Panic Mansion

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Panic Mansion
Game data
author Asger Sams Granerud , Daniel Skjold Pedersent
graphic Etienne Hebinger
publishing company Blue Orange Games
Publishing year 2017
Art Skill game
Teammates 2 to 4
Duration 10 to 20 minutes
Age from 5 years

Awards

Panic Mansion is a children's and skill game by the Danish game designers Asger Sams Granerud and Daniel Skjold Pedersent . The game for two to four players, ages five and up, takes around 10 to 20 minutes per round and was published by Blue Orange Games in 2017 . In 2018 the game was nominated for Children's Game of the Year .

Theme and equipment

In the game, each player receives a box with partitions and passages (the haunted house), in which an adventurer and various other items are filled. The players then have to try by skillfully turning and shaking to move the objects and creatures that are given on a task card into a room. Whoever completes 5 tasks first wins the game.

In addition to game instructions, the game material consists of:

  • four haunted houses, each consisting of a box with partitions,
  • four brown adventurer figures
  • Eight ghost, eye, spider and snake figures each
  • twelve treasure chests (golden)
  • 48 double-sided task cards

Style of play

In Panic Mansion , there are two game modes, between which players can choose. In both variants, an attempt is made to move objects through the doors from room to room by tilting and shaking them and thus completing task cards. This is fulfilled when all the required objects are completely in the given room and there are no other objects there.

version 1

For variant 1, the task cards are shuffled before the start of the game and placed in the middle of the table on a pile with the object side up. Each player receives a box and one adventurer, two eyes, two ghosts, two snakes, two spiders and three treasure chests. From the objects, an adventurer, a ghost and three treasure chests are distributed in the box and the remaining objects are laid out.

At the beginning of the round, each player shuffles the objects in the haunted house of his right neighbor and one player counts to three, then he turns the top card of the deck of cards to the side of the room and places it on the deck so that it is visible. All players now simultaneously try to move their adventurer and their three treasure chests as quickly as possible into the room shown on the map, without collecting other objects there. When a player has completed the task, he shouts loudly “Spook over!”, Then his haunted house is checked and when he has completed the task, he takes the card he played and places it in front of him. If the task was not completed, the player must return a card he has already won and put it under the pile. The round continues until one player completes the task.

If a player has won the round, the next round begins with his right-hand neighbor choosing one of the objects in front of the winner and placing it in his house. Then a new round begins. The game ends when a player wins his fifth card. That player wins the game.

Variant 2

In this variant, too, each player receives a haunted house as well as an adventurer, two eyes, two ghosts, two snakes, two spiders and three treasure chests, all of which are placed in the box. The cards are shuffled and placed in the middle of the table with the room side up.

At the beginning of the round, each player shuffles the objects in a haunted house and passes them on to their left neighbor. Again one of the players counts to three and turns the top card of the pile over so that the object side is up. All players now try to fill the two visible sides of the card and accordingly move the objects shown on the property card into the room shown on the following room card. When a player has completed the task, he calls out loudly “Spook over!”, Then his haunted house is checked and when he has completed the task, he takes the card he played and places it in front of him. If the task was not completed, the player must return a card he has already won and put it under the pile. The round continues until one player completes the task.

If a player wins the round, the next round begins. The game ends when a player wins his fifth card. That player wins the game.

The really big spook

In a modification of variant 2, which is referred to as "The Great Spook", the players try to collect exactly those objects in the given room that are not shown on the object card.

Reception and extensions

The game Panic Mansion was developed by the Danish author duo Asger Sams Granerud and Daniel Skjold Pedersent and published in 2017 by the French publisher Blue Orange Games in a multilingual and a French version (Le Manoir Infernal) . A version in Spanish, Portuguese and Catalan by Ediciones MasQueOca followed in 2018, as well as a German-language version by Blue Orange Games, which is distributed by Asmodee Germany . Blue Orange Games also announced an edition in English for the American market (Shaky Manor) for 2018 and an edition in Polish (Dworzyszcze na trzęsawisku) for 2019.

In May 2018, the game was launched alongside Emojito! and Funkelschatz nominated for children's game of the year . The jury commented on the game and the decision as follows:

“It starts so easily. You understand how Panic Mansion works as soon as you pick up the box and turn it around. Look, shake, schadenfreude: The two authors Asger Sams Granerud and Daniel Skjold Pedersen carefully build on this; With the variants, the lively children's game turns into a challenging family game. This crazy haunted house does not spread fear and horror, but pure fun. "

supporting documents

  1. a b Panic Mansion , versions at BoardGameGeek. Retrieved June 4, 2018 .
  2. a b c d e f g h Game instructions Panic Mansion ; accessed on June 4, 2018
  3. Panic Manion! on the website of the Spiel des Jahres eV; accessed on June 2, 2018

Web links