly states, "Indeed, real-time play is rare in strategy games (this is changing; LEGIONNAIRE from Avalon-HIII is a notable real-time strategy game)".

Could this be the source of "real-time strategy game"? It certainly predates the game "Dune".

[[User:HacKed|HacKed]] ([[User talk:HacKed|talk]]) 01:01, 13 March 2010 (UTC) hacked

:There is a semantic difference between strategy games played in real-time, and a "real-time strategy" game. The latter is a synonym for "Dune II clone", and in any event the passage in the article is accurate -- the term was coined with Dune II. [[User:Ham Pastrami|Ham Pastrami]] ([[User talk:Ham Pastrami|talk]]) 00:26, 15 March 2010 (UTC)

:: Unless I'm mistaken there were several precursors to the Dune II/Warcraft I bloodline. These were proto-RTS games in some sense. It wouldn't hurt to mention that briefly. [[Special:Contributions/94.0.101.226|94.0.101.226]] ([[User talk:94.0.101.226|talk]]) 17:47, 14 June 2010 (UTC)

== 2D Graphics ==

Should the Graphics section not also cover 2D graphics and the demands for 2D RTS games from some RTS Players for new, Modern 2D RTS games (usualy made from prerendered 3D graphics)like for example SunAge, which is a more recent commercially available 2D RTS game. As well as the Arguments for and against 2D RTS games over 3D for example; games using 2D graphics are "usualy" less demanding therefore better 2D graphics can be used and a larger number of ingame items can be displayed OR 2D RTS games dont allow the same sort of camera control as there 3D Brothers
And Basic Limitations of both (2D & 3D) Stereotypical game engines. (For example subteranian units are more difficult to recreate in 3D, however it has been done)[[User:Revolutionarydb|Revolutionarydb]] ([[User talk:Revolutionarydb|talk]]) 16:23, 26 May 2010 (UTC)

== Cytron Masters ==

Quote from [http://www.gamasutra.com/view/feature/1706/the_history_of_computer_.php?page=3 Matt Barton] at Gamasutra: ''"SSI's most famous non-CRPG game is probably Cytron Masters (1982), one of the first (if not the first) real-time strategy games."'' I know nothing else about the game. <span style="border:1px solid #f57900;padding:1px;">[[User:SharkD|<span style="color:#8f5902;padding-left:1px;">SharkD</span>]] [[User_talk:SharkD|<span style="color:#fff;background:#fcaf3e;">&nbsp;Talk&nbsp;</span>]]</span> 07:31, 5 September 2010 (UTC)

: What is your point? How is this related to the article? What do you want to do with this quotation? Also, is there a reason why you italicize the entire quotation? Quotations are not supposed to be fully italicized. [[User:XP1|XP1]] ([[User talk:XP1|talk]]) 07:15, 6 December 2010 (UTC)

::He's proposing it as a possible source to use to support [[Real-time_strategy#Precursors_and_early_Genesis|which RTS game came first]]. This is probably a good substitution since the current source on that point is mobygames which is an open [[tertiary source]] and therefore generally [[WP:IRS|far less reliable]]. Gamasutra on the other hand has an editorial board and [[Wikipedia:Reliable_sources/Noticeboard#gamasutra.com|as someone recently informed me]] it is considered to have a reputable fact-checking process. It's a good improvement so I'm making the change.
::Try to hold back the urge to nitpick others' talk entries, as it tends to put others on the defensive. [[Robustness principle|"Be conservative in what you send; be liberal in what you accept."]]. [[Special:Contributions/96.228.129.69|96.228.129.69]] ([[User talk:96.228.129.69|talk]]) 04:00, 8 December 2010 (UTC)

== Grammatical error ==

Page seems to be locked for editing, but the heading "Precursors and early Genesis" is irritating. Unless you're talking about the band or the Bible, "genesis" doesn't need a capital. Could someone please fix it? [[Special:Contributions/86.184.130.120|86.184.130.120]] ([[User talk:86.184.130.120|talk]]) 12:23, 31 August 2011 (UTC)

== CTRL-F “Lemmings” — Zero results ==

  <small><span class="autosigned">— Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Ranunculoid|Ranunculoid]] ([[User talk:Ranunculoid|talk]] • [[Special:Contributions/Ranunculoid|contribs]]) 18:55, 8 February 2013 (UTC)</span></small><!-- Template:Unsigned --> <!--Autosigned by SineBot-->

== MOBA is listed as a sub-genre but is not talked about anywhere in the article ==

MOBAs are very popular right now and seem significant enough to be mentioned in this article, but I am terrible at editing pages. Also see the video game genres page. <span style="font-size: smaller;" class="autosigned">— Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/131.202.204.129|131.202.204.129]] ([[User talk:131.202.204.129|talk]]) 19:13, 3 October 2013 (UTC)</span><!-- Template:Unsigned IP --> <!--Autosigned by SineBot-->

== [[WP:VG]] assessment ==
This article is coming along nicely - it's currently a very informative, well-written article. However, I'm afraid to say it doesn't meet all of the [[Wikipedia:Version 1.0 Editorial Team/Assessment/B-Class criteria|B-Class criteria]], and so for now must remain C-class. (High importance also seems appropriate to me.) The [[WP:REF|referencing]] isn't strong enough for a B-Class article: as it is there are lots of nicely-formatted references, but even so too much of the article remains unsourced. Additionally, I can't help but feel that some explanatory pictures would be helpful in explaining the "standard RTS interface". Fair use means most well-known games are off-limits, but there are probably some [[List of open-source video games|open-source games]] out there which you could take a screenshot from which would be fine. To reiterate, things are looking very promising, and the content that is here is great, but it's not quite watertight enough for B. Hope this helps! [[User:UnaLaguna|Una Laguna]]<sup>[[User talk:UnaLaguna|Talk]]</sup> 12:03, 27 September 2014 (UTC)

==Rush deletion discussion==

[[Rush (video gaming)]] has been nominated for deletion at [[Wikipedia:Articles for deletion/Rush (video gaming)]], if anyone involved with this article might be interested in weighing in. —[[User:Lowellian|Lowellian]] ([[User talk:Lowellian|reply]]) 04:17, 28 August 2016 (UTC)

