G-Police: Weapons of Justice

from Wikipedia, the free encyclopedia
G-Police: Weapons of Justice
G-Police WoJ Logo.png
Studio United KingdomUnited Kingdom Psygnosis Stroud
Publisher United KingdomUnited Kingdom Psygnosis
Erstveröffent-
lichung
September 24, 1999
platform PlayStation
genre Action game
Game mode Single player
control Game controller
medium CD-ROM
language German
Age rating
USK released from 12

G-Police: Weapons of Justice is the direct continuation of the action flight simulation G-Police from 1997. Like its predecessor, it was developed by Psygnosis' studio in Stroud and was released on September 24, 1999 exclusively for PlayStation. The player takes on the role of the government policeman Jack Slater again and has to control the unrest that broke out in the colonies on Jupiter's moon Callisto immediately after the events in G-Police and prevent an attempted coup against Earth.

action

The action continues ten days after the events of the first part. The weakened G-Police is facing increasing attacks from organized crime organizations. The earth government sends a troop of marines to support the G-Police in the fight against the criminal organizations. But after the arrival of the marines, the soldiers turn against the police unit under their commander Griece. For their part, they try to take control of Callisto and then attack the earth themselves. Slater has to prevent this with the few remaining resources of the G-Police.

Gameplay

G-Police: Weapons of Justice continues the game principle of its predecessor. In 30 missions with several subtasks, the player controls his combat vehicle from a cockpit or pursuer view . In addition to the DASA-Kamov Havoc and Venom helicopters known from its predecessors, this time the player controls ground units in some missions with the armored vehicle Rhino and the Mech Raptor, as well as a space transporter with the self-name Corsair at the end of the game.

The mission briefing takes place via a screen text with voice output. In addition to this, however, mission objectives often change in the course of the mission due to pre-scripted events. While the player played his missions largely alone in the predecessor, he is accompanied by wing pilots ("wingmen") in later missions. In addition, in some missions he can give simple instructions to ground troops who then support him in battle. This gives the missions a more strategic focus.

In addition to the main campaign, there are 15 separate bonus missions with skill and special tasks, such as flying a course or fending off waves of enemy attacks.

development

The development goals for the sequel were, based on customer feedback, to improve accessibility for beginners through improved control and an increase in the limited range of vision. The latter was achieved with objects lying outside the field of vision being indicated much earlier with a wire frame outline. Like its predecessor, the game supports Dolby Surround .

As for its predecessor, Psygnosis entered into a cross-promotion agreement with the Diesel fashion label. Psygnosis integrated the company logo of the fashion label into the game several times and used fashion designs for his game characters that Diesel created especially for the game and offered for sale together with the game in his flagship stores for a limited period of time.

reception

Rating mirror
publication Rating
Video games 77%
GameSpot 5.8 / 10
IGN 8.5 / 10
GameVortex 92%
Meta-ratings
Game ratings 71.50%

G-Police: Weapons of Justice received average ratings from the trade press (game rankings: 71.50%). The game has generally been described as an improved version of its predecessor, but without significantly surpassing it. The graphic display continued to receive a split echo. While some testers praised the excellent level of detail of the close-up display, other testers criticized the short range of vision and the popping up of textures, as in the predecessor, due to the lack of memory. The majority of the participants perceived the degree of difficulty as significantly more difficult. Tester Ralph Karels praised the more varied mission design in his video games report and highlighted the good German synchronization.

Web links

Individual evidence

  1. a b Psygnosis : Maximum Firepower, Zero Tolerance! ( English ) In: Press release . The Free Library. September 24, 1999. Retrieved March 26, 2012: " In G-Police - Weapons of Justice, this obstacle has been overcome with the addition of an" echo-locator system, "a device attached to the player's vehicle, allowing them to see further into the distance, and making navigation much smoother and easier. "
  2. a b c d Rick Sanchez: Colony Wars ( English ) In: IGN . News Corp . September 29, 1999. Retrieved March 23, 2012.
  3. a b c d e Ralph Karels: Test: G-Police: Weapons of Justice . (Scan) In: Video Games . 09/1999, September 1999, pp. 90-91. Retrieved March 21, 2012.
  4. ^ Psygnosis : Psygnosis and Diesel Bring Together Cutting-Edge Interactive Gaming and Fashion Design. ( English ) In: Press release . The Free Library. December 8, 1998. Retrieved March 26, 2012.
  5. a b c Ben Stahl: G-Police: Weapons of Justice ( English ) In: GameSpot . CNET . October 1, 1999. Retrieved March 23, 2012.
  6. a b c Phil Bordelon: G-Police: Weapons of Justice ( English ) In: GameVortex . Retrieved March 22, 2012.
  7. a b GameRankings : Average rating , based on 12 articles. Retrieved March 23, 2012.