Doug Church
Doug Church is an American computer game developer and producer.
Career
Church attended MIT in the late 1980s , but left it prematurely and took a position at the game developer Looking Glass Studios , who at the time mainly developed MS-DOS- based adventure games, shooters and computer role-playing games in first person view, including Ultima Underworld , Ultima Underworld II , System Shock and Dark Project: The Master Thief .
Church later worked as technical director for Eidos Interactive , where he brought his programming and design expertise to a large number of games from developer studios Ion Storm and Crystal Dynamics , including extensive design work on Tomb Raider: Legend . In 2005 he left Eidos to take up a position at Electronic Arts .
In 2003 Church received the Community Contribution Award as part of the Game Developers Choice Awards , among other things for his work as co-chair of the Educational Committee of the International Game Developers Association , on whose behalf he was responsible for establishing development contacts between the game industry and educational institutions. In this context, he took part in numerous indie game jams , for the first event of which he also developed the game prototype Angry God Bowling .
From July 2005 to 2009, Church worked for EA Los Angeles as a team leader on a project under the supervision of filmmaker Steven Spielberg . On March 17, 2011, Valve Corporation announced that Church had been hired in an unspecified position on an unannounced project.
Ludography
- Ultima Underworld: The Stygian Abyss (1992)
- Ultima Underworld II - Labyrinth of Worlds (1993)
- System Shock (1994)
- Flight Unlimited (1995)
- Terra Nova: Strike Force Centauri (1996)
- Flight Unlimited II (1997)
- Dark Project: The Master Thief (1998)
- System Shock 2 (1999)
- Flight Unlimited III (1999)
- Dark Project 2: The Metal Age (2000)
- FreQuency (2001)
- Deus Ex (Game of the Year Edition) (2001)
- Freedom Force (2002)
- Whiplash (2003)
- Deus Ex: Invisible War (2003)
- Backyard Wrestling: Don't Try This at Home (2003)
- Thief: Deadly Shadows (2004)
- Tomb Raider: Legend (2006)
- Portal 2 (2011)
Web links
- Doug Church at MobyGames (English)
- November 2004 Gamasutra Interview with Church
- "Formal Abstract Design Tools for Games" a notable early effort to develop a common language of game design methodology.
Individual evidence
- ^ GameSpot : Steven Spielberg, EA ink three-game next-gen deal
- ^ John Brownlee: System Shock creator Doug Church hired by Valve . In: Geek.com , March 17, 2011.
personal data | |
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SURNAME | Church, Doug |
BRIEF DESCRIPTION | American computer game developer |
DATE OF BIRTH | 20th century |