Consulting party

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A consultation game is a game in a game that can be influenced by decisions , in which several people lead the same party with the consent of all those involved and coordinate with each other. With a well-thought-out coordination of the people involved, the quality of the game can be significantly increased compared to the game being conducted by individuals.

chess

The chess game is a well-suited board game for advisory games . In the past, counseling games were very popular, today they are less common. There are basically two possibilities of an advisory game: Either a stronger player, often a grandmaster , competes against a number of advising players who are individually inferior in skill level, or both parties to the chess game consist of groups of players advising one another. In the history of chess, for example, chess clubs or entire cities competed against each other in long-distance games , in which their best players discussed moves.

Closely related to consultation games is the joint analysis , which usually takes place after the game has ended by the players and lapwings involved. There even the thoughts of the other party are included in the decision-making process. For learners in particular, consultations in the game and analysis are a helpful tool to advance their own chess development. Computers can also be used as consulting partners.

Well-known consulting parties:

  • In some chess magazines the readers competed against chess computers or against grandmasters. In most cases, postcards were requested, on which the next train was indicated and contingent trains were possible. Prizes were raffled to avoid players falsifying their choice by submitting multiple entries with incorrect address details.
  • Readers of the Soviet youth newspaper Pionerskaya Pravda against ex-world champion Mikhail Tal , 1969: The readers' suggestions for moves were evaluated in the editorial office. The selected train was then passed on to Tal by telephone. The game is shown below as an example.
  • Kasparov versus the World . In this game, the then reigning world chess champion played via the Internet against the rest of the world, who were consulting in an Internet forum. Although four young chess talents suggested possible moves, the players were also allowed to suggest their own moves. On move 59, however, out of annoyance over a late move proposal by one of the chess talents, the "world" players agreed on a bad move that was not allowed. When voting, some players also reported a possibility of manipulating the vote so that a player could have multiple votes.

Example of a consulting game

Readers of Pionerskaya Pravda - Mikhail Tal , 1969

Reader - Michail Tal
1969
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8th Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess rdt45.svg Chess --t45.svg 8th
7th Chess pdt45.svg Chess pdt45.svg Chess pdt45.svg Chess --t45.svg Chess --t45.svg Chess kdt45.svg Chess --t45.svg Chess pdt45.svg 7th
6th Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg 6th
5 Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess klt45.svg 5
4th Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg 4th
3 Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg 3
2 Chess plt45.svg Chess plt45.svg Chess plt45.svg Chess plt45.svg Chess ndt45.svg Chess --t45.svg Chess --t45.svg Chess rlt45.svg 2
1 Chess rlt45.svg Chess nlt45.svg Chess blt45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg Chess --t45.svg 1
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Position after 26. Kxh5

Template: checkerboard / maintenance / new1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5 Bc5 5. Nxf7 Bxf2 + 6. Kxf2 Nxe4 + 7. Kg1 Qh4 8. g3 Nxg3 9. hxg3 Qxg3 + 10. Kf1 Rf8 11. Qh5 d5 12. Bxd5 Nd4 13. Qh2 Qg4 14. Qxe5 + Be6 15. Bxe6 Qf3 + 16. Kg1 Ne2 + 17. Kh2 Qf2 + 18.Kh3 Qf3 + 19.Kh4 Qf2 +

19.… Qxh1 +? 20. Lh3 + Kxf7 21 de6 matt

20. Kh5? Rxf7 21. Bxf7 + Kxf7 22.Rh2 Qf3 + 23.Kh4

23.Kg5 h6 + 24.Rxh6 (24.Kh4 g5 + 25.Qxg5 hxg5 + 26.Kxg5 Qf4 + 27.Kh5 Rh8 mate) 24.… gxh6 + 25.Kh4 (25.Kxh6 Rh8 + 26.Qxh8 Qf4 + 27.Kh5 Ng3 mate) 25. … Qh1 + 26. Kg4 Rg8 + 27. Kf5 Rg5 mate

23.… g5 +! 24. Qxg5 Rg8 25. Qh5 +

25. Qxg8 + Kxg8 26.Rxe2 Qxe2 27.Nc3 Qf3 28. d3 h5 29. Kg5 Kg7 30. Bf4 Qg4 mate

25.… Qxh5 + 26. Kxh5 Ng3 +?

26.… Nf4 +! The Moscow student Wadim Brodski pointed out this mating attack, which the former world champion overlooked. 27. Kh6 (27. Kh4 h5!) 27.… Rg6 + 28. Kxh7 Rg7 + 29. Kh6 (29. Kh8 Ng6 mate) 29.… Kg8! with the threat of Rg6 mate. The same maneuver brought Gersz Rotlewi victory against Hans Fahrni in the international tournament in Karlsbad in 1911 on the 81st train.

27.Kh6 Nf5 + 28.Kxh7 Rg7 + draw through continuous chess

In the literature

In the Schachnovelle of Stefan Zweig the passengers of an ocean liner play a consultation game against the fictional world chess champion Czentovic. To the astonishment of the master they are holding the game because a certain Dr. B., who had previously played countless chess games like mad against himself in isolation in order to escape the psychological torture of the Gestapo .