Emojito!

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Emojito!
Game data
author Urtis Sulinskas
graphic Tony Tzanoukakis
publishing company Desyllas Games, HUCH! , Tactic
Publishing year 2016
Art Board game
Teammates 2 to 14
Duration 20 minutes
Age from 7 years

Awards

Emojito! is a children's and party game by the Lithuanian game designer Urtis Šulinskas , which can be played cooperatively with each other, individually or in teams against each other. In the game, the players have each emotions mimicry , so on the face, or represent acoustically via a corresponding sound dictated by cards with animals and must be guessed by the other players. The game for two to 14 players, ages seven and up, takes about 20 minutes per round. It was published by the Greek publisher Desyllas Games in 2016 and in German by HUCH! published. In 2018 the game was nominated for Children's Game of the Year .

Theme and equipment

The game is about a teammate having to express an emotion shown on a card or use a sound that matches the emotion. The other players have to assign the displayed emotion to the correct card from a display and can thus score points.

In addition to game instructions, the game material consists of:

  • a heptagonal game board with seven fields on which cards can be placed,
  • 100 cards with emotions,
  • seven dials on which numbers from 1 to 7 can be set, and
  • 7 point markers.

Style of play

The game Emojito! can be played both as a game in which all players play together against the game, as well as individually or in teams against each other. The basic rules and the game mechanics of the different ways of playing are similar.

Game preparation

In all variants, the game board is placed in the middle of the table at the beginning. Markers corresponding to the number of players or teams are placed on the line between fields 1 and 7 (start and finish line), whereby in the cooperative game all players play a team and the game itself receives a marker as the second player. Each player is given a dial, the emotion cards are shuffled and placed as a face-down draw pile next to the game board.

Cooperative game

2 to 7 players can play in the cooperative game. A player is designated as the starting player who draws a card from the draw pile and looks at it without showing it to the other players. The game then continues in clockwise order, so that every player becomes an actor at some point. The starting player displays his card with the help of a facial expression (facial expression), in later rounds the type of display is given by the symbols on the game board on which his own marker is located; in the case of noises, only the emotions may be represented, no animal noises. Then he draws 6 more cards from the pile and shuffles the displayed card into it. All seven cards are placed face up on the seven sides of the game board. Each player except the actor now secretly chooses one of the numbers 1 to 7 on his dial and guesses which card was shown. The active player sets the number under which the card he represents is located. All the dials are placed face down on the table and when all the cards are face up they are revealed.

After all cards have been revealed, the scoring takes place: The player team's marker is moved forward by the number of correct cards, the game marker moves forward by the number of incorrect cards. All cards are put on the discard pile. Whenever a marker crosses the finish line, the team concerned receives a card from the discard pile as a trophy. The game ends when a previously recorded number of trophies has been won by the players or the game. The players win the game if they have received more trophies than the game; in the event of a tie (because both parties reached the target number in the last round played), the team that is further ahead on the field wins. If both markers are on the same space, the team has lost.

Variants of rules in cooperative play

In cooperative play, various rules can be introduced to modify the game. To make winning more difficult, you can move the marker forward two or even three spaces for the game for each wrong answer.

In the "Secret Message" variant, the presentation is the same as in the case of the silent post : The performer only presents the emotion to his left neighbor, who passes it on to his left neighbor, etc. During the presentations, all other players close their eyes. Unlike in the basic game, no noises are used for representation. At the end all players have to guess the correct card from the display.

Every man for himself

In the "Everyone against Everyone" variant, each player plays for himself and accordingly receives his own token that is placed on the board. The game is played as in the cooperative version. However, the active player receives 2 points for each correct answer from his opponent (up to a maximum of 6) and each player receives 3 points for a correct answer. Here, too, each player receives a trophy each time his marker crosses the finish line.

In addition to the normal rules, there is a special action in "Everyone against Everyone" to challenge the leading player. A player who wants to carry out the special action must have at least one trophy card and may be a non-performing player in the current round. In order to issue a challenge, the challenging players must declare it after the performer has displayed the emotion, but before laying out the seven cards. The challenger (s) turns or turns over one of his trophy cards, which is then no longer considered a trophy. If the challenged player guesses incorrectly in the following scoring and at least one challenger guesses correctly, he must go back three spaces and, if necessary, surrender a trophy if he crosses the finish line backwards. The challengers who guess correctly prefer three spaces. If several players lead together, they can all be challenged by one or more challengers at the same time.

In this version, the game ends when a player has collected at least 5 trophies at the end of a round. The player with the most trophies wins and in the event of a tie, the player whose marker is furthest ahead wins. If there is also a tie, several players win the game.

team play

In team play, too, the basic rules correspond to those of cooperative play. In this version, two players always form a team and each team receives a rotary dial and a marker. In each round an active player of the team is determined who changes in the next round. In team play, emotions are only represented by facial expressions, the sound symbols on the game board are ignored accordingly. All partners of the teams each take one card and show it to their counterpart, then all the cards shown are collected by a player and filled with cards from the draw pile up to 7, shuffled and laid out. All guessing players must now guess which card their team partner represented. You set your dial accordingly and turn it around. In turn against the performing players it is known which card they represented and the result is compared with the tip of their fellow players. For a correct answer, the team receives 2 points and moves forward accordingly on the game board, as in the basic game, a team receives a trophy for each crossing of the finish line.

The team game ends when a team has collected at least 3 trophies at the end of a round. The player with the most trophies wins and in the event of a tie, the player whose marker is furthest ahead wins. If there is also a tie, the remaining teams continue to play until there is a clear winner.

Reception and extensions

The game was developed by the Lithuanian game designer Urtis Šulinskas and was published in 2016 by the Greek publisher Desyllas Games in a multilingual and a Greek version. The game was published in German at the Nuremberg Toy Fair 2017 by HUCH! and in 2018 an English version was also published by Tactic.

In May 2018, the game was nominated for children's game of the year alongside the games Funkelschatz and Panic Mansion . The jury commented on the game and the decision as follows:

“The author Urtis Šulinskas packed a lot of feeling into this child-friendly party game. The brilliant illustrations by Tony Tzanoukakis tell a little story about each one. In whichever of the game variants: It trains compassion and empathy. And in the end there is jubilation, excitement, cheerfulness. "

supporting documents

  1. a b Emojito! , Versions at BoardGameGeek. Retrieved June 1, 2018 .
  2. a b c d e f g h i j k Game instructions Emojito  ( page no longer available , search in web archivesInfo: The link was automatically marked as defective. Please check the link according to the instructions and then remove this notice. @1@ 2Template: Dead Link / www.hutter-trade.com   ; accessed on June 2, 2018
  3. Emojito! on the website of the Spiel des Jahres eV ; accessed on June 2, 2018

Web links