Big Boss (Wolfgang Kramer)

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Big boss
Game data
author Wolfgang Kramer
graphic Franz Vohwinkel
publishing company Franckh cosmos
Publishing year 1994
Art Economy game
Teammates 2 to 6
Duration 60 to 90 minutes
Age from 10 years on

Big Boss is the name of a 1994 Franckh Cosmos published Publishing House social and economic game by Wolfgang Kramer for two to six players. The game is no longer available in stores. In 2009 Kosmos released the game Alcazar , which, in addition to the eponymous variant, also contains the variant Das neue Big Boss , which is a revision of the Big Boss from 1994.

Furnishing

Big Boss appeared at Franckh-Kosmos in the series “Games Gallery” in a game box reminiscent of a cupboard trunk, on which the gold lettering and several skyscrapers are depicted on a pink background.

In addition to the rules, the game material consists of:

  • a game board with two scoring bars,
  • eight group chips and 32 group stickers (4 per group),
  • 100 building stones,
  • 12 owner flags,
  • 90 construction cards (72 property cards and 18 floor cards),
  • a cloth bag,
  • Play money in the form of 128 chips in five values,
  • 56 group shares (7 shares per group)

Style of play

Goal of the game

The aim of the game is to end up as the “big boss” of the car companies and to own the largest sum of money.

Game flow

At the beginning of the game, each player receives the same amount of money and the same number of building cards. In turn, each player can choose between two actions:

  • He can play a building card or
  • He can buy a new building card

When playing a building card, the player has several options: Using the building card, he can either found a new car group with three building blocks (as long as eight groups have not yet been founded) or he can add a building block to an existing group. In addition, he can then buy shares in existing corporations or buy a corporation as long as he does not already own two corporations.

With the size of a corporation, so does its share price. In the course of the game there can be mergers between the corporations, in which the smaller corporation is always dissolved.

the end of the game

The game is over as soon as the last piece has been installed. The players receive the equivalent of their shares and company property in cash.

Development and reception

Big Boss was developed by Wolfgang Kramer and published in 1994 by Kosmos . According to information in the game instructions, the game was based on Acquire by Sid Sackson , but according to his assessment the overlaps are marginal and both games are independent. A game of the same name by Harald Riehle, Bigboss , appeared in 1969, and Kramer's Big Boss has nothing in common with it.

The game critic Dorothea Hess criticized the game in the spielbox as being too lucky: "Who ultimately wins the game depends to a large extent on who has drawn the right building site cards." In her opinion, the game is best played by four people during as a game of two it becomes an "absolute game of chance". She sums it up: "Unfortunately, the big boss is more of a big flop for the buyer, because he really didn't land a big deal with it."

supporting documents

  1. a b c Dorothea Hess: Big Boss: Big Deal or Big Flop. spielbox 4/94, 1994; Pp. 26-27.

Web links