Arcade game
Arcade game is a name for video games , which since the 1970s in public playhouses in the United States , so-called penny arcades , or in European gambling halls are available for a fee. In the early 1980s, arcade machines were set up in Germany not only in amusement arcades but also in many snack bars, kiosks and supermarket vestibules until this was prohibited by law. At arcade machines , the user can play against inserting money. The game price in Germany was usually one D-Mark, while abroad it was usually lower. Successful games were later often implemented for the PC as well as for various video game consoles.
The first commercial arcade game was Computer Space (1971) by Nutting Associates . The inventor was Nolan Bushnell , who later also founded Atari . At the end of the 1970s and the beginning of the 1980s, arcade classics such as Space Invaders, Pac-Man, Donkey Kong and many others, which are known to this day and are popular with new editions, appeared in the heyday of arcade machines. At the end of the 1980s, the arcade boom slowly ebbed due to the increasing use of home computers and video game consoles. Today there are only a few arcade machines in Germany.
Arcade games were the basis for the success of the computer game industry in the early years. The first big success was the game of pong . Most older games can now also be emulated with MAME. In the context of artistic projects ( arcade art ), such as Blinkenlights , Pong was displayed on a house wall.
Typical characteristics of arcade games
The whole point of arcade games is to make money. The average playing time is therefore often relatively short. The gameplay is easy and quick to understand, and any tutorial is very short. The level of difficulty of the game is also adapted to the intention of the machine:
- The first rounds or levels are often relatively easy to complete successfully. This should give the player the impression that he has mastered the game.
- In the following rounds, the level of difficulty increases noticeably, beginners already have to accept setbacks and quickly get a " game over ". However, with most arcade games, you can buy another attempt by inserting money again ( Continue ).
- The re-insertion of money is “rewarded” by some arcade games (invisible) with a briefly reduced level of difficulty. This should give the player the impression that he has gotten better or simply had bad luck on the first try.
In addition, the machine operator can usually set the level of difficulty using one or more DIP switches , so that the games are not equally difficult everywhere.
timeline
Before the arcade "video" games, mechanical and electro-mechanical arcade games , one -armed bandits and pinball machines , as well as games of skill and sports, were particularly popular in arcades .
Early Chronicle
(Selection)
- 1971: First commercial arcade game Computer Space by Nolan Bushnell (Nutting Associates)
- 1972: Pong (Atari) first successful game
- 1974: Quadra Pong (for 4 players)
- 1974: Gran Trak 10 (Atari) first racing simulation , already with steering wheel, first with ROMs
- 1974: Tank (Kee Games / Atari) first game with ROM memory for graphics
- 1974: Touch-Me (Atari) predecessor of Senso
- 1975: Gun Fight (Bally Midway ) first game with a microprocessor
- 1976: breakout
- 1976: Heavyweight Champ (Sega) first commercial video game in Japan
- 1976: Night Driver (Atari) first 3D racing simulation
- 1977: Circus
- 1977: Space Wars ( Cinematronics ) first vector arcade game
The golden era of arcade games began around 1978 .
Chronicle 1978–1984
- 1978: Space Invaders (ushered in the era)
- 1978: Football (Atari, first game with trackball)
- 1979: Asteroids
- 1979: Galaxian (first game with real color graphics)
- 1979: Lunar Lander
- 1979: Subs (Atari, first game with 2 monitors)
- 1980: Battlezone (3D tank simulation)
- 1980: Berzerk
- 1980: Centipede
- 1980: Defender (first with scrolling )
- 1980: Pac-Man (first game with commercial character)
- 1980: Phoenix
- 1980: King and Balloon (Namco, first with voice output)
- 1980: Missile Command
- 1980: DECO Cassette System ( Data East ) first standard platform
- 1980: Space Panic (first platform game)
- 1980: Star Castle
- 1980: Tempest
- 1980: Warlords
- 1980: Wizard of Wor
- 1981: Donkey Kong (first jump `n` run)
- 1981: Frogger
- 1981: Lady Bug
- 1981: Galaga
- 1981: Gorf
- 1981: Ms. Pac-Man
- 1981: Qix
- 1981: Scramble
- 1981: Vanguard
- 1982: Burger Time
- 1982: Dig Dug
- 1982: Donkey Kong Jr.