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== Explain: Base Building ==

Hi I was wondering if anyone could give me a link to an article on "base building" or if someone could edit and add more on base building. I don't really understand the concept of base building and I would like something to help clarify that. <!-- Template:Unsigned IP --><small class="autosigned">—&nbsp;Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/12.179.93.202|12.179.93.202]] ([[User talk:12.179.93.202#top|talk]]) 23:00, 13 November 2018 (UTC)</small> <!--Autosigned by SineBot-->

==Wiki Education assignment: Intro to Technical Writing==
{{dashboard.wikiedu.org assignment | course = Wikipedia:Wiki_Ed/University_of_Pittsburgh/Intro_to_Technical_Writing_(Spring_2024) | assignments = [[User:Djh153|Djh153]] | start_date = 2024-02-19 | end_date = 2024-03-18 }}

<span class="wikied-assignment" style="font-size:85%;">— Assignment last updated by [[User:Djh153|Djh153]] ([[User talk:Djh153|talk]]) 22:18, 21 February 2024 (UTC)</span>

Latest revision as of 22:18, 21 February 2024

Turn-Based Strategy redirects here instead of the Turn-based strategy article.[edit]

Could someone fix this, please? I tried to edit it but it didn't correct the mistaken redirection. 69.92.171.109 (talk) 08:41, 27 October 2009 (UTC)[reply]

Missing Combat Leader SSI 1983?[edit]

References: (1) you can play the game on The Archive to see it's an RTS [1]. Use joystick to move cursor. Map will scroll to follow cursor. Control is press a unit id (1-9) and then a command (T = target, G = goto, C = cease fire, N = normal speed, F = fire, H = hurry). If you don't have time to play you can watch a video [2]. (3) An Ad from 1983 mentions it's "strategy" and "real-time" [3]. Also the back of the box [4] — Preceding unsigned comment added by Greggman (talkcontribs) 09:19, 12 October 2019 (UTC)[reply]

Pictures?[edit]

This article could really use some pictures to illustrate what a typical RTS looks like. I might put one or two on, to show different styles. --76.11.58.65 (talk) 00:10, 25 June 2008 (UTC)[reply]

That would be ok, just make sure you include strong fair use rationale and when uploading. The screenshots have to correspond with something specific being discussed in the article (the captions should specify what). Otherwise they will get removed. Ham Pastrami (talk) 01:19, 25 June 2008 (UTC)[reply]

Missing important historical games[edit]

Very important games like The_Settlers (1993) and Populous (1989), who really shaped the RTS game world are missing completely in this page. Klaas van Gend 11:06, 3 July 2008 (UTC) Also, Civilization is missing as one of the pioneers in the genre. —Preceding unsigned comment added by 67.204.25.199 (talk) 15:49, 12 October 2008 (UTC)[reply]

Civ falls more under the 4X genre, and is covered there instead. -- Sabre (talk) 16:19, 12 October 2008 (UTC)[reply]
I agree, civ is definitely not *real time* strategy. As for the settlers, Klaas, could you point out what was innovative about the game? The wiki article about it says it "it was the first game blending together principles that had not been seen before" which tells us exactly nothing. By the way, i nominated this article for review, i think it deserves more than C status. PizzaMan (talk) 12:00, 21 July 2014 (UTC)[reply]

Physics[edit]

Quote from article: "Recently, real-time strategy games have begun to incorporate physics engines, such as Havok, in order to increase realism. The first real-time strategy game to use a physics engine was Ensemble Studio's Age of Empires III, released on October 18, 2005,[9] which used the Havok Game Dynamics SDK to power its real-time physics. Company of Heroes, released September 14, 2006, was the first RTS that used real-time physics as a part of gameplay, including fully-destructible environments."

I believe that Homeworld used real-time physics for movement before any of these. I know you could also collide ships with each other and that the damage calculations took the mass of the ships into account. SharkD 04:14, 1 June 2007 (UTC)[reply]

I don't recall being able to collide ships into each other in Homeworld. If there was at some point (say in the campaign; I never played through it) perhaps it was pre-calculated? bob rulz 05:09, 4 June 2007 (UTC)[reply]
There is a special kamikaze attack in Homeworld 1 (it can also be added to Homeworld 2 via mods). Also, in Homeworld 2 you can enable collision damage via mods (it is disabled by default). This causes the ships to take damage if they happen to bump into each other (very annoying). Again, the damage calculations take mass and velocity into account. SharkD 05:54, 4 June 2007 (UTC)[reply]
Well, I can see it in Homeworld 2 (I only played the demo). However, I don't think this is a physics engine, just an implementation of physics for specific features. For example; the bouncing warthogs in Halo. It wasn't a physics engine, just an implementation of physics, if you get what I'm saying. I don't pretend to know a lot about these technicalities, so hopefully what I'm saying makes sense. bob rulz 06:06, 4 June 2007 (UTC)[reply]
Physics in Homeworld is a lot deeper than just bouncing warthogs. Also, the term "physics engine" is turning into a marketing buzzword. SharkD 01:43, 5 June 2007 (UTC)[reply]
How is it a marketing buzzword? A game either has a physics engine, or it doesn't. bob rulz 02:18, 5 June 2007 (UTC)[reply]
Every game has a physics engine, or characters would've been able to walk trough walls and such. As already said it's a marketing buzzword. 83.228.35.28 (talk) 16:19, 7 January 2008 (UTC)[reply]
Yes, it is marketing, yes, every game has a physics model, but no, not every game can realistically claim a real-time physics engine. Mass and velocity used as input to a damage formula is not physics at all, really, it's just an arbitrary calculation. A physics engine is, in parlance, largely marked by the use of vectors, i.e. directional force. When the target ship is hit by the kamikaze, does the kamikaze impart its momentum to the target? Does it cause the target to spin? If not, what exactly is the physical calculation involved? However, in the interest of fairness and accuracy, perhaps the claim of "first RTS to use a physics engine" should be revised to state simply "first RTS to use Havok". Ham Pastrami (talk) 05:35, 10 January 2008 (UTC)[reply]

Grammar[edit]

Quote from article: "Real-time strategy titles do not involve "turns" like turn-based strategy video or board games (such as chess). Rather, game time progresses in "real time": it is continuous rather than turn-by-turn; and all players may give orders to their troops at any time."

