NationStates

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Jennifer Government: NationStates
Nationstates-logo.gif
Senior Developer Max Barry
Erstveröffent-
lichung
2002
platform Web browser
genre Browser game , politics simulation
control Keyboard & mouse
language English

NationStates (originally Jennifer Government: NationStates ) is a browser game that has existed since 2002 in which players assume the role of a head of state and simulate the leadership of their fictional country . It is only playable in English and was launched by Max Barry at the end of 2002 as a marketing campaign for his novel Logoland (original title: Jennifer Government ). Within three years it had half a million players, making it the second largest player in its category after Cyber ​​Nations . Of this total number of players (today over 4 million [obsolete] ), only a fraction are active, in March 2015 this was more than 135,000 at the same time, more than ever before.

game

After registration, the player is given responsibility for a "state", to which they assign certain parameters such as a name, a form of government and a currency .

Game setup

The game mainly consists of making political decisions that are presented to you by issues ("problems, matters"). A socially relevant situation is briefly described and two or more proposed solutions are offered. It is also possible to drop an issue , i.e. not make a decision.

The issues appear at certain intervals that can be determined by the end of the game (five to fourteen per week). Barry had originally written 30 issues , which soon turned out to be too few for a state to develop in a sufficiently differentiated manner. That is why, since July 2003, participants whose nation has more than 500 million inhabitants have been able to submit issues they have created themselves .

The issues have no "right" or "wrong" solution. The possible given answers are mostly extreme in one direction or the other and sometimes strongly exaggerated or simply ridiculous. They are formulated by fictitious representatives of various, often extremist, fictitious interest groups . A pedagogical intention can be recognized here: The players learn that there are no "perfect" views that lead to a reasonable result in every situation.

Rankings

The government categories

The decisions of the players influence the status of the respective nation with regard to the three factors Political Freedom ("political freedoms" - how democratic the state is), Personal Freedom ("personal freedoms, civil rights " - how many freedoms the population enjoys) and Economical Freedom ("Economic Freedoms" - how regulated the nation's economy is). There are also a few other factors such as: B. Crime , Industry, and Public Spending.

Based on the three first-mentioned values are the nations one of 27 Government Categories ( "government department", formerly UN Categories ) assigned by Scandinavian Liberal Paradise ( "Scandinavian Liberal Paradise ") and Capitalist Paradise ( " capitalist paradise ") to corporate policy State ("Entrepreneurial Police State ") and Psychotic Dictatorship (" Psychotic Dictatorship"). The other values ​​are used to determine the World Census Reports (formerly: Daily UN Reports , "Daily UNO reports"), in which all existing nations are listed according to a current characteristic (e.g. "the states according to height") juvenile delinquency ").

Finally, the main page of a nation provides a brief description of its population, economy, and recent policy choices and their effects.

Regions and World Assembly

Each nation is a member of a region which is comparable to clans or guilds in other games. A delegate who represents the region in the World Assembly (WA) is elected through the system of endorsements ( e.g. declarations of support). Although all nations are represented in the World Assembly, the delegates have one additional vote for each endorsement when voting on the resolutions. The World Assembly was called United Nations until April 1, 2008, but changed its name after a warning from the United Nations .

The game provides each region with a portal where information can be published and a forum exists.

There is also a global forum in which roleplaying can be carried out - for example, international events such as festivals or conflicts are role-played, trade contracts are concluded or messages are exchanged. At the same time it serves as a place for discussion about the results for the World Assembly that are in preparation.

statistics

In December 2004, after 2 years of operation, a total of over 1,000,000 independent nations were counted. In January 2008 there were over 70,500 active nations (under 28 or 60 days of inactivity) and over 9,000 regions. In March 2015 there were over 135,000 active nations.

NationStates 2

After NationStates 2 was announced on April 21, 2008, an open beta of the successor went online on November 5, 2008 . Compared to its predecessor, NationStates 2 now contained a trade and foreign policy system with which it was possible to interact directly with other players. In contrast to Part 1, there were also premium accounts to finance the game, which somewhat expanded the player's options in shaping the state. On July 1, 2009, the NationStates 2 servers were shut down by the developer company, Jolt Online Gaming .

See also

Web links

Individual evidence

  1. The Escapist : Boutique MMOGs - Article from December 12, 2006 (English, accessed February 16, 2008)
  2. The Escapist : The League of Cyber ​​Nations - Interview of June 25, 2007 (accessed February 16, 2008)
  3. ^ A b Max Barry: Welcome, New Leaders, March 11, 2015 at nationstates.com - Retrieved May 2, 2015
  4. Max Barry: April Fools No-Prank. In: NationStates. April 2, 2008, accessed August 31, 2010 .