- 1982: Joust
- 1982: Jungle Hunt
- 1982: Kangaroo
- 1982: Moon Patrol
- 1982: Pengo
- 1982: Pole Position (one of the most popular racing games of all time)
- 1982: Popeye
- 1982: Q * Bert
- 1982: Robotron: 2084
- 1982: Time Pilot
- 1982: Tron
- 1982: Xevious
- 1982: Zaxxon (the first isometric game )
- 1983: Crystal Castles
- 1983: Dragon's Lair (first with laserdisc)
- 1983: Gyruss
- 1983: Mappy
- 1983: Mario Bros.
- 1983: Elevator Action
- 1983: Nibbler
- 1983: I, Robot (first commercial game with 3-D polygons )
- 1983: Spy Hunter
- 1983: Star Wars
- 1983: Tapper
- 1984: TX-1 (first game with 3 monitors for 1 person, see Buggy Boy )
- 1984: Bomb Jack
- 1984: Paperboy
Milestones after the 1984 crash
- 1985: Marble Madness
- 1985: Commando
- 1985: 1942
- 1985: Ghosts' n Goblins
- 1985: Choplifter
- 1985: Gauntlet (Atari, 4-player adventure)
- 1986: Arkanoid
- 1986: Bubble Bobble
- 1986: Rolling Thunder
- 1986: Out Run (Sega, first force feedback car race)
- 1987: Rainbow Islands
- 1987: Yōkai Dōchūki (Namco, first game with 16-bit graphics)
- 1988: Tetris
- 1989: Exterminator (first with fully digitized graphics)
- 1991: Street Fighter II
- 1991: Terminator II
- 1991: Time Traveler (Sega, first hologram game)
- 1992: Mortal Kombat (Part 1)
- 1992: Virtua Racing (Sega, multi-player race with polygons)
- 1992: Virtua Fighter (Sega, first polygon beat 'em up)
- 1993: Mortal Kombat II (best sound system, with MP3 compression)
- 1993: Daytona USA (Sega, first polygon-based racing game with texture mapping and bilinear texture filtering / perspective correction)
- 1994: Virtua Fighter 2
- 1995: Sega Rally
- 1997: Super GT (Sega, 64-bit)
- 1998: Dance Dance Revolution (with dance mat)
- 1999: Crazy Taxi
Special machines
- Air Trix (with skateboard to stand on)
- Alpine Racer (with ski poles)
- Alpine surfer (with snowboard)
- Aqua Jet (Jet Ski)
- Kick It (with real soccer)
- Neo Geo - Arcade system and game console with identical hardware
- Painstation - the only system with direct pain feedback
- Photo Play - Touchscreen machine with annual game updates
- PlayChoice-10 - Player buys game time and can switch between games
- Polyplay - the only arcade machine in the GDR
- Pump It Up ( dance game )
- Shoot Away - light gun game with a large projection screen
- Sports Fishing, Get Bass (with fishing rod)
- Whac-A-Mole - mechanical (“Redemption” game) and electronic version
There are many special forms of vending machines, such as cars, motorcycles, and boats. There are also more and more simulations and sports games.
See also
- Golden era of arcade games
- History of video games
- Arcade machine
- Category: Arcade Game
- Category: Arcade Game Series
- Killer List of Videogames , an arcade game database
- MAME , Multiple Arcade Machine Emulator that emulates the hardware of arcade games
- MAK / Supergun , Multi Arcade Console, enables the use of a TV set
Web links
- Link catalog on the subject of arcade games at curlie.org (formerly DMOZ )
- Arcade game timeline
- Arcade history (also history.dat for MAME)
- System 16 - Arcade Museum - Page with technical information and pictures of various arcade systems.
- Article: The disappearance of the video slot machines in Germany on Videospielgeschichten.de
- Jason Scott: Internet Arcade. Internet Archive , 2016, accessed February 17, 2016 (Collection of emulations of arcade games).