Can someone check the grammar of this sentence? I'm real bad at punctuation. SharkD 03:17, 2 June 2007 (UTC)[reply]

Fixed (I think). SharkD 06:13, 4 June 2007 (UTC)[reply]

Unclear statement[edit]

"However, the switch to full 3D was very gradual and most real-time strategy titles, including the first sequels to Command and Conquer, initially used isometric 3D graphics made by pre-rendered 3D tiles."

So, is C&C 3D, or isn't it? The article sounds like it can't make up its mind. SharkD 03:48, 2 June 2007 (UTC)[reply]

Pre-rendered 3D is not actual 3D, it uses sprites made from 3D objects and not real time rendering of such objects and it lacks proper perspective - units in the far end of the screen have the same size as units closer to the player's viewpoint, which is not the case in real 3D.83.228.35.28 (talk) 11:27, 25 December 2007 (UTC)[reply]

Fill in the blank[edit]

"The "clickfest" argument is also often voiced alongside a "button babysitting" criticism which pointed out that a great deal of game time, especially in earlier titles, is spent either waiting and watching for the next time a production button could be clicked, or rapidly alternating between different units and buildings, clicking their respective button."

Clicking their respective buttons to do what? Please complete the sentence. SharkD 07:39, 2 June 2007 (UTC)[reply]

War games - revisited[edit]

Perhaps the important element here is not that RTS invokes military-based challenges, but rather that RTS requires strategic competition between at least two distinct entities. Jav43 22:26, 4 June 2007 (UTC)[reply]

What? SharkD 01:41, 5 June 2007 (UTC)[reply]
I'm gonna have to agree with the what? response here. bob rulz 02:18, 5 June 2007 (UTC)[reply]

More than just Herzog[edit]

"None of the above titles would be recognizable as real-time strategy games by current standards. However, two later games--Herzog Zwei for the Sega Genesis in 1989 and Battle Master for the Amiga and Atari ST in 1990--are perhaps the earliest examples of games with feature-sets that are recognizable today."

First of all, I don't see how Herzog Zwei is closer to RTS's today than, say, Nether Earth. Nether Earth had a cursor/unit hybrid like a helicopter that had the only purpose of selecting and commanding units. In addition, Nether Earth had a minimap displayed on the main screen, not Herzog Zwei. That first statement claiming "None of the above titles would be recognizable as real-time strategy games by current standards" is absurd and I recommend it to be deleted.

I agree, it's pure Original Research apart from anything else and confuses a genre with the modern perception of a genre. It's like saying on the Flash Gordon entry that "none of these films would be recognised as science fiction today." --Zagrebo 09:26, 28 June 2007 (UTC)[reply]
I've been bold and removed it, along with a slight rewrite. It's been bothering me for a while, to be honest. --Zagrebo 09:28, 28 June 2007 (UTC)[reply]
Additionally, I see your point about Nether Earth which also featured factories and resource management before Herzog Zwei. --Zagrebo 09:32, 28 June 2007 (UTC)[reply]

Also, Modem Wars (http://www.gamespot.com/gamespot/features/pc/unsung_heroes/sec2_07.html) probably should be mentioned because its interface looks a lot like modern RTSs.... and it was made in 1988. --76.188.148.173 03:18, 28 June 2007 (UTC)[reply]

What in the hell happened?[edit]

Okay, I'm trying to figure out just what in the hell happened here. When I edited it and posted my edit, the rest of the history section suddenly disappeared. But it's still showing up when I go to edit it, and I can't get it to appear on the page! WTF happened? bob rulz 15:37, 27 August 2007 (UTC)[reply]

Okay, nevermind, I see what I did...after I read through it I didn't close the reference tag...I didn't realize that that could make it all disappear. That makes no sense...but, it's fixed. bob rulz 15:41, 27 August 2007 (UTC)[reply]


"Does Not Cite Sources" in Criticism Of Gameplay Section[edit]

There are over half a dozen sources cited in this section. If the person who placed the "Does Not Cite Sources" tag on that section could explain which statements are not properly cited, and how they would prefer them to be cited, then perhaps we can clean up this section. 10:02, 16 September 2007 (UTC)

I can't remember if I was the one who added it, but I would have done if I had read the section recently.
Firstly, there are statements like 'A third common criticism'. Common? Can we have a source saying it is common? We have opinion such as 'Of course, this does take the gameplay out of the realm of strategic decision-making.' which is simply original research.
The 4th, 5th and 6th criticism para's are entirely unsourced and verging on opinion.
Overall, the section is very poorly sourced, poorly written and isn't NPOV. However, the last time I made my feelings known about this poorly sourced and original research filled article known, I was shouted down by a group of users who don't understand our policies correctly, so I don't hold my breath in getting these things fixed.-Localzuk(talk) 10:26, 16 September 2007 (UTC)[reply]

I agree that the section could use a bit of a re-write. I will try to get to it soon. As well, the unsourced points may need to be deleted if a source cannot found. However, the sources that are listed are all valid sources; and while those points may need rewriting, they should not be marked for deletion. 03:33, 18 September 2007 (UTC) —Preceding unsigned comment added by 24.83.11.163 (talk)

While it is true the section is poorly sourced, it is not true that there aren't any sources at all. I have removed the tag. SharkD 18:18, 27 October 2007 (UTC)[reply]
I've put back a similar tag that is less critical. SharkD 07:42, 4 November 2007 (UTC)[reply]

Source usage?[edit]

Source #15 (RPG Codex) has nothing to do with RTS games. Should it really be a source? Furthermore, some of the points cited are wrong, such as "It is easier to keep track of what the enemy is doing since you can see every move as it happens." Not true, there are TB(S) games with "Fog of war". The source itself acknowledges this. 128.54.228.80 19:41, 3 November 2007 (UTC)[reply]

