Escape from the Planet of the Robot Monsters

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Escape from the Planet of the Robot Monsters
Studio Atari Games
Publisher Domark software
Erstveröffent-
lichung
1989
genre Shoot 'em up
Game mode Single player , two player co-op mode
control Joystick , three buttons
casing default
Arcade system Main CPU :
2 × Motorola 68000 (@ 7.16 MHz),
M6502 (@ 1.79 MHz)
Sound chips:
YM2151 (@ 3.58 MHz), TMS5220 (@ 0.65 MHz)
monitor Raster resolution 336 × 240 (horizontal), color palette: 2048

Escape from the Planet of the Robot Monsters is an Arcade - Shoot-'em-up , the 1989 by Atari Games was released. The game focuses on science fiction - B-movies from the 1950s. From the following year Domark Software marketed versions for Amiga , Amstrad CPC , Atari ST , C64 , MS-DOS and Sinclair ZX Spectrum .

action

The introduction describes the fictional Planet X and the so-called reptilons , an alien life form that invaded the planet and used the enslaved population to create a robot army. The task of the characters, members of an interplanetary SWAT unit, is to kill the invaders, free prisoners and rescue Professor Sarah Bellum.

Game flow

The player controls his character through an isometrically represented environment. He destroys various robots with a beam weapon and frees prisoners by touching them. The arcade version uses an eight-way joystick and three buttons; In addition to shooting, these enable the playing figures to jump and crouch. The game consists of 31 levels , of which a maximum of 15 can be played per game run. After the second and sixth level, alternatives open up over the course of the level.

Three levels per run consist of a so-called Canal Zone . The player controls a spaceship and tries to find the exit of a labyrinth within 30 seconds. Every fourth level describes a fight against a final boss . The remaining levels each consist of three to four sections, which the player enters one after the other.

The game atmosphere tries to be humorous. Even the intro, which is shown as a comic strip , is like a kitschy 1950s B-movie , according to Computer and Video Games magazine . Colin Turner, an editor of Amiga Computing magazine, describes the level design as being comparable to the environment in the films Alarm im Weltall and Plan 9 from Outer Space . As a special feature of the game, many magazines highlight the behavior of the game character when it crosses the edge of the playing field: instead of falling down, an animation shows how it holds onto the edge and pulls it up again.

criticism

Computer game magazines rated the game mostly positive. Computer and Video Games awarded the C + VG HIT award and describes it as "slick, humorous, graphically brilliant and ultraplayable" (slippery, humorous, graphically excellent and very playable). CU Amiga awarded the CU ScreenStar and describes Escape as a typical shoot 'em up; What is untypical for the genre is the quality of the game. The Amiga Joker describes the game as a true-to-the-original machine implementation, which, however, "inevitably loses its appeal over time" because "in the long run simply too little new" happens.

Individual evidence

  1. a b c Julian Rignall in Computer And Video Games 102 from May 1990, p. 38f
  2. Colin Turner in Amiga Computing from September 1990 p.38f
  3. a b Garth Sumpter in CU Amiga from May 1990, p. 53
  4. Andy Smith in Amiga Format 11 from June 1990, p. 78
  5. Amiga Joker from July 1990 on kultpower.de

Web links