Kanagawa (game)

from Wikipedia, the free encyclopedia
Kanagawa
Game components from Kanagawa (figures and school sheets, in the background cards and diplomas)

Game components from Kanagawa (figures and school sheets, in the background cards and diplomas)
Game data
author Bruno Cathala , Charles Chevallier
graphic Jade mosch
publishing company Iello
(Distribution: Hutter Trade )
Publishing year 2016
Art Board game
Teammates 2 to 4
Duration 45 minutes
Age from 10 years on

Awards
  • Graf Ludo 2017: Winner family games
  • Golden Geek Best Board Game
    Artwork & Presentation 2016: Nomination

Kanagawa is a board game by the game authors Bruno Cathala and Charles Chevallier from 2016. The game for two to four players, ages ten and up, takes around 45 minutes per game. In terms of content, it is a game that is played in the painting school of the famous Japanese painter Hokusai and in which the players take on the role of painting students. The game won the German Graf Ludo 2017 game graphics award due to its features and graphic design and was nominated for the Golden Geek Best Board Game Artwork & Presentation 2016.

Theme and equipment

The game Kanagawa deals thematically with the training to become a painting student in the painting school of the famous and "crazy old artist" Hokusai , in which the players should learn the skills of graphics. They get lessons and build their own studio to get diplomas. The winner is the player who gets the most harmony points, if there is a tie there are multiple winners.

In addition to the instructions, the contents of the game box consist of:

  • a school sheet in the form of a printed bast mat,
  • four starting tiles for up to four players,
  • 72 lesson cards, 18 each in four colors,
  • a grandmaster figure,
  • an assistant figure,
  • 19 diploma tiles,
  • 15 brush figures and
  • three storm tiles

All figures are made of wood, whereby the grand master figure and the assistant figure are each dark in one color and the paint brush figures consist of a dark paint pot and a light brush handle.

Style of play

Game preparation

To prepare for the game, the school sheet is placed in the middle of the table, and the diploma tiles are sorted by color and laid out in two rows. In the top row are all diplomas relating to graphics (green, red, yellow and blue), and below are the diplomas relating to the studio (pink, light blue and purple). The lesson cards are shuffled and laid out as a face-down draw pile. Each player receives a randomly distributed starting tile and two paintbrush figures, which they place in front of them. Finally, a starting player is determined.

Game flow

Phases per round
  • Lay out lessons
  • Expose or apply knowledge
    • Suspend ("expand your knowledge")
    • Apply knowledge
      • Expand the studio
      • Expand graphic
      • Obtaining diplomas
  • Lay out new lessons

The game takes place over several rounds, each of which consists of several phases. The starting player begins by placing as many lesson cards on the school sheet as there are players (“Follow the teachings of the master”). The cards are laid out face down or face down on the school sheet according to the specifications.

Then all players, beginning with the starting player, have to choose one of the following options: Suspend (“Expand your knowledge”) or take cards and expand the studio (“Apply your knowledge”). In the first case, the player simply sits out and does not take any lesson cards, but has the chance to get new or more cards on the next turn.

On the other hand, if a player wants to apply his knowledge, he selects a column of lesson cards from the school sheet and takes all cards in this column. Then he must lay out all the lesson cards he has taken in his studio or on his graphics. The cards can be divided up between the studio and the graphic designer, but once a card has been created, it cannot be removed. If the cards are to be placed in the studio in order to enlarge it, they are turned onto the studio part and pushed under the previous parts of the studio, then the effects depicted on them are carried out:

symbol effect Immediately or optionally
Paint brush Take a paintbrush from the supply and place it in front of you. Immediately
assistant Take the wizard figure and place him in front of you. The player who has the assistant at the end of the round receives the starting player figure and is the starting player in the following round. Immediately
arrow You can move a painting brush in your studio. Optional, once per lap
Hand of cards You may keep a lesson card in hand at the end of the round to play in a later round. Optional
Harmony point The player receives an additional harmony point in the final scoring. Playing
Crossed out harmony point The player loses one harmony point in the final scoring. Playing
Storm Before scoring, the player changes the season on a lesson card of his choice. Playing

If a player wants to expand his graphics instead, he must be able to show the combination of paint brushes and landscapes in the studio as required on the lesson card, so he must have as many paint brushes on the corresponding landscapes in his studio as the card requires before discarding. A player can place an available paintbrush at any time during his turn on any free landscape space in his studio. By using an arrow symbol in the studio, a player can also place a paintbrush that has already been used on any other free landscape space; each arrow symbol in the studio may only be used once per round. Each landscape and each brush may only be used for one graphic per round.

With the expansion of the graphics and the studio, the player can acquire diplomas. A player can only take one diploma of one color and category. As soon as a player fulfills the requirements for a diploma on display, he can accept or decline it in order to wait for a more difficult and valuable level of the same diploma. If a player has decided against a diploma, he may not take it later.

If there were other players in a round who have suspended and are therefore still in school, the starting player places as many new lessons on the school sheet below the cards that are still on the table as there are still players in the school. They can then decide again whether they want to sit out or take a row of cards. At the latest when all three rows of the sheet are occupied, all players must take lesson cards. The round ends when all players have taken lesson cards and placed them, after which the player with the assistant figure becomes the new starting player.

The end of the game is triggered when the last lesson cards are laid out on the school sheet, after which all students who can still take cards have to decide and place the cards on their studio or graphic. The game also ends at the end of a round if one or more players have at least 11 cards on their graphics. Then the harmony points are scored and all players get:

  • one harmony point per card of the graphic,
  • one harmony point per lesson card in the graphic in the longest sequence of the same seasons including the starting tile,
  • one harmony point per harmony point symbol in the graphic or in the studio (also minus points),
  • the number of harmony points on the diplomas received,
  • two harmony points for the current grandmaster (starting player)

The winner of the game is the player with the most harmony points; if there is a tie, several players win.

Expenses and reception

The game Kanagawa was developed by Bruno Cathala and Charles Chevallier and published in French, English and German in 2016 by the games publisher Iello ; in German-speaking countries it is distributed by Hutter Trade . In 2017 the game was also released in Spanish (Devir), Russian (Lavka Games), Polish (Portal Games), Hungarian (Reflexshop) and Czech (Albi).

Due to the equipment and graphic design, the game won the German Graf Ludo game graphics award at the beginning of October 2017 and was nominated for the Golden Geek Best Board Game Artwork & Presentation 2016.

supporting documents

  1. a b c d e f Spieleanletung Kanagawa ( Memento of the original from October 1, 2017 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / www.hutter-trade.com
  2. Versions of King of Tokyo in the BoardGameGeek game database; accessed on July 21, 2017.
  3. model-hobby-game: Count Ludo selection list ( Memento of the original from October 1, 2017 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. , accessed October 1, 2017 @1@ 2Template: Webachiv / IABot / www.modell-hobby-spiel.de
  4. Hutter-Trade.com: Kanagawa selected with the GRAF LUDO 2017! | Hutter-Trade.com , accessed October 1, 2017

Web links