The RPG Codex article deals with concepts, such as Turn-based and Real-time play. It compares RPGs with games like chess.
The article is referring to the fact that in TB games you can stop and observe each unit as it completes its turn. In many TB games, the game even shifts focus to each unit to make this easier (so that you don't have to scroll around to find them). In real-time games the player can't allot equal attention to all units; therefore, some actions go unnoticed. Feel free to reword the sentence so that it doesn't lead readers to the same conclusion. Also, I searched the text for "fog of war" and couldn't find any instances of the term being used. SharkD 04:28, 4 November 2007 (UTC)[reply]
I've rewritten the section.SharkD 07:03, 4 November 2007 (UTC)[reply]
The quote is "If the player is apathetic about the movement of an opponent because they are distant or out of line of sight..." implying that areas beyond the sight range of the unit(s) are obscured in some way. FoW is the best RTS analogy I can think of. 128.54.228.80 08:13, 4 November 2007 (UTC)[reply]
Yes, FoW is the correct term. SharkD 08:51, 4 November 2007 (UTC)[reply]

Incorrect statement[edit]

The article states that, "Other gameplay mechanics implied by RTS include resource gathering, base building, technological development, and abstract unit control." This is not correct. Resource gathering, base building and technological development are the mechanics shared with strategic wargames ('abstract unit control' is not defined in the article). RTSs share more in common with tactical wargames when it comes to combat. SharkD 05:24, 4 November 2007 (UTC)[reply]

It is correct, they are part of the definition of RTS, there is a "Genre classification debate" section in RTT page on wikipedia, which explains it somewhat and probably should be included in the RTS page as well. 83.228.35.28 (talk) 11:34, 25 December 2007 (UTC)[reply]

transition or emergence of 3D?[edit]

think the 2d genre is not dead, so it should be emergence of 3d strategies

tiberian sun player,regeards —Preceding unsigned comment added by 195.210.245.234 (talk) 17:26, 28 November 2007 (UTC)[reply]

OK. SharkD (talk) 13:40, 12 December 2007 (UTC)[reply]

Another criticism[edit]

Another common criticism of RTSs is discussed here. The complaint is that RTS focus on killing harvestors as opposed to military tactics. The article also discusses a response to this criticism found in Dawn of War. SharkD 05:20, 1 December 2007 (UTC)[reply]

How is that a source, these are video games, any terms that are applied are created by the current-gamers. Not by some article writer. What ur doing is hearsay, its like using wikipedia as a source, or the news as a source. —Preceding unsigned comment added by 72.192.21.227 (talk) 22:20, 9 December 2007 (UTC)[reply]
You appear not to be familiar with Wikipedia's policies on verifiability and in particular reliable sources. An article written by a staff writer at IGN is a high quality source. --Pak21 (talk) 13:54, 12 December 2007 (UTC)[reply]
This is actually a pretty common criticism. And it's verifiable by a reliable source. Every game genre has its critics. Get used to it. 65.95.157.129 (talk) 21:14, 12 December 2007 (UTC)[reply]

List of sources[edit]

I notice that there are a bunch of new sources (mostly PDF files) listed at the bottom of the References section. It would be better to turn these into inline references, like the rest of the references—especially in an article which has been criticized for original research as often as this one has been. SharkD 06:44, 2 December 2007 (UTC)[reply]

Fair use rationale for Image:Dune 2 cropped screenshot attack on base.jpg[edit]

Image:Dune 2 cropped screenshot attack on base.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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BetacommandBot (talk) 21:18, 13 February 2008 (UTC)[reply]

Fair use rationale for Image:Homeworld.jpg[edit]

Image:Homeworld.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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BetacommandBot (talk) 22:34, 13 February 2008 (UTC)[reply]

Some ideas for "Refinement and transition to 3D" and "Specialization and evolution"[edit]

I noticed that we mention Total Annihilation for it's use of 3D graphics, but totally miss the more revolutionary or at least unique factor: That resources are infinite, generated over time by buildings.

Additionally we might consider mentioning Supreme Commander for it's unique user interface, in particular using the mouse wheel instead of side scrolling which changes the way the game plays hugely from previous games.

Finally we discuss games that have blended RTS with other genres. However nothing is said about Savage: The Battle for Newerth or it's sequel. Which are certainly notable for being the only games (to my knowledge) to have commercial success in blending RTS and RPG/FPS game play. —Preceding unsigned comment added by ASA-IRULE (talkcontribs) 22:31, 24 April 2008 (UTC)[reply]

Image copyright problem with Image:DawnofwarScreen1.JPG[edit]

The image Image:DawnofwarScreen1.JPG is used in this article under a claim of fair use, but it does not have an adequate explanation for why it meets the requirements for such images when used here. In particular, for each page the image is used on, it must have an explanation linking to that page which explains why it needs to be used on that page. Please check

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This is an automated notice by FairuseBot. For assistance on the image use policy, see Wikipedia:Media copyright questions. --21:04, 23 May 2008 (UTC)[reply]

not a wikipedian, but the early/precursors section looks to have been vandalized...

71.139.9.104 (talk) 01:45, 24 May 2008 (UTC) dlj[reply]

real-time tactics: Close Combat[edit]

In the section "Specialization and evolution", it says "Some games have moved toward an increased focus on tactics, with titles such as Warhammer 40,000: Dawn of War (2004), Star Wars: Empire at War (2006), and Company of Heroes (2006) replacing the traditional resource gathering model, where designated resource gathering units collect the resources used for producing further units or buildings, with a strategic control-point system, where control over strategic points progressively yields construction/reinforcement points. Dawn of War and Company of Heroes also replaces individual units with "squads". Some have begun to define this new school of design as real-time tactics to distinguish it from the more popular conventions of the genre." If the section is meant to convey that a merge has recently started between RTT and RTS, it should be rephrased. The way it is now it sounds as if Dawn of War was the first RTT game. However, e. g. Close Combat came out in 1996, and it had no resource gathering, was squad-based (but it doesn't have construction/reinforcement). Nczempin (talk) 18:38, 11 June 2008 (UTC)[reply]

I don't think it is meant to imply a merge with RTT, nor do I think there is a prevailing opinion that these games are RTT rather than RTS. I'm removing that last sentence. Ham Pastrami (talk) 22:36, 11 June 2008 (UTC)[reply]


Is RTT a subgenre or not?[edit]

Currently, this article's introduction reads: "and games of the real-time tactics variety are generally not considered to be “real-time strategy”,"

The RTT WP page says that RTT is a sub-genre of RTS.

