3D Monster Maze

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3D Monster Maze
Studio Malcolm Evans
Publisher JK Gray Software, New Generation
Erstveröffent-
lichung
02/ 1982
platform Sinclair ZX81
genre 3D maze
Game mode Single player
control keyboard
system advantages
preconditions
16 KB RAM expansion
medium 1 compact cassette
language English
information One of the first 3D computer games for home computers
Malcolm Evans

3D Monster Maze is a computer game for the Sinclair ZX81 that was developed by Malcolm Evans in 1981. There are two publications, one by JK Greye Software with copyright in 1981 and one by New Generation 1982. In some sources it is referred to as the first 3D computer game for home computers . However, there are earlier games with first- person perspective and 3D elements, mostly space or flight simulations, such as Star Raiders (1979) or the Flight Simulator (1980).

Game description

The game is an adventure labyrinth game ( Maze ) from the first person perspective. The player must escape from a 16 × 16 field maze without being eaten by a Tyrannosaurus rex . Every time the game starts, a new maze is randomly generated. In addition to the 3D view, the player receives one of six sentences in a status line that contain information on the activity or distance of the dinosaur.

The entry is made using the cursor keys on the membrane keyboard; the speed can also be varied. Points are awarded for each step through the labyrinth.

development

In 1982, 3D Monster Maze was first released on Compact Cassette by JK Gray Software . It was developed and programmed in BASIC and machine language by Malcolm Evans in 1981 , who also released it in 1982. 3D games were already available for arcade machines and mainframes from the mid-1970s .

The game was very successful and was also used on other platforms, e.g. B. DOS and Windows, also ported in color graphics. Today the original is mostly played via an emulator .

technology

ZX-81 block graphic

The game has a simple black and white block graphic, which is composed of several special characters (see picture). The graphics window consists of 25 × 24 pixels , which are, however, doubled in height and width. There is also a text line and a point display. A memory expansion of 16 KB is required.

Music or sound output was not yet available.

Ports

Footnotes

  1. ZX81stuff.org
  2. ^ The Wonderful Computers of Clive Sinclair
  3. Sinclair User 25. Archived from the original on May 27, 2013 ; accessed on February 1, 2016 .
  4. Eurogamer.net

Web links