So which is right?

Ordinary Person (talk) 14:21, 24 June 2008 (UTC)[reply]

Debatable. I'd suggest finding sources to back up one or both claims, or simply remove them both. Ham Pastrami (talk) 01:14, 25 June 2008 (UTC)[reply]

online multiplayer games compared to turn based... what?[edit]

I have a question about this sentence I had erased, but someone reverted my edit, and thus put it back in. "This lends the genre well to multiplayer gaming, especially in online play, compared to turn-based games."

All multiplayer games are online, aren't they? And why compare it to turn base games? The online turn based games are popular also. I don't see why the two are being compared at all. Dream Focus (talk) 20:49, 24 June 2008 (UTC)[reply]

No, of course not all multiplayer games are online, see hotseat and split screen gaming to name some examples. Why wouldn't you compare RTS and TBS, given the very names of the genres imply a duality? Are you also puzzled by the existence of section 2.2.2? Ham Pastrami (talk) 01:13, 25 June 2008 (UTC)[reply]

Also, article states "Command & Conquer became the first popular RTS game to utilize competitive multiplayer." right after mentioning Warcraft, a popular game, which came out a year earlier, and featured competitive multiplayer. False. 69.183.40.216 (talk) 16:09, 2 April 2010 (UTC)[reply]

Revert warring[edit]

To the anon that is insisting on introducing POV into the article, do you have any sources to backup this biased approach to looking at the RTS genre? Ham Pastrami (talk) 02:11, 18 August 2008 (UTC)[reply]

NOTE) Article locked for one week. I would suggest you show up and talk, 98., or else you'll just be seen as provoking conflict. -Jéské (v^_^v Bodging WP edit by edit) 04:47, 18 August 2008 (UTC)[reply]

StarCraft is undisputedly the most succesful Real Time Strategy game of all time and is routinely listed by many organization in the top 10 games of all time lists. To give it lip service to it as just another RTS game amongst hundres of others is simply not an accurate representation of its relevance to the genre. It is impossible to have serious honest RTS discussion that does not feature StarCraft prominently. This is the consensus of serious followers of the RTS genre. A few individuals might not like the fact that certain RTS's are more important than others, but are we going for community consensus or some individual's personal opinion that all RTS's should be viewed equally?

Sales source [5]

IGN top #10 PC games of all time [6]

FireSquad's top #10 PC games of all time [7]

98.192.72.57 (talk) 05:17, 18 August 2008 (UTC)[reply]

We don't need to give all kinds of details about StarCraft. Okay, it's popular, but that can be summed up in a sentence. Let's explain what it actually contributed to the genre, and then move on. It doesn't deserve its own section. Arguably, this is a violation of our policy on WP:UNDUE weight. Randomran (talk) 06:12, 18 August 2008 (UTC)[reply]
Where in the article do you see "hundreds of other" RTS games listed? Starcraft was already picked out as a highlight for the genre, among a handful of other mentions. Nobody even suggested the idea that all RTS games are equal, that is a pure invention on your part. How many copies SC sold is not generally relevant to the genre when it lacks a comparative figure to the sales figures of other games, and to the number of total RTS games sold (feel free to add these figures if you can find them). The IGN list you mention puts Dune 2 as the 2nd best game of all time,[8] beating SC by 5 places yet you seem content with its quick and to-the-point mention as the progenitor of the genre. RTS was already a popular and well-established genre before SC came out, with games like the C&C and Warcraft series. SC may be in the #1 spot, but it is not heads and shoulders above its forebears and competitors. From the FiringSquad list, which states: There are many real-time strategy games that could arguably take StarCraft's spot on this list. After all, it was WarCraft II that made multiplayer RTS gaming popular through Kali. Red Alert made internet gaming even easier and was arguably the first true internet RTS, and Total Annihilation made the first use of 3D, not to mention truly combining land, sea and air. The genre is successful independently of Starcraft and the article does not need to focus around discussion of this one game as if the genre's existence depended on it. That is most certainly undue weight. Ham Pastrami (talk) 09:24, 18 August 2008 (UTC)[reply]
Sure the genre would exist, but would be remotely the same or as popular? I think SC is pretty profound. 15.170.158.108 (talk) 18:25, 18 August 2008 (UTC)[reply]
You're gonna need some research to support that. Wikipedia is not what you or I think. Sure, we can offer one sentence on how much SC sold, and we can offer another sentence on how many critics have considered it a great game. But there's no major innovation that came from Starcraft that wasn't already in Warcraft, let alone Dune II. We can cover this subject very quickly, and let people read the actual StarCraft article for more information. See 4X#History for how we cover the history of a game genre: Civilization is by far the best selling 4X series and one of the most critically acclaimed games of all time, but you only need a short paragraph to explain its significance to the game genre. Randomran (talk) 19:00, 18 August 2008 (UTC)[reply]

Just a quick note, a discussion on this has been started at WT:VG#Third opinions needed for RTS. -- Sabre (talk) 15:48, 19 August 2008 (UTC)[reply]

StarCraft might be big, but it certainly did not define RTS. It should just be stated as the most commercially successful RTS game as of 2008. Jappalang (talk) 10:54, 20 August 2008 (UTC)[reply]

Now that the protection has been lifted and it is pretty clear that the consensus both here and at WT:VG is against splitting StarCraft off due to concerns about undue weight, I have reverted to the previous version. Please do not start edit warring again, any further discussion should take place here before any such edits are made again. -- Sabre (talk) 15:53, 25 August 2008 (UTC)[reply]

The original edits by anon do sound heavily biased -- or rather, rank 'fanboism' as it is called in the gaming community. If any game should have any special mention it should be Company of Heroes as it is both innovative, and is the highest ranked RTS of all time. Source: http://www.gamerankings.com/browse.html?site=pc&cat=58 Even so, to discuss a specific RTS giving it an elevated position here violates WP:Undue Weight. Starcraft being a commercial success in Korea means very little. It was neither innovative, nor seminal in the genre, and is not the highest rated RTS either. Let's try to keep 'fanboism' out of wikipedia articles as it is not encyclopaedic. Editors on 'Gaming' Wikipedia entries have to be particularly diligent owing to the almost-religious zeal with which many gamers revere and defend their favourite game. Rlinfinity (talk) 18:40, 16 August 2009 (UTC)[reply]

Be careful about your own bias. Your source selection went to one particular website that ranked Company of Heroes 1% higher than Starcraft II and (for unclear reasons) omitted Starcraft from its list entirely. Your statement that SC is "neither innovative, nor seminal..." is of course personal opinion as well, not verifiable fact. It may be a prevailing viewpoint, it may not, but I've seen terms like "revolutionary" and "innovative" used in many of the references in this very article when discussing SC specifically. A quick google searched turned up this [9], this[10], and this[11] page of RTS rankings which all conflict with your source. How do these websites determine their ranking? I don't have a clue since they don't base it on an open process. It's like saying that one university is "more important" than another simply because its U.S._News_&_World_Report ranking is one-tenth of a point higher. People that use the term 'fanboism' to label a positive bias are frequently trying to push their own negative opinion on the same subject. What's important to us as editors is to avoid improper coverage of one particular viewpoint and keep it proportionate to its prevalence among reliable sources not its prevalence among editors. 96.228.129.69 (talk) 13:34, 23 November 2010 (UTC)[reply]
Your google results are just random sites ranking RTS games. GameRankings on the other hand is a review aggregator for games like RottenTomatoes for movies. 94.12.220.246 (talk) 06:16, 12 January 2011 (UTC)[reply]

Contradiction[edit]

I noticed the following text:

City-building games, construction and management simulations, and games of the real-time tactics variety are generally not considered to be “real-time strategy”,[1] though their gameplay involves some overlapping concepts.[2]
  1. ^ Bruce Geryk. "A History of Real-Time Strategy Games". GameSpot. Retrieved 2008-03-31. Although games such as Populous and SimCity are certainly played in real time, these give rise to the "god game" genre, which includes such titles as the city-builder series from Impressions, Will Wright's innovative designs, and much of Peter Molyneux's work, including the upcoming Black & White. Games in this genre tend to appeal to their own fans, and while there definitely is an overlap between these two genres, gamers generally see them as distinct from one another.
  2. ^ Adams, Dan (7 April 2006). "The State of the RTS" (HTML). IGN. Retrieved 2007-05-31. {{cite web}}: Check date values in: |date= (help)

Additional emphasis is mine. However in real-time tactics we can read

Real-time tactics (RTT[1]) is a computer game sub-genre of real-time strategy games [...]
  1. ^ "Point - CounterPoint: Resource Collection vs. Fixed Units" (HTML). StrategyPlanet. Retrieved 2007-11-04.

In which again additional emphasis is mine. Now, these two claims are in contradiction with each other. HTH, --Blazar.writeto() 22:51, 21 August 2008 (UTC)[reply]

  • I checked the references for the statements in each article. In the RTS article, the source says that God games aren't RTSs (and gives examples of city-building games and CMSs too). But nowhere in there does it mention real-time tactics *not* being a type of RTS. However, I checked the real-time tactics article. The statement that real-time tactics is a "subgenre" of RTS is completely unsourced. In other words, we have no clue if *either* article is right about the relationship between real-time tactics and real-time strategy. See the problem? Randomran (talk) 03:16, 22 August 2008 (UTC)[reply]
The RTT article has been heavily remodelled by tendentious editors. I am the original author of the RTT article, and a principal contributor the the RTS article, but both have been neutered to such an extent under the "NPOV" and "OR" justifications as to make them quite worthless, uninformative, partly outright wrong, and in themselves pushing OR and POV. I have since a long time withdrawn from Wikipedia, which is a failed project, and will no longer attempt to correct anything done by less insightful editors. Mikademus 130.243.247.165 (talk) 17:32, 4 September 2008 (UTC)[reply]

Terminology: "Real Time Tactics" Vs. "Real Time Strategy"[edit]

I realize people have talked about this issue, I wanted to state my concerns in my own words, and people can take my arguments on their own weight. I will point out that we are clearly stuck with the term "real time strategy"... it's a part of gaming culture now. But some mention of the issue might be useful for people interested in correctly using the English language.

My understanding is that the term "Strategy" and "Strategic" refers to macroscopic warfare decisions, made by a Commander-In-Chief (different countries and historical periods use different terms, of course) and possibly a 3-5 star general. Strategic decisions in real warfare include an actual decision to invade or destroy a major city - i.e. population center (or large scale refining, mining, or military base city - in which the population ends up the target because they are part of the operations), as with strategic nuclear weapons, which are built for that purpose. Tactics, on the other hand, are smaller, more individual decisions made in order to win a fight or battle that is part of a larger war. The term "real time strategy" being used for what are obviously tactical games is somewhat unfortunate, because the terms really are different, and in the real world, we might consider that we could (for example) survive tactical nuclear warfare but not strategic nuclear warfare (at least if you assume that even a single nuclear weapon being used wouldn't severely harm the world's economy and psychological state) - tactical warfare would target military forces *only* and the weapons would be of a low yield. In the case of strategic nuclear war, the whole idea is to destroy the enemy's ability to make new weapons and wage new wars (and even eliminate a competing culture or economy) by eliminating population centers.

While there are RTS games with tactical nukes, it's clearly just a tactical context and not strategic because of the scale. For strategic warfare, most every RTS game has a land-area that is much, much smaller than the area that would be wiped out by a 500 kiloton weapon or larger (never mind 30-60 of them on a target in full blown realistic global strategic warfare).. most games in fact "cheat" and have the scale of the nuclear explosion more like a 1,000 to 10,000 pounds of TNT explosion (which begs the question, why bother to use a nuke to begin with?) but "dress it up" with a bright flash or a characteristically ominous mushroom cloud. (Of course, conventional explosions do make a mushroom cloud but due to the smaller yield it has a lot to do with the surface of the ground and how much dust is available. You won't often see mushroom clouds with such bombs dropped on a rain forest, for example, or with phosphorus or napalm that has a sideways momentum, but I'm getting off track here...)

I think actual strategy games (like Risk, Civilization or DEFCON) are to tactical games as tactical games (Warcraft 1-3, The Settlers, Command & Conquer, Company of Heroes) are to first-person games (Doom, Pathways Into Darkness, Quake, Unreal, Team Fortress 2, Left 4 Dead) scale-wise.

(Also note: I think God-Games are considered tactical or strategic if there is in fact another God you have to deal with who has their own population they control - otherwise your only opponent is circumstance/environment. Populus, The Settlers II, Sim City, and Black & White become strategic games once there is another God to compete with.) --Radical Mallard December 22, 2008, 7:34 AM EST

I think this is an interesting idea. I don't disagree. But the fact remains that people call Warcraft an RTS, and you won't find too many people calling it RTT. However, I think what you said is pretty relevant to the article. If you could find some research that says "RTS is a misnomer for many games", I would definitely want to include it in here. Randomran (talk) 17:12, 22 December 2008 (UTC)[reply]
Good debate. However, it is a little late now to change the entirety of game genre terminology - we're stuck with "RTS". Remember, RTS isn't a dictionary definition as much as a label, that unfortunately in this case carries some unsuitable connotations. Both "strategy" in RTS as well as "tactics" in RTT has only spurious connections to the military/dictionary definition of the terms. But if you find sources, a "criticism of genre name" section would be nice. Miqademus (talk) 14:43, 23 December 2008 (UTC)[reply]
GameSpy discusses this issue at length in their Strategy Gaming editorial. They make a different assertion however; they instead say that real-time games are weak in tactics when compared to turn-based games (with the exception of games in the RTT sub-genre). Quote: "Tactics is all about how you win each battle. For example, exactly how your ground forces will assault that ILA base is a tactical consideration. By and large real-time strategy games are long on strategy and short on tactics. The inverse is true with turn-based strategy and wargaming. Of course there are exceptions. Most real-time exceptions come from the fixed-unit side of real-time gaming. Games like Close Combat, Ground Control, and Shogun are good examples of real-time games that reward sound tactics." The article is from 2002 however, prior to the release of Dawn of War and Company of Heroes which blur the line a bit.
As for your hypothesis that strategy games are to tactical games as tactical games are to FPSs, this is mirrored by the fact that the wargaming community sub-divides wargames into different levels based on scope, ranging from grand strategy games to tactical games to man-to-man games and so forth. SharkD (talk) 23:55, 19 February 2009 (UTC)[reply]

Orphaned references in Real-time strategy[edit]

I check pages listed in Category:Pages with incorrect ref formatting to try to fix reference errors. One of the things I do is look for content for orphaned references in wikilinked articles. I have found content for some of Real-time strategy's orphans, the problem is that I found more than one version. I can't determine which (if any) is correct for this article, so I am asking for a sentient editor to look it over and copy the correct ref content into this article.

Reference named "fundamentals":

I apologize if any of the above are effectively identical; I am just a simple computer program, so I can't determine whether minor differences are significant or not. AnomieBOT 09:39, 17 February 2009 (UTC)[reply]


Answering 'Criticisms of Gameplay'[edit]

I've added some notes on modern RTS games such as Company of Heroes that address the criticisms of traditional RTS games. This isn't really original research and is well known among the savvy members of various RTS gaming commmunities - especially those who play Company of Heroes/Men of War etc avidly. I haven't included any references, but I hope someone else here can take the time to search for add appropriate references. I myself will get around to it sometime when I have a bit more time on my hands. Rlinfinity (talk) 06:29, 2 September 2009 (UTC)[reply]

While it's nice to try and counter the absurdly large number of criticisms (why are they there?) the section now reads like an advertisement for Company of Heroes. Suggest revision 72.200.200.47 (talk) 04:58, 24 February 2010 (UTC)[reply]

Game Replays[edit]

Should this article include the prevalence of game replays in RTS game communities? GRHooked (talk) 18:49, 9 June 2009 (UTC)[reply]

Criticism Section[edit]

Do we really need a huge section ripping the genre apart compared to other genres? The Turn-based Strategy page doesn't have a criticism section, and they're dull, dull, dull. RTS is a popular genre so surely criticism is more notable in other genres than it is here, as less would criticise! Rubiscous (talk) 13:54, 21 August 2009 (UTC)[reply]

Turn-based strategy is time-honoured and there is no contention regarding the strategic/tactical implications of a game like Chess. It has been intensely studied and is regarded as requiring deep analytical capabilities to play well. To claim that RTS hss strategic/tactical merit purely on the grounds that it is popular is a logical fallacy: argumentum ad populum. RTS is a new genre and RTS games are popular because they are computer games. Their value in terms of strategy is therefore called in to question, and needs to be analysed -- naturally by outside sources, as original research is against WP policy. Rlinfinity (talk) 06:30, 2 September 2009 (UTC)[reply]

It's a year later, but this is near the bottom so I won't make a new section. As editors, our opinions on the subject don't matter. Whether we personally think one genre or the other has more merit is irrelevant and the burden is not "truth" but verifiability. For the time being I've removed the unsourced discussion from the latter half of the criticism section, as it read more like an essay written by a fan of RTS gaming. The former is probably over-coverage of the negative viewpoints on RTS gaming, and if so violates NPOV, but this is something that really needs to be discussed for consensus before that section is overhauled. The representation of various viewpoints must be proportionate to the depth of coverage each has received. 96.228.129.69 (talk) 13:12, 23 November 2010 (UTC)[reply]

so whaddaya do when the editor is a notable source for the subject(original research?) :P can they reference their own publications as sources? :P Its not that i don't believe WP has policies concerning this, just curious to see what editors here will say on the subject..and by the way imo and to counter the sourceless argument put forth on behalf of some rts gamers in the article, "rushing" is actually a troll move because given that almost all games have an underlying rpg element to them(in that player is put in a setting and asked to play it out in some way)..it's kind've unrealistic and a product of the immortality effect of video gaming a la grand theft Auto San Andreas which could arguably be said evolved the GTA series into an RTT..the effect being: people do stuff in-game that they wouldn't do irl because they know they won't actually be hurt or die irl..I'm going to source this edit in wikitalk and use it for reference in main article and leave it a mystery as to how notable I am as an authority on this subject... :P j/k..I know this entry probably be removed and plagarised..Does anybody rememeber a space domination opera called "Overlord"? I think the battle was rts or rtt..well it was real-time something.67.175.183.241 (talk) 08:01, 21 February 2013 (UTC)[reply]

Source of "Real-Time Strategy Game"[edit]

"Brett Sperry is credited with coining the term to market his video game, Dune II.[2][3]"

In Chris Crawford's The Art of Computer Game Design (http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter3.html) the author directly states, "Indeed, real-time play is rare in strategy games (this is changing; LEGIONNAIRE from Avalon-HIII is a notable real-time strategy game)".

Could this be the source of "real-time strategy game"? It certainly predates the game "Dune".

HacKed (talk) 01:01, 13 March 2010 (UTC) hacked[reply]

There is a semantic difference between strategy games played in real-time, and a "real-time strategy" game. The latter is a synonym for "Dune II clone", and in any event the passage in the article is accurate -- the term was coined with Dune II. Ham Pastrami (talk) 00:26, 15 March 2010 (UTC)[reply]
Unless I'm mistaken there were several precursors to the Dune II/Warcraft I bloodline. These were proto-RTS games in some sense. It wouldn't hurt to mention that briefly. 94.0.101.226 (talk) 17:47, 14 June 2010 (UTC)[reply]

2D Graphics[edit]

Should the Graphics section not also cover 2D graphics and the demands for 2D RTS games from some RTS Players for new, Modern 2D RTS games (usualy made from prerendered 3D graphics)like for example SunAge, which is a more recent commercially available 2D RTS game. As well as the Arguments for and against 2D RTS games over 3D for example; games using 2D graphics are "usualy" less demanding therefore better 2D graphics can be used and a larger number of ingame items can be displayed OR 2D RTS games dont allow the same sort of camera control as there 3D Brothers And Basic Limitations of both (2D & 3D) Stereotypical game engines. (For example subteranian units are more difficult to recreate in 3D, however it has been done)Revolutionarydb (talk) 16:23, 26 May 2010 (UTC)[reply]

Cytron Masters[edit]

Quote from Matt Barton at Gamasutra: "SSI's most famous non-CRPG game is probably Cytron Masters (1982), one of the first (if not the first) real-time strategy games." I know nothing else about the game. SharkD  Talk  07:31, 5 September 2010 (UTC)[reply]

What is your point? How is this related to the article? What do you want to do with this quotation? Also, is there a reason why you italicize the entire quotation? Quotations are not supposed to be fully italicized. XP1 (talk) 07:15, 6 December 2010 (UTC)[reply]
He's proposing it as a possible source to use to support which RTS game came first. This is probably a good substitution since the current source on that point is mobygames which is an open tertiary source and therefore generally far less reliable. Gamasutra on the other hand has an editorial board and as someone recently informed me it is considered to have a reputable fact-checking process. It's a good improvement so I'm making the change.
Try to hold back the urge to nitpick others' talk entries, as it tends to put others on the defensive. "Be conservative in what you send; be liberal in what you accept.". 96.228.129.69 (talk) 04:00, 8 December 2010 (UTC)[reply]

Grammatical error[edit]

Page seems to be locked for editing, but the heading "Precursors and early Genesis" is irritating. Unless you're talking about the band or the Bible, "genesis" doesn't need a capital. Could someone please fix it? 86.184.130.120 (talk) 12:23, 31 August 2011 (UTC)[reply]

CTRL-F “Lemmings” — Zero results[edit]

— Preceding unsigned comment added by Ranunculoid (talkcontribs) 18:55, 8 February 2013 (UTC)[reply]

MOBA is listed as a sub-genre but is not talked about anywhere in the article[edit]

MOBAs are very popular right now and seem significant enough to be mentioned in this article, but I am terrible at editing pages. Also see the video game genres page. — Preceding unsigned comment added by 131.202.204.129 (talk) 19:13, 3 October 2013 (UTC)[reply]

WP:VG assessment[edit]

This article is coming along nicely - it's currently a very informative, well-written article. However, I'm afraid to say it doesn't meet all of the B-Class criteria, and so for now must remain C-class. (High importance also seems appropriate to me.) The referencing isn't strong enough for a B-Class article: as it is there are lots of nicely-formatted references, but even so too much of the article remains unsourced. Additionally, I can't help but feel that some explanatory pictures would be helpful in explaining the "standard RTS interface". Fair use means most well-known games are off-limits, but there are probably some open-source games out there which you could take a screenshot from which would be fine. To reiterate, things are looking very promising, and the content that is here is great, but it's not quite watertight enough for B. Hope this helps! Una LagunaTalk 12:03, 27 September 2014 (UTC)[reply]

Rush deletion discussion[edit]

Rush (video gaming) has been nominated for deletion at Wikipedia:Articles for deletion/Rush (video gaming), if anyone involved with this article might be interested in weighing in. —Lowellian (reply) 04:17, 28 August 2016 (UTC)[reply]

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Cheers.—InternetArchiveBot (Report bug) 22:49, 22 December 2017 (UTC)[reply]

External links modified[edit]

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I have just modified 4 external links on Real-time strategy. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:

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Explain: Base Building[edit]

Hi I was wondering if anyone could give me a link to an article on "base building" or if someone could edit and add more on base building. I don't really understand the concept of base building and I would like something to help clarify that. — Preceding unsigned comment added by 12.179.93.202 (talk) 23:00, 13 November 2018 (UTC)[reply]

Wiki Education assignment: Intro to Technical Writing[edit]

This article was the subject of a Wiki Education Foundation-supported course assignment, between 19 February 2024 and 18 March 2024. Further details are available on the course page. Student editor(s): Djh153 (article contribs).

— Assignment last updated by Djh153 (talk) 22:18, 21 February 2024 (UTC)[reply]